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A jam submission

Holo Plush ArcadeView game page

A plushie-collecting arcade simulator, made in ~5 days for HoloJam #6
Submitted by cloudlime (@cloudlimey) — 5 hours, 58 minutes before the deadline
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Holo Plush Arcade's itch.io page

Results

CriteriaRankScore*Raw Score
References / Humor#103.9313.931
Innovation#153.5523.552
Ambience#183.4833.483
Gameplay#193.3453.345
Overall#213.3313.331
Theme#482.3452.345

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Cool art style and felt the urge to collect all plushies!

The overworld movement could feel a little bit more smooth;
I had a glitch where the dialogue wouldn't close which overlapped the overworld and claw machine minigame :(

Submitted

The plushies were really cute and the games are fun and interesting! This can be expanded upon with more plushies and more crane game techniques like spinning the claw to use it as a wrecking ball.

Submitted

WHAT HAVE YOU DONE?! YOU TURNED THEM INTO FUMOOO (VERY MARKETABLE)!!! Jokes aside, surprising spin for a crane game! The sprites are clean and the Plushies are SHOOO CUUTE!! Love how you can spin them! Very cute fun size game. Great work!

Jam Judge

Very cute plushies! Great work turning the Friends 4 U plushies into 3D models!

The puzzles were relatively easy and fun to solve... except Kanade, which took me a second try to clear. XD

The NPC dialogues are also funny and I loved spinning the plushies around in the collection screen.

Good job!

Submitted

The theme connection felt a little thin, but having "Love & Angst" characters did claw back some points in humor 😁

The puzzle aspect of the crane games was fun. Inputs were intuitive. The plush card screen was cool and the art for the plushies was great. Korone's :3 is super cute.

Submitted

I really like the model of the plushies, they're really cute. I'm not sure what's causing the random lag spikes in the crane games, I'm assuming it has something to do with collision checking and physics calculations, but with so few things on screen at a time, idk how the game could possibly lag that much. The lag actually messes with the game's physics, and I had some stuff just phase right through each other. Kanade's crane was by far the most difficult one, but that's to be expected from her. Overall, it this game was pretty enjoyable.

Submitted

holy shit this game is peak

like actually I had a BLAST with this game

Crane games are my weakness, I had so much fun going through each one, though, I get the feeling I went from hardest to easiest on accident, since I started with Kanade. Getting through Kanade and Korone and then seeing Laplus's literally just be pick her up and move her made me laugh a little too hard. It was really enjoyable figuring out how to solve the rest of them, though. It was also fun walking around the arcade, the NPC dialogue is so silly I love it. It really left me wishing for more plushies to win, all in all, I loved it.

Developer(+1)

Ikana!!! I'm so happy you enjoyed!!! I've been following you since I saw your blockbench grem (and noticing another big silver wolf fan...) so this means a lot!

Kanade has been tricky, but I'm glad you found the other puzzles fun (and my jokes). Thank you for playing!!

Submitted(+1)

KAAANNAAAADDAAAAEEEEEE!

An awesome throback to the badge arcade of a bygone era. The plushies were adorable, the text  cute, and all and all this game just had a nice vibe to it.

Loved them all ! ... except KANADEEEE!... Not  nessesarily cause it was the hardest, but because it lagged heavily, parteicualy when the purtple peices where flat on the green part., sometimes it even caused the crane to go right though  the badg- i mean plushies.

That being said i only say tha tbecause it sticks out as the only sore spot in the whole game, othe other ones were wonderful! 

Also, all the plushies have whismical little flavor text.  I love items with silly little flavor text, got to be one of my favorite genders.

Definitly worth modding my 3DH for this and booting up HoloLie to relive the days of the plush arcade.

Now i get to use these plushies to decorate my game shelf menu!

Developer

I'm glad you caught that it was based on Nintendo Badge Arcade!!! One of my favorite little bits of 3DS history. Kanade is always causing problems, as usual... Thank you for playing!!

Submitted(+1)

The Kanade game was much harder than the rest, but I enjoyed it a lot. Really like Bae's game as well. Had a lot of fun, though some of the levels were a bit too easy (maybe I got lucky). Also, is that bald Fauna?

Submitted (1 edit) (+2)

Ok I really like the look and feel of this one. Its got a lot of charm! The crane gameplay is fine, but if anything, I just enjoyed the vibe of walking around in the arcade. The crane had some wonky physics here and there, but was otherwise not too bad. Good work!

Developer

thank you brine :sunglasses: 

I definitely wish I had more time to flesh out the theme and feel of the arcade, but I'm glad you still enjoyed it!! Thanks for playing!

Submitted(+2)

At first I was upset that I couldn't pick up the Sakura Miko plushie with the crane if it was on its side, but then I read the game description and realized it was lore accurate to the (REDACTED) event. I couldn't see the last plushie but other than that its a really unique idea to make a crane puzzle game.

The models are amazingly cute, good job.

Developer(+1)

Thank you so much!!! Wouldn't be a good simulation if it wasn't unfair >:)

I believe there's a bug where your collection completion won't be automatically registered unless you restart the game, but a page refresh should be all you need to unlock the final NPC dialogue.

Submitted(+1)

Crane physics be like... but the plushies are so cute and adorable!

Submitted(+2)

I had fun! Some of the unique level designs seem maybe a little broken. You can beat the Kanade level without lowering the crane arm for example! I really like what you're going for here though! I had lots of fun! I'm curious about the theme! Is it my love for these adorable plushies? 

Submitted(+2)

Hi Cloudlime!

Going to do a bit of bugreporting to helpfully help with fixing things during the grace period.

Here is what I found so far:

1. Opening the Kanade Crane with all of the angry faces causes the game to lag significantly
2. Exiting the game will cause the game to overlap the arcade music multiple times.
3. I noticed that returning to the arcade would create duplicate versions of myself from past attempts (the ghost of the past are haunting me nooooooo!)

I checked the JS console to see if I could find any error messages but nothing popped up.

Good luck! Congrats on getting the solo project through with everything else you have been doing!