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cloudlime

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A member registered Apr 27, 2025 · View creator page →

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Thank you, I'm glad you enjoyed it!! I had planned a couple more levels to flesh some of the mechanics out (more moving platforms & reversal switches) but I made them all in one night and I was too tired LOL maybe one day!!

Thank you so much!!

Gogi........................................................................................................................... thank you.......................................................................................................................................................

Thank you so much!!

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muchisimas gracias!! me alegra ver un comentario en espanol (empece trabajo por este juego mientras estuve en Chile visitando familia...) gracias por jugar y ser tan amable! 

I'm glad little things like that were your only issues!! I'll make it even more polished next time (๑•̀ᗝ•́)૭ Thank you so much for playing!!

Haha, sorry about the spike collider!! Totally forgot to fix it for those specific level 2 spikes after I made it a box so you could throw items onto them. The platform glitch was also something I noticed, but was too lazy to fix... I'm glad you enjoyed either way! Thank you for playing!!

AH!! thank you for the bug reports. The ladder thing is intentional, but wasn't communicated well. And making the white button unanchorable was a last-minute change, so it makes sense it had issues... glad you enjoyed it either way!!

appreciate it lots!! yeah, i'm sad many people are having collision issues, but the fact that the game resets itself made it easy for me to ignore them... thank you for playing!!

Fun game! I was super happy to see another merch/plushie-buying game this jam (I did a Friends-with-u crane game simulator last HoloJam). Now I must take my skills to the official store, since plushies restocked last night...

I'm very glad you caught the Mario vs. DK inspiration!! I actually made all the levels in one sitting like, two nights before submitting... but I found it was a very iterative process between me and my playtesters, so tweaking them was a really interesting design learning experience. Thank you so much for playing!

Thank you so much for playing!!

Wow, what a wonderful game from a team of developers I am not at all familiar with...

This game really has so much soul! The writing, music, aesthetic, camera feel, I love it... 

I definitely felt a little frustrated with how long & hard it could be to navigate, but maybe I just need to be older and wiser before I can understand... (or get some sleep). Great work, guys!!!

Such a fun concept!! I love how well everything is done, had a great time making my pixel art. Unfortunately, our HoloJam Simulator games don't get grace periods... Great work!!

Really neat game! The vibes were on point. I particularly liked the first blue level that utilized the looping wall mechanic (or whatever you call the thing that teleports you from the top to the bottom of the screen). I only wanted to punch my monitor a few dozen times!

THANK YOU!!!!!!!!

Fun game, it worked great! The background scrolling all the way to the tower at the top was awesome. My soul.......

Ikana!!! I'm so happy you enjoyed!!! I've been following you since I saw your blockbench grem (and noticing another big silver wolf fan...) so this means a lot!

Kanade has been tricky, but I'm glad you found the other puzzles fun (and my jokes). Thank you for playing!!

I'm glad you caught that it was based on Nintendo Badge Arcade!!! One of my favorite little bits of 3DS history. Kanade is always causing problems, as usual... Thank you for playing!!

thank you brine :sunglasses: 

I definitely wish I had more time to flesh out the theme and feel of the arcade, but I'm glad you still enjoyed it!! Thanks for playing!

Thank you so much!!! Wouldn't be a good simulation if it wasn't unfair >:)

I believe there's a bug where your collection completion won't be automatically registered unless you restart the game, but a page refresh should be all you need to unlock the final NPC dialogue.