Was this game inspired by "Scuba" ?
Domeen0
Creator of
Recent community posts
I found a couple bugs, first one is when you try to shoot to the left, after returning to the base position the rod begins to sink into the ground and the string disappears, second one is when you have the shop open when you are reeling in any fish, you don't get any money for it.
I also wish you could just click anywhere instead of just the bait, but that's just a small complaint.
I like it, its a unique use of the theme. The hand drawn style is clean and symplistic, and the main character looks like a clown. The musi is aight. Though I wish the jumping was a bit more...floaty? I know there's a double jump but it still kind of feels heavy. Also maybe different inputs for all the moves?
I like the idea for this, but I really wish it was more expanded on. Some fish variations(like speed and size wise), a losing condition, music etc... I'd like to see this finished eventually though, the art is kinda cool, with the combination of 3d models and hand drawn windows. (also the suction cup goes through the ship rails, while on the floor it bounces so that's a bug to fix).
Honestly the setting is my kind of weird. I also like the whacky art, and the music is alright. Though if I had to pick niggles, perhaps a bigger distance between walls and stairs could be better, they sometimes get buggy, or how on the last map you can't walk down the stairs on the right after you go up them. The game kinda feels like a platformer point and click in a way with the fishing mechanic, I guess? I'd like to see this expanded a bit to be honest.
The game is pretty aight, the difficulty curve definitely rose high at the end. It was pretty easy apart from that to be honest. What does turn me off though is the weird contradiction between the styles, with the banana and fish being photorealistic, the ship and monster being hand drawn, the legs being a jpeg and the ship being pixel art. A more consistant style would have been nice, but overall I enjoyed the vibe of the game.
The idea is there, but to be honest using the H J K L keys is kinda of annoying/difficult. It would have been better using the number keys, also there really is nothing stopping the player from just mashing all the keys. It also is difficult to play the game without the mashing, because of how quickly everything is going.
It honestly feels too easy to just get into a corner and shoot blindly into the room. The biggest difficulty is in trying to find the character at the start before they get killed haha. Maybe making it so that only the enemies in the light that are shot could die, would make things at least a bit more difficult.
The game is nice, but the layout make it hard to get multiple boosters at once, with the amount of boost that we get, so level design is probably the biggest downside. Also, the movement is kind of stiff/limiting, it would be nice to be able to be able to rotate 90 degrees to both the sides. But I gotta admit, the music is hilariously intense.
The game is simple fun, if only the real stock exchange was that simple, though it took me an embarassing amount of time to notice that I didnt have to look at the squares on the top and instead had to look on the values on the left lol.
Also, considering the kind of game we had made, I think we are officially natural enemies.
Woah, I didn't recognize you at first but then I realised who you were, im actually a fan lol. Hoping to see a vid on this game soon, as for the feedback:
I enjoyed the game alot, the gameplay loop is simple and the graphics are pretty. Though I gotta say, the game felt too easy to be honest, it was really easy to just pick off the moths on the edge one by one, by rushing over. I feel like if you plan on building the game up a bit more in the future, it could benefit from some other kinds of moths. Also, I feel like the theme could probably have been incorporated into the game a lil bit better than the story, especially since this seems more like 1% of the power being left than 10%. Probably making multiple buildings lit at the same time, and having them become dark once a moth collides with them will add to the difficulty of trying to protect multiple towers at the same time.