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Oof- hate to hear it. We should've made it more obvious, but before the nurse will move, you have to watch the video on the monitor to the left. It was our attempt to go for a more story driven, atmospheric horror- I think we need a little more practice in delivering that. Thanks for the feedback and playing, regardless.

(+1)

Yeah I figured eventually something would happen but my attention span was lost after 5 minutes of nothing happening.

Just a simple tweak of the nurse moving around occasionally after a few minutes and the patients in their bed rooms shifting around would've gone a long way to helping the player know that the game is not in fact bugged.

(+1)

Noted- thanks again for the feedback, our only goal is to continue progressing and improving with game development, and sometimes it's hard to see past the fog after you've been staring at your own game for an extended period! It's obvious to me in the moment- but I set it all up. Definitely will try to reach out and get more play testers on my next project so I can get a bigger sample size of player thoughts and behavior.

(+2)

I get it man. That's how all my games are, but everyone's afraid to be brutally honest with my stuff.