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Domeen0

115
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1
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A member registered Oct 11, 2019 · View creator page →

Creator of

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Not sure if im missing something, but where are the books?
I feel like you should have made it so that the player follows the mouse and the timer starts after the player presses it once. Right now you just get thrown into the map and instantly might aswell fall off a cliff.
The perspective is a bit confusing but it's nothing impossible to comperend.
Also, the player snaps up when faced with some inclines, but falls normally.

It's a neat lil game. Wish it was a bit longer and there were more obstacles though.
Also what in god's name compelled you to make the controls E, D and Q?

I'm glad tofu boy was able to find a job after being fired from super meat boy.

Anyways, the game's kinda janky. I got knocked a couple times off by the platforms velocity I think?
Also, making the jump button also the same button for placing the platforms was a mistake imo, I accidentally placed a platform more times than id like to admit(it was 4).
Also the platform placing is way off, often times I spawned either on the edge of a platform, or off the platform and as a result I ended up falling.

You can just slide all the way to the right side to avoid every single bird. I like the art.

I wish there was more time to react to the birds. Maybe if you could see a bit further ahead and they spawned further aside?

I jumped in one area and fell through the floor. Didn't even die, and since there is no reset button I had to reload the page.

Her: "he's probably out cheating on me"
Me and the boys after dropping acid:

Jokes aside it's a pretty unique idea, im not sure if the visuals loop back to "so bad they're good" or not. I wish you could aim where you kick the guys instead of just kicking them straight ahead. The focus feels a bit pointless to be honest, I think it'd have been funnier if you could just kick two dudes at the same time. 

6/10 acid trip

The camera movement is the biggest problem imo. Should probably keep it static on the player rather than jumping all over the place. Also, it's kinda hard to see the game character when you go down near the bottom of the screen, so maybe some outline for the game character could help?

I think there might be two reasons. I didn't know how to make it so that when they interracted with only the spikes collision, they'd get deleted. Because of my code they are removed when they interract with the tilemaplayer, so instead of disappearing from touching a 6x16 area, they disappear by touching a 16x16. Hope that's the one.

That was certainly unique.

It's the only idea I had for a tutorial, since I couldn't use dialogue :p I probably should have spread the images out though.

Where's suika gon? Also I'm curious, are the shapes being generated, or are they pre-made(kinda dumb question I know).

It's pretty good. Though I'm a bit disappointed it wasn't a game with the perspective of the cover image art.

I have no idea what the hell I am doing.

I liked the art, but honestly the movement was pretty frustrating with its constant movement of the camera(I used the mouse to move). I also wish there was a tutorial explaining the combat, and maybe some health points visible for both the player and the crab. I liked the art though.

The game is pretty relaxing, its pretty nice that you can just hold LMB to place stuff. I wish there were some more obstacles to swat away or something to save the wheat.

The game is pretty easy, donesn't really get harder. Enemies only come from the top which doesn't really help. The game could use some music, currently sounds really empty with just the hitting sound effect.

Definitely fits the theme, cozy vibe, nice sound effects, good texture. I wish the faces had a bit of a different hue than the leaves though.

I wish there was some sound effect for eating the leaves lol.

Both the player and the enemy collisions are too big, it makes things more difficult.
Not a fan of the music.
Art is quite good, im curious if you made it yourself or if it's an asset pack.
The game feels like it's more about descending rather than climbing to the top.

The game is very bare bones.
There are barely any challenges in playing it.
Should increase the collision of the crown or lower it, almost missed the thing.
There aren't any sounds.
On the plus side, the sliding kinda works in this kinda game.
The palette is pretty nice, but the bullets don't really fit in style wise.

It might have been kinda funny to make the ice even more slippery, lean even more into the rage game aspect of the game.
Though most of the game is pretty easy, right until the end.
Music reminds me of old windows christmas games.
Not much to talk about in terms of visuals, except the penguin crumbling after every jump like a squished soda can(not an insult).

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Pretty smooth gameplay. Impressive art for just 3 hours. Though movement felt kinda....choppy? That might be fault of the engine or my laptop though.
Music is...disturbing.
Also I found a bug where if you die in a way where a ghost stands in the spot you respawn you get stuck in a death loop.
Use of the theme is kinda basic though.

The gameplay loop is pretty good, the gameplay itself is really smooth.
Music fits in pretty well, the art style is pretty simple and consistant.
But I really gotta ask, was the game playtested? Because im pretty sure the spike level is impossible.

Sound effects are a bit too sharp for my ears. It would've been more fun if the hints weren't there after the first level.
Art style is consistant. But to be honest there isn't really much use of a theme in a meaningful way.

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The gameplay is alright, it's strategic in a way. IMO the music doesn't really fit the chill gameplay though. Also the game is fairly easy and kind of lacks challenge. Art is pretty though. I wish it was possible to move the pointer thing smoother, rather than having to spam the arrow keys though.

They were supposed to be, but SOMEONE messed up their order and made it so for example after the plant question the next mole has a plant hat.

Finally, a decent use of AI art.

Was this game inspired by "Scuba" ?

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I found a couple bugs, first one is when you try to shoot to the left, after returning to the base position the rod begins to sink into the ground and the string disappears, second one is when you have the shop open when you are reeling in any fish, you don't get any money for it.
I also wish you could just click anywhere instead of just the bait, but that's just a small complaint.

Well, its a rhythm game...with the worst control input for this kinda game possible. I do like how i can make the fisherman do a lil dance tho.

Gonna be honest, the game was really easy. Some more obstacles and detriments could probably improve the difficulty, like a limited range for the fishing or some obstacles that could kill the player, but the concept is aight.

Art of the game is really pretty, though visual novel kinda games aren't really my kinda thing.

Appreciate it.

Wait a minute, this isn't fishing, THIS IS JUST DIGGING!
Im kinda impressed you managed to implement a scoreboard though.

The graphics are nice, also the positioning for the direction you are fishing in is a bit wonky, should probably change it up a bit(sometimes I wanted to fish at the front and started fishing on the left).

The concept is aight, but honestly for this kinda game a score system is not really befitting. Especially since the score doesn't revert back after dying, so you can just die constantly in order to farm the points.

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The graphics are aight, there's a losing condition missing though. Also the jumping feels a bit pointless

Thestory was pretty good and the visuals are nice, but there ain't really much game to game. Still tho, good work.

The moves are pretty nice to control, if not a lil floaty(I do wish he jumped higher tho). I'm interested in seeing the moves advance more.