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LowPolyFreak

41
Posts
13
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9
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A member registered Feb 19, 2024 · View creator page →

Creator of

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(1 edit)

Oh, good point. There is an alternative with using Num 0 as well, but it does require a numpad.

Thanks for your feedback!

Awesome level design and control, super fun!
Good job!

Sounds like this was a lot of fun to make. Cute little game.

Beautefly done!

Wow... Thank you very much. Both for taking the time to play it and for your wonderful comment.

Thank you so much!

(2 edits)

Thank you for your time and nice comment! No but I've heard about it. My main inspiration was actually Kirby's Forgotten Land's haunted house level, and my desire to try making a co-op game.

In the general settings :

display/window/size/viewport_width = 426

display/window/size/viewport_width = 240

In Advance Settings:

display/window/size/viewport_width = 1280

display/window/size/viewport_width = 720

Enjoy

Thank you for taking the time and lovely comment!

(1 edit)

Very cute and polished aestetic, especially for a 7 day affair. Gameplay is fine, not much originality, basic tower defence. The difficulty curve could probably be increased a bit, it didn't take long for me to have good enough defenses that I could just tab out. A speed up button would've been a great feature to help this as well. If it wasn't already done, for next time I suggest getting some playtest done much earlier during production, no matter how basic the game is. Lack of combat SFX does also make combat a bit dull.

Neat little game, good job guys, you have a lot of potential!

Love this! Good job!

Very smooth doom style controls and combat, I like how melee is always one click away. Great eastetic as well!

Had a good time slaughtering pumpkins, keep it up!

Good shotgun too!

(2 edits)

Love the setting, WW1 armored tank vs zombies? SOLD

Combat is satisfying, shooting the canon feels amazing, good job on the raggdolls too. Main critisism is it feels very long, could definitely use some variety in the second half, or some trimming. Tank vs train was epic!

Good job, I see the potential!

https://itch.io/jam/scream-jam-2024/rate/305508

Couldn't find the mimic in level 2, there might be an audio issue preventing the mimic from making sound?

Other than that awesome concept, great audio (props for 10/10 voice overs) and thumbs up for from a fellow low poly enjoyer.

Good job!

Glad you liked it!

I had fun making that part, thanks for taking the time to check it out and the kind words!

Thank you so much! Glad you had a great time :)

Thank you for your kind words,!

Beat it! Cute little game. Good job!

Really cool, great setup and execution. Will remember this one for a while. Keep it up!

That's awesome! Thank you so much! On hard as well, good play.

Glad you had fun, thank you for taking the time!

I do have a habit of making my mechanics punishing for the sake of raising the stakes and intensity. But too much can feel cheap. I'm going to work on that for my next projects. Glad you still had a good time!

Thank you for your kind words, glad you liked it!

Glad you enjoyed it! I do wish I had put more time into a satisfying ending, it came in so late for me.

Good job!

Amazing job!

Cute little twist on my fav godot tutorial. Good job on the atmosphere!

Neat!

Simple and easy little horror game. Good job for a first 3d game. Keep it up!

Loved the way the story's being told and entertaining voice overs. Found it very hard to navigate using dirt paths since they'd split so much. Combat was fine, the same zombie moaning gets reretitive however.
Good effort

Got here for the looks, stayed for the gnomes. I struggled to find the old campfire but enjoyed what I played so far.

 Good job guys, 

Really cool atmosphere, well done!

Thank you so much!

Thank you for your kind words and feedback! This is my first horror game ever so I definitely have a lot to learn. 

Nice little brain teaser, me and my partner got 20 working together. Surprisingly difficult.

Good job!

Tysm! And yes I completely agree on the audio. For this month's project I'm planning on making an atmospheric game at sea and I'm dedicating a whole 4 days to nothing but audio/visual ambience for this exact reason.

Thank you for taking the time to comment and I'm happy you enjoyed it :)

There was a rock limit, but it was not obvious since it wasn't on the UI but instead was shown thru the pile of rocks next to the trebuchet, it's probably way to hard to notice.