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SwampedBrine

25
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3
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13
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A member registered Jun 12, 2020 · View creator page →

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Absolute Cinema. My only 5 star humor. I actually died playing this game.

Hey! Really good job on the music front! Game looks really solid too! Pretty funny bug, dying doesn't work, so you can just run around dead for the whole boss fight. Otherwise, I liked what the fight was going for.

I had to adjust my thinking a bit from FE considering there's no HP, but it was super fun! More like chess. Really, really nice job

There is an absurd amount of homoerotic tension in this game. I had no clue how to finish the game for like 3 extra minutes

Sana looking disgusted at me has destroyed my day 5 stars

Really nice job! Crazy you did all the tasks by yourself, I'm impressed. Range is busted busted but really fun.

I concur with the other comments that BGM would help significantly. idk if I just got unlucky but I just kept getting grems which made it real difficult to get much done when I had used up like all my ame/gigi pieces. I think with a little bit of cleanup here and there you could make a really solid game out of this even outside of jam standards.

I was multitasking while playing the game, so idk if there was a box tutorial. I just had no idea what exactly the box did, so the path forward was unclear to me.

This was just generally very polished. I kept trying to jump with space rather than W, but thats a skill issue on me. It would also be nice if I could store more than 5 lives. Really fantastic job!

Very cute Chattino! As is kinda the nature of jam games, there's some jank. I'm not really a fan of using right click to control the camera, it just did not feel super great. Also, having a shadow directly below the player would help a lot for jumps.

I really enjoyed this one. If I had one thing to say, there were more times that I felt I had no good matches than times when I had any at all. I played for a couple days and had exactly 1 perfect match. Sometimes just really rng screwed.

Truthfully I have literally no clue what is happening

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Ok I really like the look and feel of this one. Its got a lot of charm! The crane gameplay is fine, but if anything, I just enjoyed the vibe of walking around in the arcade. The crane had some wonky physics here and there, but was otherwise not too bad. Good work!

Honestly, this reminded me a lot of I wanna be the guy (nowhere near as difficult obviously), but it was a nice little platformer. I had no issues getting to the last letter, but I got a bit lost getting back home. Mumei's speaking sfx was honestly kinda terrifying. Also, transition screens between song versions were kinda like jumpscares. Good work guys!

Honestly, this reminded me a lot of I wanna be the guy (nowhere near as difficult obviously), but it was a nice little platformer. I had no issues getting to the last letter, but I got a bit lost getting back home. Mumei's speaking sfx was honestly kinda terrifying. Also, transition screens between song versions were kinda like jumpscares. Good work guys!

This is a really clever little game! I really like the gameplay loop and the levels are pretty well designed. There's a pretty significant difficulty spike at Level 3, especially since that's the intro of the box. Otherwise, good work!

Dang you got a lot of game done in the span of the jam, good job! I'm gonna be nitpicky cause the game is in good shape generally:

  • The sound effects are like jumpscaringly loud
  • The last puzzles allow you to use parts of any colors, which maybe is intentional, but lead to more confusion for me
  • Common bug where sometimes the "drop point" for the parts were just a black box
  • The pads for some of the music is like, really loud
  • It would be awesome if I could use WASD for the puzzles!
  • The big thing I'd say to make the writing sound a bit less stilted is to use more contractions. I totally get the ESL struggle tho.

I know it sounds like a lot, but I'm really impressed with what you got through, I just want to help. Good work team!

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(all the songs are on my youtube channel(bar one))

I really liked the look of the game, and it played pretty well! There were a good chunk of crashes unfortunately in my experience, but I like where its going.

I really like the vibes of the game. Balance is a bit wonky, as up until the end you can just face tank and then suddenly Nerissa spams healing every turn. I really like the experience overall though!

Gameplay was really fun and solid! Only really nitpicks. I have to admit, Biboo's jump sfx drove me mad lmao

I really loved this! The overall quality of the game's art is super clear to me. Shoutouts to the composer, the Let me stay here arrangement had me thinking it was official for a minute. One nitpick is the hitboxes on some of the objects are kinda finnicky and I had to scroll over them a few times before it would allow me to pick them up.

I had a real good time with this one! The platforming felt good. I will return to this one when you update it. If I had one nitpick, there were places where because of camera placement I had no idea where exactly I was jumping to except blind faith.

Gotta love Violet!

I really like the ambiance & style! I really struggled to understand what exactly the rules of the puzzle is. Didn't know why sometimes I got multiple other themes or how to succeed exactly.

This was a lot of fun! I had a great time trying to figure stuff out, and the writing was really good! One thing, clicking on the scroll icon rather than using tab advances the text, so it makes it way harder to put in words before I knew tab was an option. Good fun either way.