You added a lot of terrain that I got to explore when enemies stopped spawning. The city goes on for a long time past the intended play area, and you can't really see it. I feel this adds a lot of overhead to the game that really isn't being even seen most of the time, but also isn't the biggest priority to focus on if you plan to keep working on the game.
AkryleanGames
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This was a fun game to play. I don't know if there is a way to know who will and won't like the chocomint ice-cream so I mostly avoided it. Once all the spots are filled with girls, the real game begins. I feel like the shooting game sometimes would not read my mouse click, which often led to me being late. Maybe something like 2-3% of the time it doesn't react to my click.
I think the room upgrades sadly don't work so generating coins is extremely slow. The puzzles were difficult for the most part, but very satisfying. A mix of puzzle and hand eye coordination to move the piece through the path you plan in the 10 seconds allotted. The concept of this game is extremely good. It would be nice if during puzzles there was a sidebar that mentioned what each piece does, similar to the one on your game page.
Wow that was fun. Especially the Ina boss section. I do wish the grapple was less buggy and more lenient. I often had to spam click and hope it would catch, and it often did not. Ina wall ride had a few moments it bugged on me too but I quickly figured out that I should just not run into walls i don't want to accidently ride while Ina. I love the plant models you used
I got to level 3 working through the small bugs, but on level 3 i could not get CC to accept the Gigi from the Otomo and in my attempts, I got one of the Otomo to become half misaligned with the grid. From there the bugs started going crazy so I had to quit. The concept is interesting, but the random movement when away from CC is annoying most of the time. Especially when I was just re-clicking a tile to try to "RNG" my way to the Otomo moving next to Gigi.
I beat the first two enemies after a very long time of circling around. I don't know if even a single missile ever hit, but I did get the white crosshair feedback when the main gun hit. This game reminds me of a old Miniclip game I used to play that I don't remember the name of, but I do remember the controls in that game were more comfortable for me. I also flew over 50,000 units into the sky before I realized there even was a way of tracking that. The pineapple farm was lost to me in more than one sense. I hope you polish this up (especially the controls) as I would love to come back and replay this one. Also the game screenshots show distance to enemies, but I never got that in game. My alt key didn't seem to do anything to help with tracking.
Really liked the artwork and animations, though during the game I did not have much time to look away from the notes ever. I'm not 100% sure but I think you just have notes going at a constant rhythm regardless of the song, which I understand probably wasn't something you had time to do. Also the song maybe should start a few seconds after hitting the start button instead of immediately. I missed the first few notes just getting my hand in place on the controls and figuring out how the reacted.
I'm a slow reader so the first part was a struggle, but the second part was crazy fun to learn the pattern and timing to. Also that music track was soooo good. I would put that music in a playlist to listen to every once in while. Crazy Gigi is not that different from normal Gigi, just more bombs, saws, lasers, and spikes.
This was a little hard to figure out what I was trying to do, but really fun once I did figure it out. Knowing what the different stats did and how you could re-organize the inventory made this game really fun. I do wish I could look at my inventory by pressing escape instead of it just exiting the game.
The money build was OP, getting over $100 per pickup and then buying a bunch of different posters. Super fun.
Thanks for trying the game. Yes the mutation means one of the other traits has been randomly changed, and color has a high likelihood of being the mutated trait. Additionally, Bae has a 50% chance of being a random color or 50% red (something something chaos). I have an update already done that I finished day after grace period that shows a collection of all the eggs you have saved, and also shows what each characters traits are, but I have to wait till after review window to release it.
I agree the stethoscope is OP, and only a mutation on the catchphrase can make it confusing sometimes. I do like the idea of only allowing it after some amount of wrong guesses.
And yes, after you use half of your tool uses/guesses, there is a voice line that happens. If you want more silly dialogue, there is a unique one for every character if you lose with them guessed correctly as well, though they are short.
Funny game. Love the names of the Grems. I think in the tutorial the big Grem covers up the clickable options (at least it did for me), leading to a very un-educational tutorial. Wish there was a little bit more of a gradual increase in difficulty from tutorial to full game, but after a few rounds I got what I was supposed to be doing. i didn't realize the traits have to be in the same slot to match up well (I made a perfect match and it gave me a low score because the traits were not in the same slots)
The controls are a little iffy, but easiest thing you could do to help them is lock the mouse to middle of the screen. The mouse going off the game window and me right clicking other things was my biggest frustration. Very cute Chatini, true angst when you don't get the jetpack at the end after all that work.
Really like the concept. As others have said the Gigi hitbox is a little hard to know exactly what will and won't count, maybe I need to do more reps. Love the way my mind has to think about two things at once, but isn't completely overwhelmed. Would play again, especially if there was another song.
You got the theme down so well, especially the angst when I thought I would have to spend all my materials on CC modules till she died of me not being able to afford one. The way you need to wind her up more each day is also really good. A bit grindy but I play Runescape so this was nothing, especially with 2 of my favorite songs as BGM.
Fun game! Really enjoyed playing a Mumei game. And the sound was phenomenal.
On the way back up, is it intended for the darkness to become permanent if you fall back down to the "ancient" area? I think I have to reset because I don't know where I'm jumping to now if areas where I think this was not intended. Playing it a second time I managed to get out. There was a small glitch at the very highest point where I jumped up and kept floating inside a bit of terrain above me until I clicked jump again.
