Thanks for the advice! The weirdest thing is: the tutorial was the prototype of the game. The deadline was near and I hadn't made some sort of tutorial or "how to play" thing so I decided to use this test thing to introduce the players to the mechanics of the game, this is why it's so unpolished.
18:30-19:30
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Here's my dumb little game, do 't be deceived by it's initial appearence: https://1830-1930.itch.io/chair-game
Will play yours very soon...
I'm really glad you liked the art and sound! The idea of the first section was to be a tutorial that plays like an old windows 95 educational game and the twist would be the gory mess of the second part. I know gameplay is not fully polished but I'm still learning the gamedev stuff. Thanks for your feedback! I really liked your entry!
I kept losing in the part where two green huds apperared, then a few seconds later a red frame appeared around the game screen and said: "signal lost". I did, I realized that i needed to go on with the sonar, that was a very cool thing to do, however i think the cooldown periods were too extensive. Anyway, it was an interesting game and good job!
I really like the minimalistic 2d artwork, the gameplay, premise and the darkness factor. However, I think the sonar cooldown is very slow and it can become frustrating, it's also a little frustrating that when you lose the only checkpoint is way before the sonar part, other checkpoints would be welcome as the sonar part is not very easy to complete. Anyway, it's a very cool concept, good job!
Hi! The idea is that you should be extremely careful with these enemies, because after they detect you there's not an easy way to avoid them, you need to be patient, careful and observant. There's a way to destroy them all with a single action and the walls give you a hint about what you need to find and what you need to do. It can be a little hard and frustrating but i promise you it' worthy.
Thanks for the input! I'll check your game as soon as i have tine!
I'm glad you liked the art style! I don't consider myself a good pixel artist so it's neat to see how people really like it!
Answering your question I used Libresprite, the open source/free fork of aseprite, you can find it here: https://libresprite.github.io
Hello! Thanks for the video! Yeah the point of the game is going through the corridors over and over again while searching for new things. Yes it is randomized and yes, a thing i need to change is the way how the random choices weigh more in favor of not finding anything, which i get can be frustrating. More characters and stuff can be found and reading the dialogues with the characters is the way to find the way out of the place! Oh and yes, the corpse you find randomly is your corpse and is always positioned on the last spot you were killed and changes depending the way you were killed.
Also you are right i should add in the description the repetitive nature of the game.
And yes i also think the intro subtitles go too fast, i will change that in future versions.
Thanks for checking out, for your valuable feedback and for featuring my game in your video!


