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WinstonLabs

118
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A member registered Jun 17, 2025 · View creator page →

Creator of

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Right, yes, the "tutorial skip" skips the beginning conversation and the requirement to watch the video. But as far as wanting to watch the whole video when the tutorial skip toggle is enabled is an interesting thought 🤔 But anyways, agreed that the game needs some more polish. Thanks for the feedback and playing!

Damn, this one is crazy. Nice work!

So simple, yet effective. Great Game!

Love this game. Top marks from me!

Had fun playing- Unfortunately I did not complete it, but that might say more about me than your game lol

Ah I thought about putting it on the main menu- should've done it especially seeing your comment, but there is a "skip tutorial" toggle in the settings menu. Also, I don't say it in the game, but I did put a note on the game page, I left a dev tool on the game- "P" to fast forward. It doesn't work with the tutorial toggled on, and can be buggy at times, but it can significantly shorten the time you have to watch the nurse and patient walk to the painting. Regardless, thank you for the feedback! We've got a lot of things that we will definitely consider when making our next game.

Thank you for the kind words, and for the record, I absolutely had a blast playing your game! I need to upload the video, I've just been busy with work, so hopefully this weekend. Thanks for playing!

This was something we went back and forth on soooo much! We showed much less at one point and someone who play tested missed it completely, so we may have overcompensated. Thanks for playing and the feedback!

Noted- thanks again for the feedback, our only goal is to continue progressing and improving with game development, and sometimes it's hard to see past the fog after you've been staring at your own game for an extended period! It's obvious to me in the moment- but I set it all up. Definitely will try to reach out and get more play testers on my next project so I can get a bigger sample size of player thoughts and behavior.

Appreciate that! I'm happy to hear that it resonated with you, it was definitely a little out of our comfort zone. Thank you for playing and the feedback.

Oof- hate to hear it. We should've made it more obvious, but before the nurse will move, you have to watch the video on the monitor to the left. It was our attempt to go for a more story driven, atmospheric horror- I think we need a little more practice in delivering that. Thanks for the feedback and playing, regardless.

Dang... That sucks to hear- I knew some kind of bug would come up. We tested it on three different computers of varying degrees of performance, and that one never came up for us. The lights are supposed to turn off, then the painting should reveal followed by the end screen. But regardless, thank you for playing! Unfortunate that you had a game crashing bug 😮‍💨

idk why it wouldn't let me post this on your game page, but had fun playing this one!

I'm an idiot, so ignore how wrong I played your game lol

Had fun playing!

LMAO, the walk animation was a little crazy, I noticed it late into project, "why is he walking like that? I chose that animation?" Decided that I had more pressing matters to attend to and the "chad walk" ended up in the game 😂

Thank you so much! We are glad to hear that you enjoyed it!

I went through the same thing lol. After you play your own game over and over it becomes impossible to tell the difficulty level. Though, I will say, I think your game was incredibly balanced in that aspect, so great job!

I'm honestly surprised I made it through myself lol, I failed to be at many of the jam games, but I think yours was so fun, it made me want to try hard to beat it.

Yeah, lol after playing it again and seeing other playthrough, I have to agree. The recoil/camera shake was a bit overboard! Thank you for commenting and playing!

Thank you for that comment! I'm glad someone mentioned that, Dead Space was a huge inspiration for me when we were conceptualizing the game, so I'm happy it was recognized.

Thanks for playing!

Yeah it definitely makes sense, that was something that we didn't know how to fix as well. We just approached baking the lighting to save performance, but it makes sense to change the settings of the surfaces that it affects as well. Great tips! The whole point of this jam was for us to grow as devs and you are helping in that process for sure

Amazing video! Thank you for going so in depth! First off, with Loop Protocol- I 100 percent agree with your thoughts on third person, I definitely lived through all of the pain you described lol from camera collision to animations, and controlling, it was a source of a lot of my work in the game. I think the controller feels that way because I went with a velocity based root motion controller (hindsight 20/20) and I tried to balance the way the animations looked vs. player feel, but honestly after watching your video, I should've prioritized the player feel more and sacrificed the "look" of the movement animations. You did run into bugs (we were face palming watching your playthrough) the dino was indeed an anomaly, it SHOULD'VE scanned, and scanned during our play testing, so idk what happened there. I think we could've been clearer on the loop punishment system. If you miss an anomaly, you don't actually get reset to 0, you are just attacked by the crawler (Loop Entity). It was 11 loops, you were right there about to beat it! Anomalies were random, I think it was coincidence that you got blood rain and the body bag in the same order, weirdly. Another source of pain was making sure anomalies did not repeat, something you mentioned in your hotel game section of the video. This worked mostly, but we did notice a small anomaly you didn't catch (a sign said 666 on it) did get chosen twice. So overall, very grateful to see your playthrough, shows all the cracks which hurts when you put a lot of time into it, but necessary to see to improve!

Secondly, you showing the transition and behind-the-scenes of Hotel Game was absolutely amazing! I tried a few times to implement the teleport system with the player, but I think since I was using Unity's measurements and not blender, that was the reason it didn't work out! Also generating the hallway with the anomaly was extremely smart. We only generated the anomalies themselves in the same hallway, but your method really helped create that seamless look. Overall, THANK YOU again for that video, very informative and educational for us!


Also, yes the renders were done by my wife lol all of the framed pictures were hers. We died laughing when you noticed the blender guru donut tutorial render 🤣

Awesome game! Really had me tense at times lol

Loved playing this one! I don't know if you've tried our submission, Loop Protocol, but we went with a looping anomaly-spotting theme too! Your transition to the next loops were incredible as you will hear me say a couple of times in the video. Great work!

Had fun keeping my cat happy! Or, I guess failing to lol

Loved picking my work music lol

Definitely could see this loop being addicting!

Had fun stealing stuff!

Jumpscare did get me a tiny bit lol

Short and sweet! Had to "cheat" a little to get past the painting

Nice 2D style, I liked the kill animation!

Great puzzler!

I think it's already been said, but I was also confused.

Liked the Resident Evil vibes!

Had fun playing!

Sorry I didn't get very far into the game, but I love the old school rpg-ness of it all!

Appreciate that! I really did enjoy your submission too. Thanks for playing!

Thank you for playing! I went with a root motion controller, which in hindsight, was a headache. But I was pleased with the way it ended up looking.

No lie, I have a few games left to play, but so far, yours is my favorite game of the jam!

I may have been a little confused on what to do, that could just be me being dumb though. Nice work!