From sounds and graphics to dialog and gameplay it's a great all around package.
Once the sprint got stuck on but no complaints from me about it
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The Biboo Edge (Demo)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 4.577 | 4.577 |
References | #5 | 4.346 | 4.346 |
Overall | #6 | 3.923 | 3.923 |
Innovation | #7 | 3.731 | 3.731 |
Ambience | #11 | 3.885 | 3.885 |
Theme | #20 | 3.077 | 3.077 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I love how snappy and responsive the controls is. Level design is well paced and fun. Writing is funny and engaging. Visually impressive. Love the lethal injection of sound effects and voice clips.
Great job on this!
REALLY fun game. I liked everything and especially the chair XD Such a nice feature! Sounds are also really nice! The only Thing i would still add is music! I need to headbang while being motivated.
All the mechanics felt really good to use! Also loved the sfx for the dialog haha
Pretty Fun 2d Slasher.
Rapid Slash flying like Tomboy bloody queen was a surprise to be sure, but a welcomed one.
A shame we all ran out of time like V... Would loved to see actual combos and thus being able to use an actual style ranking system.
A very charming platformer! The mechanics feel very good, I could honestly see myself playing this for a long while trying to get good scores if it gets finished
Very solid game! Movement and combat was good, although I do have a couple of points of criticism should it interest you (and I'm sure some of this is just due to a lack of time):
- The Q felt a little underwhelming as an aggressive option due to the staggered use and lack of damage, normal slashing has better damage output in every scenario
- Having no indication of how frequently I could parry was annoying in some sections
- The red dog enemies seemed to lack telegraphing for when they would dash, which made it a little iritating to learn their attack pattern
I know it may sound like a lot but these are really the only problems I had, and really they're just nitpicks for the sake of being thorough in my feedback. Cool and fun!
This game was fun! The motivation attack and the parry mechanics felt really fun to play with, and I really liked the gem-like sound design. Plus, I got a kick out of all the DMC/edge references haha (especially Vergil's lawn chair that Biboo is seen sitting on)
The only thing I can say though is that I felt so bad attacking the fuwamoco dog enemies ðŸ˜
Really cool (or you could say edgy) action platformer! Plus, any game with a parry is already an A+ in my book. Biboo feels really good to control and I love the motivation mechanic. I could totally see some sort of platforming challenge section with the rapid slash and hover mechanics.
Also, I lost it at Marco Juan 😂.
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