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Noseatbelts

32
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A member registered Dec 15, 2022 · View creator page →

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The ammunition rules are really elegant. Well done. 

Thank you! 

Thank you!

Thank you! If you do, please report back.

Excellent!

No rush, just curious how this project is progressing behind the scenes, if you need any help, what the plan is, etc. 

I worried about how long 10 might take, but also wanted it to feel sort of like Atreyu in the Swamps of Sadness. Building dread and hopelessness and feeling lost. But I tried to give the GM an out with the disclaimer underneath the table. Thanks for reading!

A Spark Table is a great idea that did not occur to me at all. Ty

You successfully made one of the hardest parts of a heist (figuring out how to get your players inside and involved) and made it so easy it would be infuriating if I didn't like it so much. Well done. 

This is so cool. Lots of interesting ideas and packaged very nicely. Really want to use this in my next campaign. 

Adding this to the list of modules I want to run immediately. So good. 

You did so much with so little space without it feeling cramped, really impressive. 

Absolutely stunning. Love the art style, but I wonder if it fits the theme of the Jam. Doesn't matter because it's beautiful and the adventure is whimsical and looks like a ton of fun to play. 

Great twist, very fun. 

Exactly what a Cairn adventure should be. Nicely done. 

So fun. Love the cover. 

Excellent. Definitely a shining example of "Understood the assignment". 

Man, this is so so so good. Just everything. Very inspiring. 

Side note: I have also used the Solomanari in some of my dungeons, so twinsies. 

Really like everything here, but my only thought (and maybe I just missed it) is why this is all happening? Why did Thanadale want to stop using the Storm Dragons? Why haven't any of the other wizards closed the portals? Did they try to stop him? Are the dragons hard to use/expensive? I just don't see/understand the Betrayal that starts us off.  Otherwise, concept, story, layout, map; all absolute fire. Just some unanswered questions. 

Man this one looks fun. 

The Plate of Bahai might be my favorite magic item I've seen in a while. Love the bones here, I just want MORE. I want to hear more about the mythology, I want to know how to defeat the wolf demon, I want to know so much more, in the best way possible. So this leaves me wanting, but I really enjoyed it. 

Excellent concept. I want to play this NOW. Well done. 

thanks so much for reading and the practical criticism. I do tend to keep stat blocks to a minimum as I like to keep it open for the Warden/GM but it’s still a valid note. I have not been designing for printing, perhaps this is a good reminder to indicate that to others and, maybe one day, rework them for that purpose. Up until this Jam, the dungeons I’ve written have been mostly a creative outlet for me, rather than something for others to use. I appreciate your feedback.  Thanks again 

High praise! Thank you. And exactly the vibe I was going for. 

thank you! ☺️

Such a great concept. If I might make a suggestion, perhaps indicate what the item is that the Captive imbues or at least be clear that the player is meant to decide by giving it a spot in the inventory. 

Flavorful as hell! Excellent work. 

What a great idea. Pulls off the same vibe as my Time Traveler but way more elegantly. Well done. 

4 and counting 😅

I have been using my knowledge of the genre and trying to fill certain tropes in order to make the Science Fantasy landscape feel authentic. For example, in the prompt, Ded Zepplin mentioned the art of Moebius. So I perused a bunch of Moebius' art and found riding weird animals to be a recurring theme. That sounded fun. Thus: The Jockey.

All of my art is stock art sourced through Canva, primarily bc it's what I have easily available, but for the final product, I believe the plan is  an artist will be hired to have everything have a cohesive flow. 

🔥🔥🔥

gotta save something for the reboot