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A jam submission

It ListensView game page

Escape the caves! But don't alert the beast.. 1st place Scream Forever game jam.
Submitted by grantlerr, Fantastic Dih, LowPolyFreak, Daniel Keating Music, Corpology, Jackson Cordes, jellyalv — 3 hours, 56 minutes before the deadline
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It Listens's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment (Best Game)#13.8703.870
Horror#23.6963.696
Sound Design#43.7393.739
Story#93.3913.391
Creativity#153.4783.478
Aesthetics#183.8263.826

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Do you allow SCREAM ZONE to promote your game via social media?

Yes

What game engine did you make this project in?
3,Godot

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Comments

Viewing comments 21 to 2 of 21 · Next page · Last page
Submitted(+1)

Great game man 

Developer

Thanks!!

Submitted(+1)

So good! The best game I've played so far - no notes!

Developer

Thank you so much!

Submitted

So good! The best game I've played so far - no notes!

Submitted

Great game. I really like the low poly textureless aesthetic and the music is excellent. The game is suitably tense and the whole thing seems very solid. Couple of minor control quibbles - I wish Sneak was a toggle and I kept trying to press E again to put down a note I was reading but that doesn't do anything.

Developer

Thanks for the feedback, glad you enjoyed it!

Submitted

The map is huge, and I really like the eerie game style. The music is soft and becomes tense when monsters appear — a very interesting transition. But I don’t understand why I can’t kill the monsters even after using all my bullets.

Developer

The gun is designed only to stun the monster for a few second to let you get away. We are going to work on a way to communicate that to the player in a better way.  Thanks for playing!

Submitted(+1)

Wow that was creepy. It really sent shiwers down my spine when I heard the first roar. Great atmosphere, great sound design. 

Submitted(+1)

Really fun, I loved sneaking around to avoid the big head. Great work!

Submitted(+1)

good job on the game! Had some really tense moments at times. The gun didn’t feel worth it, and quickly I realized I should probably just rely on stealth instead lol. I liked the map and how different the other areas felt from each other. It was fun, good game! Type of game to get a manlybadasshero playthrough lol

Submitted(+1)

The sound-based approach is particularly unique, but I would've wished that the game had communicated to me the monster was deaf (I didn't see the note until much later because I went through the flooded cave first); I spent a good couple of minutes running around like a headless chicken.

A very fun game, though, once you get the hang of it. In my opinion, the weapon kills some part of the horror, knowing you can stop it at any time, so removing it would be a good idea to increase the horror!

Submitted(+1)

This was really fun! I've always wanted to make a water/sound horror game, but I don't any more because I think this game executed better than I could hope to haha. The environment is really nice, and while I got lost more than once, everything had a very natural hand-crafting feel to it that made each of the three branches feel unique and alive (good game structure there too). I sort of wish I _hand't_ been able to get a good glimpse at the creature, because the darkness/glitchiness when it was coming for me were pretty compelling too.

Developer

Thank you so much!

Submitted(+1)

Awesome game! Really had me tense at times lol
Developer

So fun to watch that! Thanks!

Submitted(+1)

Such a cool game ! The sound design was really good, especially the music which felt quite epic. I really liked the water area as it felt tense. I feel like there should be a slider for mouse sensitivity as it was too low for me.

Developer(+1)

Thanks for the feedback. The team worked hard on the sound design!

Submitted(+1)

I Love the feel of the game! The monster design is pretty cool! I figured out that the monster had a set patrol path and I was using the way camera getting grainier when you look at its location to locate it early on, but it still felt tense. I actually didn't feel the need to use the gun at all but I appreciate it being there as a last resort and took some potshots at the monster for fun when I reached that high area lol.

Developer(+1)

Yeah you've got the game figured out :) thanks for playing

Submitted(+1)

This game is well polish! I love the level design and visual of the game. I think it need an objective tracker. It will be more satisfied to know which item already been picked and which not.  Overall, it's a solid game!

Developer

Agreed, will work on that post Jam. Thank you for playing!

Submitted(+1)

So good, bro, it's really amazing work under 7 days!!! I love this game 

Developer(+1)

Thank you so much for taking the time to write this.

Submitted(+2)

Really impressive game! The audio is great, love the visuals and the monster design :) Also didn’t expect the gunplay/shooting the gun to feel so satisfying. Great job :)

Developer

Thanks for playing! I'm really happy with how the gun turned out :)

Submitted(+2)

That was tense, great job i loved it!

Submitted(+1)

Wow this game is huge! I love the concept a lot and the art is super well done! If you wanted to keep working on it my only issue was it seemed a little too hard to sneak by the creature and idk if the shotgun does anything

Submitted

Wow big game for a week, though you do got a team working on it. I really enjoyed this, the only issues I have are really just technical like notes not closing when pressing E but F does, this game is a little tough for me so I wil have to come back later to finish it. Though I will say I'm not a big fan of untextured surfaces, it makes the environment feel samey, but again still awesome gameplay is on point.

Developer

Appreciate the feedback. Thanks for playing!

Submitted (1 edit)

Interesting game, funnily enough, I tried to make this exact concept a few years back (a horror game where you’re in a cave, have to find dynamite to escape, and have to avoid a monster that can hear you).

I also think having to choose between the gun and the flashlight is a good design choice, I was frequently in a position where I was exploring the level, got the film grain effect on screen, and frantically rushed to pull out the gun.

Oh also, I used Edge instead of Chrome so I had some performance issues, which I am curious about. I wonder what could’ve caused them, this should be a fairly light game due to the artstyle (not a ton of polygons to render + most geometry is static + there didn’t seem to be any crazy lighting setups)

Developer(+1)

The game ran well for most playtests, so not sure either, but most were on Chrome so hard to say. 

Thanks for playing!

Developer(+2)

I added a Windows build to the page if you'd like to try that instead. Thanks for playing!

Submitted

Anecdotal, but I noticed I got a few frames of lag when new SF X were about to play -- I suspect they're being streamed (in a blocking way) on some or all browsers

Viewing comments 21 to 2 of 21 · Next page · Last page