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Rarusel

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A member registered Sep 30, 2023 · View creator page →

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I'll say, there's actually small but a good number of strategies you can do here! Specially at some boss fights! For example: Take advantage of Thunder Rain since it paralyzes enemies and you can use and charge your weapon! Light Barrier, Defence Potions and Invisible Potions will help to avoid most damage! Offense Potion will make some battles even faster! Unfortunately this game is still clunky and not on a finishing ground (as the battle system I've based  is INDEED complex at first sight), but I'm still trying to tune it down and making it not too simple but not too complicated! A lot of balancing stuff that I've wanted to implement wasn't brought in time, but it's still playable at the limit. So yea, there's no much I can do right now until the jam end.

Yeah, there's like... A LOT OF FEATURES that was cut. Like the deck customization, Nature attacks, small missions, the bosses for Volcano and Temple (and this biome itself) and the playable tutorial! Once this jam's over, imma re-overhaul this project! So if you're still interested to see this, I'll be sayin' this in advance!

OK! So far, this was the most challenging Jam Game so far! But it was worth it reaching the end! (Despite after playing, I saw everything going down. Guess I'm too weak to playing games like this!) I liked the graphics, I liked the mechanics! I love Liz! Great job!

Hah! Not bad, it's just I had to be REALLY precise with my mouse since one pixel away and it won't snap the blocks O-o'''

But I liked the challenge!

Dude this is insane! I still haven't figured out how to clear the level but EVERYTHING's so clean! My biggest claps of applause for ya!👏🏼👏🏼

Yikes, very fast paced! That was cool, indeed!

Yikes, I couldn't play because the resolution was too high for my screen. So I almost couldn't tell what's going on... =(

So funny, lol!

I think I know what it was, I left a command to turn around by pressing D! So you can turn left or right anytime in battle, which was purposed to be at battles with neutral area! And yeah, I was in a bit of rush due to health issues so I couldn't bring most stuff like lore, weapons and even some balance to the mechanics in time. But I'm glad you like it, future updates will fix this!

Did you also checked the other abilities in the Pause Menu? I should have stated that in the tutorial as well!

But yeah! The elemental order is a thing here: Water overtakes Fire, Fire overtakes Nature, Nature overtakes Electricity and Electricity beats Water.

A shame I haven't did any Nature-element related in time here!

But I'm glad you enjoyed this prototype!

THE HIT SOUND EFFECT! Overall, it's pretty good! And the time gimmick was kinda a plot twist when I reach the boss stages! I liked the game!

THAT REMIX OF LET ME STAY HERE HIT THE WOUND💢😭

I liked the ambience, tho!

Is not opening here =(

Ngl, this is also a trick and puzzle challenge against time, and I LIKED IT! And, whoa. The fact that also we're facing some HoloMems with their unique gimmicks(I HATE FAUNA'S-) is even more interesting! Liked the BGM too! It was nice the game after all!

That was pretty good! And the first game I've played featuring another character for this theme! I liked the minigames midpath. (War flashbacks from Banana Kong)

I was definitely going to add cutscenes to explain that, but unfortunately I didn't made in time! Either this or readjusting the enemies and bosses attacks since they were extremely hard to code! But all of that will be explained in the complete works! Thanks for the feedback regardless!

The credits and setting menus are not appearing, or it's just on my end? But the puzzle reminded me of one of the games I've played since I was younger. Actually pretty decent if I say so! Congrats!

I remembered the last Game Jam where I also did a Match 3 (in a hurry and alone because the team I was on broke up and I didn't even know)! The fact that it also has new mechanics impresses me even more! I'll still play all the levels, but so far, the game really has charm! I really liked it!

I faced some of this kind of gameplay! But this one has to be the most puzzling and frenetic due to time! I liked the BGM and... was the SFX supposed to be a bite?🤣

I enjoyed it, regardless!

The gameplay style was actually a plot twist! I liked the visuals and the BGM!👏🏼👏🏼👏🏼

This was me playing Battle Network for the first me! So yeah... kinda complex to play AND CODING!😭
But I'm glad you enjoyed regardless!

After jam, this game will be expanded! This is just my first step!

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I liked the music and the sprites! The same however is quite fragile since it was quite difficulty to me to climb that level due to the detection of the hitboxes and offsets and a huge cooldown of attacking! Also sometimes the damage gets "delayed",  and suddenly without noticing my HP drops by nowhere! But in overall, I liked it!

PHYSICS STRIKES BACK AGAIN 😭

But I liked it!😆👏🏼

I see! Some other jam games caught me with this impasse! But I could handle 'em and perhaps meet new playstyles! Regardless, tysm for playing and the feedback! As I was in a short time, unfortunately a lot of things couldnt make it, but later this jam, a true finished version is in the way!

I was aiming to do the gravity effect like the original Match 3 games, but yeah, I didnt make it in time plus the coding was pretty fragile and I was rushing as I only got myself to pack it up! As well the rngs for the generation of the Opponent and the Hazard Tokens. But I'm glad you enjoyed this unfinished game regardless! A final update to this game is in this way to show the gravity effect, the other 3 endings left and the better gameplay explanation with the tutorial! I really appreciate it! It's my first time I'm releasing my own jam game!

It also reminds me of old games's ambiences like Donkey Kong and Chrono Trigger! The choice of instruments really made me feel immersed in the cave! Once again, my applause, man! (Google Translate)

Who was in charge of BGM in the Cavern? BECAUSE BRO! The intense feelings of nostalgic and atmosphere shivered me a lot! Props to the composers!

Then you kinda can guess which of the chars on THAT game, the red haired girl is based on!😆

Glad you enjoyed my first Jam Game! And yea, time wasn't on my side because of my situation, so I didnt added a tutorial sheet, specially for your issue with the Opponent's Tokens!

Btw for some reason, the post was triple posted so I had to manually remove 'em! 

Gameplay is pretty simple and satisfying! Later I realized that you can line up more bubbles in the circle range so It was so satisfying to match the other bubbles when the other items came in! Nice job there! If you want a help with the BGM, hit me up!

Once again tysm for playing and feedbackin'! It was either rebalancing the tokens and scores, add the music and the girl's new sprites or add the tutorial sheet to add in the grace period (which I learned one day after the submission)! It's a good strategy shuffling the grid (specially for later meet your corresponding tokens and nullifying the opponent's score bonus after a shuffled match or finding more time tokens)!

Ty! I was going to put a tutorial sheet but I was running out of time (twice and bug fixing)! I'm glad you enjoyed the game regardless!

It's times like these that I should have trusted myself more, If I had more time I would have give the warning in the Tutorial Sheet... Putting in the description wasn't enough so the confusion is understandable!

No wonder why the anima looping really reminds me the SF MegaMan Idle! Noice!

Oof, I see! (Perhaps you matched her tokens accidentally? Or suddenly after a match...)

I wanted to implement the gravity, but because of how fragile the code was and I was running out of time and solo developing in a short amount of time, this was my safest option! And yea! Unlike other games where you can drag just one space, actually I like HuniePop's drag system to anywhere vertically or horizontally in the grid, so this is strongly inspired of that factor! Also the points are kinda purposely hidden and to be revealed in the end, again short time, and because they like to suspense the audience! I'm glad you enjoyed the game regardless! That's more than enough for me! 

(What was your first run, character and ending btw?)

This strongly reminded of MegaMan Star Force! I liked the Models as well! This Calli style reminds me of Panty and Stocking as well! Very fun game indeed!

Crane physics be like... but the plushies are so cute and adorable!

The attacking and upgrades were so satisfying dude! Once again you rocked there!And I loved the storytelling as well!

Nah, its just because this playstyle is new to me! That's all! But I got kinda the pace of it quickly Ig, so I can go beyond and expand my experience in this jam game!