Thank you!!!
LowPolyFreak
Creator of
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I could not for the life of me figure out the right timing for the heartbeat. I'm not sure if it's bugged and the visual did not match the input detection logic, or I'm maybe just bad. No matter how I tried to align my beat with the moving bar, results were always inconsistent and I basically couldn't focus on anything else going on.
This game otherwise look and sound absolutely incredible! I love the idea and the interpretation of the theme. Would definitely try a 1.1 ver of that.
Keep it up!
Missed an opportunity to let players mess with the UI in the tutorial screen :)
Interesting idea for a combat loop, but in its current form it feels slow and lacks any impact. Looking forward to what this could be with a lot more polish. The UI often ended up clipping out of the screen as well, making grabbing some of them difficult.
Keep making stuff!
Another game about the immune system, love to see it :)
I was really struggling with the controls, controller support would've definitely been nice as the WASD forced my hand into a very uncomfortable position. It helped when I switched to arrow key, but then pressung up to jump messed up my brain. It`s also quite difficult to avoid enemies when going this fast.
I did appreciate the art style however, and the underlying narrative, hope you keep at it!
Cool atmosphere, and I especially enjoyed your writting. Rolling made exploring a lot more fun too! The force mechanic eventually led me to push a crate I needed out of bounds and I couldn't progress any further. Cool game, but unless I missed some kind of reset mechanics it`s very easy to break.
Keep it up!
Super well done. The work you put behind just making flinging your weapon around feel satisfying makes it already adicting just by itself. Everything else is just the cherry on top. I especially appreciated the writting.
Super polished entry, only critism I can think of is I would've liked having more control over the camera for larger room.
Barely beat it on my second attempt. Great work!
Overall presentation was awesome, especially the wonderful voice overs. Sword was awkward to get into position, would have been nice to get a bit more control. Maybe some kind of "wind" mechanic where you can push it around a little bit in mid-air, or something to give it torque on the ground.
Had a good time, well done!
Struggled a lot at the beginning, untli I discovered you could hold to shoot and just focused on hiding behind cover.
Great presentation, loved the little narrative going on! Gameplay is very rudimentary, but for a first game the fact that it's finished is an achievement in itself. Good work and hope you'll keep at it!
Amazing job for a primary mechanic. Juggling your body part "ressources" while fighting these varied enemies make for a pretty intense combat loop. Presentation is alse great, that music is perfect haha
Only criticism I have is the choice of Q as the twrowning the whole arm button, it's very awkward to use and move with WASD at the same time, and maybe set stamina to infinite when out of combat to encourage exploration.
Very well done, hat's off to you, I think this game as a lot of potential for expansion.
More game about fighting an immune system? Lessgo!
Cool idea with some potential for growth, but right now this feels a bit too simple with nothing really standing out as original. I would also suggest avoinding CTRL in a browser game at all cost, CTRL + W basically made dashing useless since it closes the game. Twice I had to reboot the game after death because I didn`t get the respawn prompt.
Keep it up!
Hilarious concept, I felt like the ghost of the victim haha
Took me a little bit to get acclimated to the controls but I got there. Good job on the level design! Took me a while to realize the water was an hazard, some more feeback you're getting "hurt" would`ve been nice. But other than that good atmosphere, audio and visual polish. A sensitivity setting would also be important for next time, but I managed with thrid party software cause it`s often neglected in game jams.
Well done, and looking forward to what you guys do next!
Another 3d Godot game set inside a body? Count me in :D
I can definitely see the pikmin inspiration and it a cool concept. The game is lacking polish however, to its detriment. No looping music, tracker in the corner of the screen is rarely acurate, I got stuck out of bounds in level two by being squeezed between that narrow cone shaped corridor and my little buddies.
It`s also not very challenging, even some basic navigation and platforming challenges in the first level would`ve spiced things up nicely. And my trip through level 2 was short due to going out of bounds so I didn`t get to see what other suprises were waiting for me.
It`s still a commendable effort and a good concept at heart, I`m looking forward to what you guys will do next, keep up the good work!
Cool idea, reminds me of the remote controled rockets in MGS1. Art style is especially well done!
The zoom in is a bit intense, making it hard to navigate as a bullet and tracking other bullets to intersept them, leading to some cheap deaths at time. And I unfortunately got stuck on the second level by shooting a switch a second time, so my character was blocked by the door.
Cool game still, I see some potential, good work guys!
Very polished game. From the buttery smooth controls, great sprite work and side objectives for replayability. As much as I wished for a bit more level variety, for a short jam like this it`s more important to get the core mechanics right and you guys succeeded at making a game that feels great to play. Good job!