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Zecret Mission: Overnight Millionaire's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1 | 4.739 | 4.739 |
Ambience | #1 | 4.826 | 4.826 |
Overall | #1 | 4.678 | 4.678 |
Innovation | #1 | 4.783 | 4.783 |
References | #2 | 4.739 | 4.739 |
Gameplay | #3 | 4.304 | 4.304 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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I still can't believe this was made in 2 weeks... Congrats!
Great game premise and amazing execution!
I only quickly went through some of the casino games and wow there's a lot to play!
The character sprites on paper were really cool! I find it interesting that other games in the jam also went for a similar look.
And you included voice acting too! That's a big plus!
The time rewind feature is bonkers although it seems it can introduce some bugs... which is fine, since this was all completed in just 2 weeks! I would've never expected this much content! Mind blown!
Some issues I found during my short playthrough:
- Game doesn't scale well on non 16:9 display. At least the title screen, where the top and bottom parts got cut out in my ultrawide monitor. I fixed it by launching the game through command line arguments to force it into a window of the proper size.
- My character got stuck between slot machines just seconds after I started playing lol. (the group of 4 slot machines on the right of the start spot) Luckily I could use the time rewind to go back to the point where I was not stuck, phew!
- Ayame's dialogue seems to be bugged as it shows the text from the last interaction and it immediately closes. This happened before the "jackpot" announcement and after I had talked to many other NPCs.
I'll definitely need to put aside some time to actually play this properly and reach the ending!
Great work, team!
Yeah, I wasn't a good reviewer as I simply played random games... and when I was playing GrandChase, I had this odd idea of combining the game mechanics of GrandChase with the Hololive characters.... You think that's a weird idea, David Wu SoftDev?
Huh... this was something else... in a fantastic way, of course! Turning "rolling back the clock like all those Baldur's Gate saves" into a core game mechanic, while needing to figure out the timing and ways to make loads of money (and also getting a significant lecture the first time through from Ame, who knows full well you can just roll back the clock after taking in her MIT Series lecture on all her intel (how long did she spend here in true time wtf)) -- is just such a cool concept for a game!
The others covered a variety of bugs, and I induced a number of them myself with rapid last-hour roulette rollbacks, breaking UIs and smashing engineers' dreams of stable features (worth noting this was in web build)... including the following extras:
I would be stoked to see this morph and evolve into a broader storyline, possibly even tracing Zeta's origins in this alternate timeline. I'm wondering what other core elements you could use / add over time to spool up the gameplay -- different tools you can select and bring to the mission are one thing, side objectives that net meaningful rewards beyond points (whether in-mission or beyond) could be another.
Thank you for submitting, gang! 🙇♂️
(all the songs are on my youtube channel(bar one))
Probably my favorite game this jam! I really like the spy setup of Zeta trying to take down Kronii in a Casino (I'm a sucker for spy settings and this was so up my alley haha). Plus, I love the art style that combines the pixel sprites with a paper look, it's got a very unique look to it! I also liked how the gameplay was centered around using time travel to cheat the casino games without arousing too much suspicion
(it was pretty fun being encouraged to savescum XD)
I did encounter a few odd bugs while playing. Some of them were already mentioned such as the final horse race's time saying "24:39", but there was one particular bug where it almost hit 12:00 and then the clock was stuck at 11:59. I think during that time, it also played the defeat theme but it sounded like it overlaid over each other a thousand times and it freaked me out hearing the music suddenly change and get really loud. Plus, I noticed the frame rate noticeably got hit when this happened too. I'm assuming it was supposed to show a defeat screen if you don't make it into Kronii's room on time?Despite all the odd bugs, there's such an impressive amount of polish and production value here!
I got so surprised when I started hearing singing in the background music too :OGreat try on implementing time rewind abilities in the gameplay loop. There are a few bugs with odd rewind timings cause menus left open, or money in the bank not deducting accordingly. But overall a functional and solid implementation.
The downside to implementing a great feature for the main gameplay loop, is that high expectations are set, and player expects a unique scenario fighting the boss, using techniques learnt from the main game. In this case, the boss fight seems to only take away the unique feature from the game instead of adding, or testing existing ones.
So all in all the main game is a solid innovative piece, while the boss fight/final challenge would benefit from a redesign, such as other ways to fit the theme (time manipulation/cheating), or incorporate agent Ame into helping in the scenario, etc.
We were thinking of having the boss be able to know what cards come next in the deck and in your hand to always choose the best option (basically the player would have to find a way to force Kronii to have a bad hand), but we were running out of time for that, so we cut it. I agree that it is a bit weird in its current form.
Speaking on the assumption that there is future development of this game or this mission, I would personally suggest a solution in terms of expansion of RPG choice elements affecting the final battle.
To make a boss fight connect with the core/base game, is essentially to show that "previous actions during the base game affects the boss fight", which can be done in various ways, testing skills and mechanics learned is one, choices having consequences is another, etc.
Simply increasing AI quality, or allow it to cheat, while taking away player abilities, could result in a sense of loss and unfairness without new gains to balance it.
In the current build there are various interactions throughout the casino that has no direct or apparent gameplay effects. Talking to most NPCs besides Moona does not provide gameplay impact, and drinking seems to only be visual flare and references as well.
So an idea is to give effects to these interactions, so that they can balance out the final fight against a smarter and possibly cheating Kronii boss AI:
- Helping Ame enter the High Stakes Poker by earning an extra 1mil as her share, allows Ame to distract Kronii from detecting cheats, or provide other kinds of cheats. A cheating competition route.
- A choice to return Moona's piggybank instead of stealing it, befriends Moona to come along into the final game and forces both sides to not cheat. A route that tests pure gambler skill/reality card game knowledge.
- Buying strong alcohol (not auto-consuming) and bring into the final fight, makes all parties drink up, which makes Kronii's AI behave irrationally. A wild card kind of route.
can expand the dynamics of the final game and tie it together with the core game.
And of course simply adding more types of games Kronii plays, and improvements on the UI like showing the end goal of that fight, would also improve the experience.
I hope the concept can serve as some inspiration for improving the final fight if your team ever decide to return to it outside the scope of the jam.
The production value in this is insane. Gosh, I can imagine how hard it is to implement the main gimmick of rewinding time like this. Visual and writing are really impressive, and I'm blown away that it even has VA in it.
Ok thats probably the best Entry I played yet. Such a great Game and I really love the Paper Mario-like Artstyle! Theres a few Bugs I faced yet. If youre in a Game and you rewind Time, it sometimes can happen that youre stuck in the Game Menu and can't quit anymore. The only thing you can do is hope that the menu dissappears if you rewind the Time even farther or if that doesnt work a restart (which of course resets the whole progress). The 2nd Bug I faced was on the Pokertable where sometimes you wont get any cards (or sometimes not only you but also some of the other Players). you cant select cards because of that for discarding and after that you lose/win depending on what cards anyone had which you cant see. if you rewind time you can then see the cards but still buggy and dissappearing again. Other than that I really love the Rewing Mechanic!
Really cool idea but the gameplay bugs are super rough. I only know blackjack so I kept trying to win with those, but sometimes the table wouldn't reset correctly. The last horse race seemingly never happens and says it starts at "24:39" or something like that, and all of the other games I could find had betting limits. Once again the concept is super cool and I like the aesthetics but the bugs make it almost impossible to get 1 million from my experience
This one has gotta be my favorite! The time traveling and suspicious meter mechanics are super awesome! Furthermore, I really enjoy the aesthetics! The team did an absolutely awesome job!
While casinos aren't my expertise, I like the theme and the cohesive world-building in this game. The graphics and art styles blend together. Nice work!
If I were to suggest an improvement, adding more motion or something moving would be the cherry on top.
This is by far my favorite game I've played this jam. Such a cool concept, good sound effects, plenty of fun references, it had me hooked!