thanks for playing, really cool to see a player’s POV
Bilal-A-G
Creator of
Recent community posts
No problem, and also one thing I forgot to mention was the reflections bleeding through from the cat place into the outside hallway, to fix that you’d set all your level geometry to static and bake a reflection probe (and a lightmap). This might make the game darker as well, but to fix that you’d increase the exposure via post processing (maybe need to tweak the contrast as well if it doesn’t look so good). Also, turn on ambient occlusion in your lightmap settings, and turn on cast shadows for the spotlight flashlight the player has, this will make it so things look more “correct” / make things look less “flat” (if that makes sense)
My review: https://www.youtube.com/watch?v=lgxU6Tyns-Y&t=305s
Overall, cool game, and thanks a lot for reviewing everyone’s games, including mine
Cool game, I personally found the story to be a bit slow, felt like there was a lot of small talk. But other than that I like the idea of a VN where you can do something while the dialogue is going on, seeing the characters in the rear view mirror was also a cool touch.
I feel like the driving aspect should be fleshed out a bit more as well. Maybe you have to make turns at some point, maybe there’s other cars you have to avoid, in general something to make it so you need to engage with it more.
Overall, cool game idea
Interesting game, I like the visuals and the sound design, but the gameplay did leave something to be desired. I was unsure as to how to get past the monster spawning and why I would want to drop the call.
I also think there should be some way to skip the text, it goes by slowly which makes replaying the game difficult
Thanks for the feedback, I’m glad you enjoyed it, and the no full screen thing is intentional. The game runs at like 10 FPS on my machine in full screen, the sheer amount of vertices in the level is too much for WebGL.
Fun fact, that’s why the game is pixelated, without that it would run at 20 FPS non full screened
Interesting game, I like the black and white artstyle and overall things felt really smooth.
The painting puzzle was definitely really difficult. In my experience the mechanic of typing out actions to do stuff is very hit or miss, you need to test a lot cause an action that’s obvious to you might not be to some people.
Overall tho, really good game, it’s a shame you got food poisoning
Interesting game, funnily enough, I tried to make this exact concept a few years back (a horror game where you’re in a cave, have to find dynamite to escape, and have to avoid a monster that can hear you).
I also think having to choose between the gun and the flashlight is a good design choice, I was frequently in a position where I was exploring the level, got the film grain effect on screen, and frantically rushed to pull out the gun.
Oh also, I used Edge instead of Chrome so I had some performance issues, which I am curious about. I wonder what could’ve caused them, this should be a fairly light game due to the artstyle (not a ton of polygons to render + most geometry is static + there didn’t seem to be any crazy lighting setups)
Thanks, I hope this was a good intro to this genre, tho I will say usually there’s a bit more interactivity with these kinds of games. Like in Exit 8, you have to run away from water in a flooding level.
Actually, I should’ve added weeping angel mechanics to the statue, that would’ve been really cool. Something to consider for the future.
Also yea, audio was definitely something I wanted to add, but just kinda ran out of time for unfortunately.
Cool game, I like the story a lot, initially I was confused as to why the sister was boarding up doors. I wonder if she knew exactly what was going to happen.
I feel like the speed the text appears is a bit slow for my tastes, I also would like it if pressing e when someone is talking skips the typewriter effect and shows you the entire text, and to advance you press e again.
The art style is really nice too, really like how the characters look.
Interesting game, I was surprised to learn that this was made in Processing. In my experience it has a very limited set of features that can make making games fairly difficult.
On the gameplay side of things, I feel this game was very lacking, you essentially just walk around the level until you win.
I also felt like the control scheme wasn’t very user friendly, I couldn’t hold down a key to move, had to keep pressing it.
Lastly, and I hope you don’t take this the wrong way but, are you a bot/do you generate your games in some way? Looking at your itch, it seems like you have made well over 600 games at least in the time spawn of around 6 years (which is very impressive btw, if you make these yourself from scratch each time).
Actually yea, now that you mention it, I do see the resemblance to the SCP. Might be a cool direction to take the game in, maybe you can refine some parts into rarer versions instead of buying them, maybe there’s a cost associated with doing so. Also, if you wanna make something similar go for it, it’s not a very original idea anyways imo, and if you end up doing so send it to me on Discord (bilal1944), I’d be happy to play it. Thanks for the feedback!
It’s an interesting idea, and I think doing 3D in 3 days is also very ambitious, but yea, the flickering light was very disorientating, also for some reason the wolves didn’t attack me, and the character controller felt a bit unsatisfying, I recommend smoothing out the rotation when you look around so it doesn’t feel as jerky (https://www.youtube.com/watch?v=xCpa09fpkYE)(not a very high quality vid, but couldn’t find anything else illustrating the concept). Overall, I could see this being a cool horror game, but it does need some more polish
Interesting game, the puzzles felt fun, although I will say there were some issues with the UI scale, the controls popups in the game looked a bit blurry (I think you can fix this by turning up pixels per unit or something in the canvas). The character controller was smooth, but could use some extra features like jump buffering a coyote time (highly recommend in any platformer). But overall, great submission






















