I'll say, there's actually small but a good number of strategies you can do here! Specially at some boss fights! For example: Take advantage of Thunder Rain since it paralyzes enemies and you can use and charge your weapon! Light Barrier, Defence Potions and Invisible Potions will help to avoid most damage! Offense Potion will make some battles even faster! Unfortunately this game is still clunky and not on a finishing ground (as the battle system I've based is INDEED complex at first sight), but I'm still trying to tune it down and making it not too simple but not too complicated! A lot of balancing stuff that I've wanted to implement wasn't brought in time, but it's still playable at the limit. So yea, there's no much I can do right now until the jam end.
Rarusel
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Yeah, there's like... A LOT OF FEATURES that was cut. Like the deck customization, Nature attacks, small missions, the bosses for Volcano and Temple (and this biome itself) and the playable tutorial! Once this jam's over, imma re-overhaul this project! So if you're still interested to see this, I'll be sayin' this in advance!
I think I know what it was, I left a command to turn around by pressing D! So you can turn left or right anytime in battle, which was purposed to be at battles with neutral area! And yeah, I was in a bit of rush due to health issues so I couldn't bring most stuff like lore, weapons and even some balance to the mechanics in time. But I'm glad you like it, future updates will fix this!
Did you also checked the other abilities in the Pause Menu? I should have stated that in the tutorial as well!
But yeah! The elemental order is a thing here: Water overtakes Fire, Fire overtakes Nature, Nature overtakes Electricity and Electricity beats Water.
A shame I haven't did any Nature-element related in time here!
But I'm glad you enjoyed this prototype!
I liked the music and the sprites! The same however is quite fragile since it was quite difficulty to me to climb that level due to the detection of the hitboxes and offsets and a huge cooldown of attacking! Also sometimes the damage gets "delayed", and suddenly without noticing my HP drops by nowhere! But in overall, I liked it!
I was aiming to do the gravity effect like the original Match 3 games, but yeah, I didnt make it in time plus the coding was pretty fragile and I was rushing as I only got myself to pack it up! As well the rngs for the generation of the Opponent and the Hazard Tokens. But I'm glad you enjoyed this unfinished game regardless! A final update to this game is in this way to show the gravity effect, the other 3 endings left and the better gameplay explanation with the tutorial! I really appreciate it! It's my first time I'm releasing my own jam game!
Then you kinda can guess which of the chars on THAT game, the red haired girl is based on!😆
Glad you enjoyed my first Jam Game! And yea, time wasn't on my side because of my situation, so I didnt added a tutorial sheet, specially for your issue with the Opponent's Tokens!
Btw for some reason, the post was triple posted so I had to manually remove 'em!
Once again tysm for playing and feedbackin'! It was either rebalancing the tokens and scores, add the music and the girl's new sprites or add the tutorial sheet to add in the grace period (which I learned one day after the submission)! It's a good strategy shuffling the grid (specially for later meet your corresponding tokens and nullifying the opponent's score bonus after a shuffled match or finding more time tokens)!
I wanted to implement the gravity, but because of how fragile the code was and I was running out of time and solo developing in a short amount of time, this was my safest option! And yea! Unlike other games where you can drag just one space, actually I like HuniePop's drag system to anywhere vertically or horizontally in the grid, so this is strongly inspired of that factor! Also the points are kinda purposely hidden and to be revealed in the end, again short time, and because they like to suspense the audience! I'm glad you enjoyed the game regardless! That's more than enough for me!
(What was your first run, character and ending btw?)



