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LowPolyFreak

86
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A member registered Feb 19, 2024 · View creator page →

Creator of

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Thank you so much!

I just might, I see a lot of potential as well. Thanks!

Thanks for the comment! And yeah, level design was a bit rushed haha

Thank you so much for taking the time and comment, glad to hear of people actually playing it co-op :)

They do, Ellie can activate solar panels while Dee can highlight hints and ghosts. With better level design I could've made this more clear. Will definitely keep that in mind if I keep working on this game. Thanks and glad you and your partner had fun!

Done! Would love your opinion on mine

https://itch.io/jam/game-off-2024/rate/3139914

Controls great, with some unfair death at times. Still had a good time, good job and keep making games!

Your game is super fun and creepy! It gave me some Silent Hill 4 vibes.

Would love to get your input on mine: https://itch.io/jam/game-off-2024/rate/3139914

Creepy and well polished, absolutely loved it!

Beatiful aesthetics and audio, you nailed that retro feel. Gameplay was simple and fun, despite taking a few damage right after a screen transition. Great work!

Cute ans simple 3D platformer, had a good time overall. Enjoyed the adorable intro a lot and the overall relaxing vibe, but the level design could use a bit more interesting setups. I understand this is a cozy game and not supposed to be challenging, but a bit of light puzzle solving, hidden paths and precise platforming sequences would've helped make exploring much more engaging, right now this feels like a stroll with not much going on.

The few little puzzles that were there were very cute tho. It also probably took me way too long to realize I could double jump haha

Keep making stuff!

Would love you opinion on this and thank you for your time :)

https://itch.io/jam/game-off-2024/rate/3139914

(1 edit)

Already played yours 2 days ago and had a fun time. Wouldn't mind getting your opinion as well :)

https://itch.io/jam/game-off-2024/rate/3139914

Weird how my post got deleted. Oh well. I played yours and had an amazing time. What a wonderfuly designed game. Hat's off to you!

What an incredible little game, I had an amazing time playing it. Super well designed and polished. I only needed a hint for the password, everything else I figured out on my own and felt great. 

Didn't expect the title to be so literal, that was some good fun.

Amazing job, polished to a t. 

Such a fun and polished game. Moving walking the car around felt amazingly good, great job with the animations. Great music too!

Loved the idea! Escept for those random guard 180s.

Fantastic job!

Loved everything about this, amazing job guys!

One the highlights of the jam for me, this looked incredibly polished, Hat's off to you guys!

Simple and a good bit of fun. Gorgeous art! Level design felt a bit too big for it's own good, making backtracking a bit of a chore. Still had a good time tho. Good job!

You managed to build a pretty cool atmosphere there, good job

At first I assumed this was a Slenderman clone, but the void mechanic is pretty intersting. Also these shelved made me feel like I'm 4 feet tall (maybe I am).

Interesting way of blending in the theme into a classic shmup. Art and sound is excelent. On the gameplay side, hiding enemies is okay, but the long wait time between deaths is a bit much for a tough game like this.

Keep up the experimentation!

Great atmosphere and writing. Love the idea, just wish there was a bit more gamplay with the tasks past day 1.

Good stuff!

Thank you so much for you kind words!

Thank you for playing and comment! While I wanted to experiment with a making a co-op game, I knew that most were going to play solo. So I hopefully made it comfortable enough with the follow mechanic.

Neat writing and aestethic, I'm definitely too dummy thicc for this tho, I couldn't figure out the fire puzzle.

Good regardless!

A tad too difficult for me to enjoy I'm affraid, even with the level skip, but definitely feels intentional and is well made.

Good job!

Didn't realize Phasmophobia had a GameBoy port haha. Good job!

Surprizing good atmosphere for a gb game, tho I wish dialog and movement where a tad faster.

I hadn't noticed the hint section, I just read the description. Perhaps consider adding them to the game itself next time.

Cool twist on the Pac-man formula, with a very charming aesthetic. Well done!

Definitely played it for longer than I expected. Very cozy and pretty. Really addictive game loop. Definitely on the easier side tho, my deck became unstopable pretty quickly. Lovely work!

Not sure how I feel about the cooldown system in a platformer like this. On one hand it rewards exploration and makes for cool navigation puzzle, on the other hand having to wait at every failure hurts the pacing. I feel like you could've auto refilled as soon as you touch the ground and would still have kept the same effect.

Other than that it's really well done, hope you keep experimenting like this, great work! And that sprite is cute AF <3

Managed to beat it, had a blast! Aesthetic was simple but effective for a game like this. Really smooth controls and plenty of attack visual cues made it feel like it was my fault when I failed, it was just hard enough to keep me going. Feels like I cheesed the cube boss tho by simply staying hooked to a far away pillar and going in circles, but still managed to be challenging and fun.

Hat's off to you, hope to see you at the Boss Rush Jam next year as you're clearly good at it!

Fairly simple. Nice eastethic. Could really go for some audio . Keep it up!

Clever little game. Hat's off for embracing the theme. Good work!

I lost it when I saw Vlad the impaler haha
Good stuff! Beautifully written and drawn.

Getting some early 3d platforming vibe, especially with the cute carnval aestethic. But clunky controls and very punishing platforming soured the experience. Hope you guys keep at it tho and keep making better and better stuff!