Not sure if im missing something, but where are the books?
I feel like you should have made it so that the player follows the mouse and the timer starts after the player presses it once. Right now you just get thrown into the map and instantly might aswell fall off a cliff.
The perspective is a bit confusing but it's nothing impossible to comperend.
Also, the player snaps up when faced with some inclines, but falls normally.
Domeen0
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I'm glad tofu boy was able to find a job after being fired from super meat boy.
Anyways, the game's kinda janky. I got knocked a couple times off by the platforms velocity I think?
Also, making the jump button also the same button for placing the platforms was a mistake imo, I accidentally placed a platform more times than id like to admit(it was 4).
Also the platform placing is way off, often times I spawned either on the edge of a platform, or off the platform and as a result I ended up falling.
Her: "he's probably out cheating on me"
Me and the boys after dropping acid:
Jokes aside it's a pretty unique idea, im not sure if the visuals loop back to "so bad they're good" or not. I wish you could aim where you kick the guys instead of just kicking them straight ahead. The focus feels a bit pointless to be honest, I think it'd have been funnier if you could just kick two dudes at the same time.
6/10 acid trip
I think there might be two reasons. I didn't know how to make it so that when they interracted with only the spikes collision, they'd get deleted. Because of my code they are removed when they interract with the tilemaplayer, so instead of disappearing from touching a 6x16 area, they disappear by touching a 16x16. Hope that's the one.
The game is very bare bones.
There are barely any challenges in playing it.
Should increase the collision of the crown or lower it, almost missed the thing.
There aren't any sounds.
On the plus side, the sliding kinda works in this kinda game.
The palette is pretty nice, but the bullets don't really fit in style wise.
It might have been kinda funny to make the ice even more slippery, lean even more into the rage game aspect of the game.
Though most of the game is pretty easy, right until the end.
Music reminds me of old windows christmas games.
Not much to talk about in terms of visuals, except the penguin crumbling after every jump like a squished soda can(not an insult).
Pretty smooth gameplay. Impressive art for just 3 hours. Though movement felt kinda....choppy? That might be fault of the engine or my laptop though.
Music is...disturbing.
Also I found a bug where if you die in a way where a ghost stands in the spot you respawn you get stuck in a death loop.
Use of the theme is kinda basic though.
I found a couple bugs, first one is when you try to shoot to the left, after returning to the base position the rod begins to sink into the ground and the string disappears, second one is when you have the shop open when you are reeling in any fish, you don't get any money for it.
I also wish you could just click anywhere instead of just the bait, but that's just a small complaint.