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SHAPE INVADERS's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #41 | 3.697 | 3.697 |
| Fun | #44 | 3.424 | 3.424 |
| Audio | #57 | 3.273 | 3.273 |
| Overall | #59 | 3.316 | 3.316 |
| Controls | #60 | 3.333 | 3.333 |
| Accessibility | #64 | 3.091 | 3.091 |
| Originality | #84 | 3.333 | 3.333 |
| Graphics | #105 | 3.061 | 3.061 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4
Wildcards Used
Simple Shapes
Game Description
Shape City is Under Attack... by Shapes
How does your game tie into the theme?
There is randomness in how your ball will fall through the pegs. But you can control the chaos by buying special balls (bombs and magnets).
Source(s)
N/A
Discord Username(s)
pjz987
Participation Level (GWJ Only)
4
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Comments
really cool plinko style game :) . It’s a nice, laid-back game. The mechanics are easy to understand, and the variety of balls adds just enough to keep things engaging. I managed to get 3000 points even.
Thanks :)
I like the reverse space invaders combined with Plinko.
Thank you!
Super cool concept and take on an old school game. Could definitely see this with multiple layout levels and more ball types.
Thanks!
Left... go left..... LEFT DAMN YOU!!!
We're all at the mercy of the pegs...
Fun pachinko game! I like the different type of balls that you can drop, the bomb ball is a lot of fun to use. Great work!
I, too, am a big fan of the bomb. But others on the team prefer the magnet. Thanks for playing :)
I liked the visual variety of enemy shapes and the different types of balls to drop. Nicely done!
Thanks :)
Good use of simple shapes.
Thank you!
Very cool game! The sound and art were great.
Thanks!
Oooo it's like Pachinko but what if it's a defense game. Feels like a really unique idea! I had fun. RIP Shape City, though. I couldn't defend it.
Sigh, you can only hold out so long against the shapes... Thanks for playing :)
Has someone been playing nubby's number factory? I was trying to bomb the big face that was floating around but he didn't die. The magnet and bomb were good ideas to try to control the chaos a bit. Nice job overall!
Actually we weren't familiar with Nubby's Number Factory. Sure looks interesting. Thanks for playing :)
Nice work! My grandparents had a pachinko machine so this brought back some fond memories. Having the extra abilities is nice but even better would have been putting them on hotkey; I was always running out of money and panicking at the end trying to earn back a little time. I’m on a slightly different monitor aspect ration 2560x1440 so the walls didn’t match up. Not a big deal but just wanted to note that (says the guy put in his notes to check scaling the window before submission and completely forgot).
Thanks for playing and for the feedback. That's good to know about the monitor aspect ratio.
Cool concept, as Khimaira mentioned, more juice would definitely make it more engaging - enjoyed, pretty unique
Thanks for playing and the feedback :)
gives an arcade game vibe! Pretty cool
Thank you!
The color scheme is great and the whole vibe is cheerful/playful. I loved Mr Hexagon!
Thanks :)
Nice game, fun little loop with chill music in the background. My high score was 4050 utilizing mostly bombs (after a bit of money build up). It's super annoying when the bombs go off to the side right away but when you get 'em in a good spot they're great! Very satisfying booms. Well done!
Thanks for playing and for the feedback :)
Thanks for rating my game. I also tried to figure out a Plinkolevel in my game, great minds. Like the art!
Thanks!
Really liked this. I think with more "juice" this could be a real danger to my dopamine receptors.
Thanks!
I liked it, the little details when the balls hit the circle was really satisfying. The thing that i found quite weird was that the ennemies actually goes up even when in the middle of the line. I found it weird mostly because they move from left to right across the width of the map (it bug my brain a bit don't know why so take it with a grain of salt). Also adding a spawn point at the opposite side could have make the game a bit more chaotics too i thinks. Having shape going at two opposites directions.
Thanks for playing and for the feedback :)
I enjoyed this one! The magnet ball mechanic especially was fun -- I didn't find the bombs to be quite as useful. It would have been nice to have a little more time with each playthrough. The pixel art was charming.
Thanks for playing. We appreciate the feedback too!
It's pretty good. Though I'm a bit disappointed it wasn't a game with the perspective of the cover image art.
That makes sense. The isometric art was meant to just make the background a little more interesting, but I can see how it is misleading. Thanks for playing :)