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Rarusel

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A member registered Sep 30, 2023 · View creator page →

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Even today, these seals haunts me...

Can't wait to see how this will be enchanced post jam! I really liked the concept, the skill tree and the farming! Only feedback I really wanted to be more accurate is the melle enemies. But the rest is up to go with proper leveling!

I really suck with this keybind! =(

But this is so funny! I really liked the overall! And, very impressive with the merge of 3D with side scrolling!

This is very challenging. But I think it's because I'm so used to one side having the directional keys and other side for the actions (Example: Arrow Keys to the Movements and ASD Keys for Actions) But once I reached 1000 and found Shiori (not only her noises a bit and jumpscared me) but basically didn't made a time to react since I always reach there at almost 20% of time gauge.

BUT I LIKED THE GAME REGARDLESS! And... I can't believe you guys are actually going to make me hear Daydream lmao! I liked the remix but it's kinda odd, like... is the loop bugged?

Glad you enjoyed this! And yeah, prob on next Jam I'll also aim for another Holostars project! The game's very unstable so I haven't got the point I did a proper balancing, some enemies still have the placeholder attacks and the boss fights were also overwhelming by the players who haven't played this kind of game and the panels for the battle wasn't supposed to be other state than normal! So after this jam, this game will be re-overhauled! Once again, thanks for the valid feedback!

One thing I wanted to do is add some animations to Altare, because indeed some spells and (specially) weapons have endlag! So it's really odd to see only a static sprite and not see the endlag. But it's pretty valid point! And, this game is still very far from what I've wanted to accomplish but I'm glad you liked the scratches of it! I'm doing a major overhaul of this game post this jam!

I saw this concept in the DC! Really was fun! And the fact that time will run when you're on the move is absolutely genius!

Yeah, been a while since my last OSFE run! And the BN tournament I was is also ending! Also, heh! While I'm reformulating this game, I want you to look at this!

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Another valid criticism and points to note + Yay! You know BN and OSFE!

By looking at this, yeah! The delay is kinda long between the abilities, but that wasn't on plans since originally you would recharge after using your abilities. But in this version, there's no delay between using your Abilities to a Weapon so you can combo with for example: A Wind Racket into a Pistol Saber! Also, OSFE was 4x4 iirc. This project is still pretty scuffed but these points you noticed always gets a smile in my face! I'll aim for continuing and tuning the project since (just like my prev jam game) I liked doing this but there's always an unfortunate situation that messes my scheduling and it derseves a purposed version!

And... yea, I kinda have the same issue with OSFE when I have a deck with too many abilities.

This is very more amusing and surprising than going for the "obvious path" indeed!

FAIR ENOUGH🤣👏🏼

I think the only thing I've wanted to point is after clearing the mini-game, the timer still clocks until the transition! So when I was at low seconds, I WAS TREMBLING FOR MY LIFE LOL! But in the end I got promoted on my second run at this same scenario! I LOVED the minigames (only Cecilia's minigame I still need to figure out, I can do it!). Great job!👏🏼

It's alright! Glad you liked it regardless! The game will have a huge overhaul after this jam, so all the (dozens of) mechanics will be explained paciently!

I'll say, there's actually small but a good number of strategies you can do here! Specially at some boss fights! For example: Take advantage of Thunder Rain since it paralyzes enemies and you can use and charge your weapon! Light Barrier, Defence Potions and Invisible Potions will help to avoid most damage! Offense Potion will make some battles even faster! Unfortunately this game is still clunky and not on a finishing ground (as the battle system I've based  is INDEED complex at first sight), but I'm still trying to tune it down and making it not too simple but not too complicated! A lot of balancing stuff that I've wanted to implement wasn't brought in time, but it's still playable at the limit. So yea, there's no much I can do right now until the jam end.

Yeah, there's like... A LOT OF FEATURES that was cut. Like the deck customization, Nature attacks, small missions, the bosses for Volcano and Temple (and this biome itself) and the playable tutorial! Once this jam's over, imma re-overhaul this project! So if you're still interested to see this, I'll be sayin' this in advance!

OK! So far, this was the most challenging Jam Game so far! But it was worth it reaching the end! (Despite after playing, I saw everything going down. Guess I'm too weak to playing games like this!) I liked the graphics, I liked the mechanics! I love Liz! Great job!

Hah! Not bad, it's just I had to be REALLY precise with my mouse since one pixel away and it won't snap the blocks O-o'''

But I liked the challenge!

Dude this is insane! I still haven't figured out how to clear the level but EVERYTHING's so clean! My biggest claps of applause for ya!👏🏼👏🏼

Yikes, very fast paced! That was cool, indeed!

Yikes, I couldn't play because the resolution was too high for my screen. So I almost couldn't tell what's going on... =(

So funny, lol!

I think I know what it was, I left a command to turn around by pressing D! So you can turn left or right anytime in battle, which was purposed to be at battles with neutral area! And yeah, I was in a bit of rush due to health issues so I couldn't bring most stuff like lore, weapons and even some balance to the mechanics in time. But I'm glad you like it, future updates will fix this!

Did you also checked the other abilities in the Pause Menu? I should have stated that in the tutorial as well!

But yeah! The elemental order is a thing here: Water overtakes Fire, Fire overtakes Nature, Nature overtakes Electricity and Electricity beats Water.

A shame I haven't did any Nature-element related in time here!

But I'm glad you enjoyed this prototype!

THE HIT SOUND EFFECT! Overall, it's pretty good! And the time gimmick was kinda a plot twist when I reach the boss stages! I liked the game!

THAT REMIX OF LET ME STAY HERE HIT THE WOUND💢😭

I liked the ambience, tho!

Is not opening here =(

Ngl, this is also a trick and puzzle challenge against time, and I LIKED IT! And, whoa. The fact that also we're facing some HoloMems with their unique gimmicks(I HATE FAUNA'S-) is even more interesting! Liked the BGM too! It was nice the game after all!

That was pretty good! And the first game I've played featuring another character for this theme! I liked the minigames midpath. (War flashbacks from Banana Kong)

I was definitely going to add cutscenes to explain that, but unfortunately I didn't made in time! Either this or readjusting the enemies and bosses attacks since they were extremely hard to code! But all of that will be explained in the complete works! Thanks for the feedback regardless!

The credits and setting menus are not appearing, or it's just on my end? But the puzzle reminded me of one of the games I've played since I was younger. Actually pretty decent if I say so! Congrats!

I remembered the last Game Jam where I also did a Match 3 (in a hurry and alone because the team I was on broke up and I didn't even know)! The fact that it also has new mechanics impresses me even more! I'll still play all the levels, but so far, the game really has charm! I really liked it!

I faced some of this kind of gameplay! But this one has to be the most puzzling and frenetic due to time! I liked the BGM and... was the SFX supposed to be a bite?🤣

I enjoyed it, regardless!

The gameplay style was actually a plot twist! I liked the visuals and the BGM!👏🏼👏🏼👏🏼

This was me playing Battle Network for the first me! So yeah... kinda complex to play AND CODING!😭
But I'm glad you enjoyed regardless!

After jam, this game will be expanded! This is just my first step!

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I liked the music and the sprites! The same however is quite fragile since it was quite difficulty to me to climb that level due to the detection of the hitboxes and offsets and a huge cooldown of attacking! Also sometimes the damage gets "delayed",  and suddenly without noticing my HP drops by nowhere! But in overall, I liked it!

PHYSICS STRIKES BACK AGAIN 😭

But I liked it!😆👏🏼

I see! Some other jam games caught me with this impasse! But I could handle 'em and perhaps meet new playstyles! Regardless, tysm for playing and the feedback! As I was in a short time, unfortunately a lot of things couldnt make it, but later this jam, a true finished version is in the way!

I was aiming to do the gravity effect like the original Match 3 games, but yeah, I didnt make it in time plus the coding was pretty fragile and I was rushing as I only got myself to pack it up! As well the rngs for the generation of the Opponent and the Hazard Tokens. But I'm glad you enjoyed this unfinished game regardless! A final update to this game is in this way to show the gravity effect, the other 3 endings left and the better gameplay explanation with the tutorial! I really appreciate it! It's my first time I'm releasing my own jam game!

It also reminds me of old games's ambiences like Donkey Kong and Chrono Trigger! The choice of instruments really made me feel immersed in the cave! Once again, my applause, man! (Google Translate)