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Bilal-A-G

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A member registered Oct 01, 2021 · View creator page →

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thanks for playing, really cool to see a player’s POV

Thanks for the feedback, glad to hear you enjoyed the art. You handle anomalies in this game the same way as Exit 8, you walk forwards if there’s no anomalies, and turn back if there are some. There is no way to mark them.

No problem, and also one thing I forgot to mention was the reflections bleeding through from the cat place into the outside hallway, to fix that you’d set all your level geometry to static and bake a reflection probe (and a lightmap). This might make the game darker as well, but to fix that you’d increase the exposure via post processing (maybe need to tweak the contrast as well if it doesn’t look so good). Also, turn on ambient occlusion in your lightmap settings, and turn on cast shadows for the spotlight flashlight the player has, this will make it so things look more “correct” / make things look less “flat” (if that makes sense)

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My review: https://www.youtube.com/watch?v=lgxU6Tyns-Y&t=305s

Overall, cool game, and thanks a lot for reviewing everyone’s games, including mine

Thanks you so much for playing! It’s really cool to see another player’s POV of the game. I’ve been a bit busy lately so I haven’t had a chance to play yours yet, but I will definitely check it out.

Cool game, I personally found the story to be a bit slow, felt like there was a lot of small talk. But other than that I like the idea of a VN where you can do something while the dialogue is going on, seeing the characters in the rear view mirror was also a cool touch.

I feel like the driving aspect should be fleshed out a bit more as well. Maybe you have to make turns at some point, maybe there’s other cars you have to avoid, in general something to make it so you need to engage with it more.

Overall, cool game idea

Interesting game, I feel like the levels are a bit too difficult, died a lot on the first one and couldn’t get past the second.

Besides that, I like the artstyle and the theme incorporation is really nice as well.

Thanks for the feedback

Glad to hear, thanks

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Interesting game, I like the visuals and the sound design, but the gameplay did leave something to be desired. I was unsure as to how to get past the monster spawning and why I would want to drop the call.

I also think there should be some way to skip the text, it goes by slowly which makes replaying the game difficult

It’s not just you, I’m using Edge on my laptop and the game is just too laggy. it might be a thing of it works better on specific browsers

I like the game overall, the black and white style is really nice. Interesting concept as well

Thanks for the feedback, I’m glad you enjoyed it, and the no full screen thing is intentional. The game runs at like 10 FPS on my machine in full screen, the sheer amount of vertices in the level is too much for WebGL.

Fun fact, that’s why the game is pixelated, without that it would run at 20 FPS non full screened

Thanks for the feedback, and yea there is no audio, unfortunately ran out of time to add that. I originally wanted to make the statue kill you if you touch it, but also ran out of time to do so. I really shouldn’t have spent so much time modelling :(

Interesting game, I like the black and white artstyle and overall things felt really smooth.

The painting puzzle was definitely really difficult. In my experience the mechanic of typing out actions to do stuff is very hit or miss, you need to test a lot cause an action that’s obvious to you might not be to some people.

Overall tho, really good game, it’s a shame you got food poisoning

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Interesting game, funnily enough, I tried to make this exact concept a few years back (a horror game where you’re in a cave, have to find dynamite to escape, and have to avoid a monster that can hear you).

I also think having to choose between the gun and the flashlight is a good design choice, I was frequently in a position where I was exploring the level, got the film grain effect on screen, and frantically rushed to pull out the gun.

Oh also, I used Edge instead of Chrome so I had some performance issues, which I am curious about. I wonder what could’ve caused them, this should be a fairly light game due to the artstyle (not a ton of polygons to render + most geometry is static + there didn’t seem to be any crazy lighting setups)

Thanks, I hope this was a good intro to this genre, tho I will say usually there’s a bit more interactivity with these kinds of games. Like in Exit 8, you have to run away from water in a flooding level.

Actually, I should’ve added weeping angel mechanics to the statue, that would’ve been really cool. Something to consider for the future.

Also yea, audio was definitely something I wanted to add, but just kinda ran out of time for unfortunately.

Thanks, glad to hear you liked it. Yea, the lag spikes are quite unfortunate

interesting

Thanks for the feedback, glad to hear you enjoyed it

Interesting game, really good job juicing the fishing, I like how the entire UI rotates when you move the hook left and right.

Cable physics are pretty nice as well.

I also played this on Edge, seemed to work fine for me.

Cool game, I like the story a lot, initially I was confused as to why the sister was boarding up doors. I wonder if she knew exactly what was going to happen.

I feel like the speed the text appears is a bit slow for my tastes, I also would like it if pressing e when someone is talking skips the typewriter effect and shows you the entire text, and to advance you press e again.

The art style is really nice too, really like how the characters look.

Interesting game, I was surprised to learn that this was made in Processing. In my experience it has a very limited set of features that can make making games fairly difficult.

On the gameplay side of things, I feel this game was very lacking, you essentially just walk around the level until you win.

I also felt like the control scheme wasn’t very user friendly, I couldn’t hold down a key to move, had to keep pressing it.

Lastly, and I hope you don’t take this the wrong way but, are you a bot/do you generate your games in some way? Looking at your itch, it seems like you have made well over 600 games at least in the time spawn of around 6 years (which is very impressive btw, if you make these yourself from scratch each time).

Really cool game, I like the gameplay loop of avoiding the Bellwretch, and the story is a nice touch as well.

I also like the artstyle as well, everything looks a bit splotchy, almost like it was painted. I am curious as to how that was achieved.

Thank you so much for the detailed feedback. These types of games are new to me and I didn’t want to make the anomalies too subtle, but I might have overshot the mark a bit.

Thanks for the recommendations as well, I will keep them in mind for future jams!

Yea, unfortunately I didn’t quite get the chance to playtest the game after adding in the extreme gear onwards. Thanks for the feedback

Thanks for the feedback, yea the progression is definitely the weakest part of the game, automation was planned, and so were more upgrades, but I ran out of time unfortunately

Actually yea, now that you mention it, I do see the resemblance to the SCP. Might be a cool direction to take the game in, maybe you can refine some parts into rarer versions instead of buying them, maybe there’s a cost associated with doing so. Also, if you wanna make something similar go for it, it’s not a very original idea anyways imo, and if you end up doing so send it to me on Discord (bilal1944), I’d be happy to play it. Thanks for the feedback!

Really polished game, felt really good to play, and the enemy variety is good too. I especially like how the flamethrower tank rushes you

Great game, very polished, although I got pretty startled for a second when I went into the options menu, thought this was a NSFW game for a second. I will say, I would’ve preferred if it incorporated the theme more, but otherwise pretty good

It’s an interesting idea, and I think doing 3D in 3 days is also very ambitious, but yea, the flickering light was very disorientating, also for some reason the wolves didn’t attack me, and the character controller felt a bit unsatisfying, I recommend smoothing out the rotation when you look around so it doesn’t feel as jerky (https://www.youtube.com/watch?v=xCpa09fpkYE)(not a very high quality vid, but couldn’t find anything else illustrating the concept). Overall, I could see this being a cool horror game, but it does need some more polish

Interesting game, the puzzles felt fun, although I will say there were some issues with the UI scale, the controls popups in the game looked a bit blurry (I think you can fix this by turning up pixels per unit or something in the canvas). The character controller was smooth, but could use some extra features like jump buffering a coyote time (highly recommend in any platformer). But overall, great submission

yes, thanks for playing, I saw you play on stream for the last little bit, the extreme gear was bugged, it should not have broken so fast, and yea repairing is a bit slow too

Solid idle game, feels very nice to watch the numbers go up, and your guy getting faster. However, I ran out of trees to cut down after a while

It’s a cool idea for a game, however could use more of a tutorial, ie, I couldn’t get the vehicle to move

Pretty cool game, the art style is really good and it’s really cool that you guys managed to get dialogue in as well

This is the best game in the entire world, 11/10 ign

kinda sus ngl

10/10 best game I've ever played in my entire life, could use more amogus tho

thanks for the feedback