Hey! One thing I'd be wary of is how strong you make the turns if you want to have brakes in the same system. I think if you add that, the car will feel much more interesting to control. Can't go wrong with Carbonated love.
SwampedBrine
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My favorite gameplay this game so far, full stop. I think this is already worth a play, but I would love to see it worked on post-jam. There's a lot of potential here. Few things I'd mention
The main menu probably needs support for Enter as OK, or a visual showing *what* interact is. I spent a minute fumbling about trying to figure out what button OK was.
Balance was pretty whack, but most other comments have already mentioned it. Time is insanely powerful as a resource and so is the Tougher Times equivalent.
All in all though, call me.
I concur with the other comments that BGM would help significantly. idk if I just got unlucky but I just kept getting grems which made it real difficult to get much done when I had used up like all my ame/gigi pieces. I think with a little bit of cleanup here and there you could make a really solid game out of this even outside of jam standards.
Honestly, this reminded me a lot of I wanna be the guy (nowhere near as difficult obviously), but it was a nice little platformer. I had no issues getting to the last letter, but I got a bit lost getting back home. Mumei's speaking sfx was honestly kinda terrifying. Also, transition screens between song versions were kinda like jumpscares. Good work guys!
Honestly, this reminded me a lot of I wanna be the guy (nowhere near as difficult obviously), but it was a nice little platformer. I had no issues getting to the last letter, but I got a bit lost getting back home. Mumei's speaking sfx was honestly kinda terrifying. Also, transition screens between song versions were kinda like jumpscares. Good work guys!
Dang you got a lot of game done in the span of the jam, good job! I'm gonna be nitpicky cause the game is in good shape generally:
- The sound effects are like jumpscaringly loud
- The last puzzles allow you to use parts of any colors, which maybe is intentional, but lead to more confusion for me
- Common bug where sometimes the "drop point" for the parts were just a black box
- The pads for some of the music is like, really loud
- It would be awesome if I could use WASD for the puzzles!
- The big thing I'd say to make the writing sound a bit less stilted is to use more contractions. I totally get the ESL struggle tho.
I know it sounds like a lot, but I'm really impressed with what you got through, I just want to help. Good work team!
I really loved this! The overall quality of the game's art is super clear to me. Shoutouts to the composer, the Let me stay here arrangement had me thinking it was official for a minute. One nitpick is the hitboxes on some of the objects are kinda finnicky and I had to scroll over them a few times before it would allow me to pick them up.












