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systemeffect

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A member registered Mar 06, 2019 · View creator page →

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Great entry! This is a really fun and polished experience! Great job on all the visuals, the pixel art, the animations, everything was really cohesive. Add that to really smooth implementation of all your mechanics. Really well done! Congrats on an amazing submission! <3 Beary!

This was a really cool idea, great execution. I love the opening showdown cutscene, brilliant. Great job by the team, well done!

This was a blast! I'm very impressed with everything you put together here. The gameplay is smooth, simplified but fun. The art style, retro textures and amazing sound effects really worked well together. It was super fun to play, I felt like a badass, I laughed a lot. THIS LOOKS IMPORTANT. Amazing.

Great job!

There were some window sizing issues with the html player, but I was able to fix them by zooming out in the browser screen. Neat little entry, my second run I was doing really well and thought for sure I was going to beat this game but then I got to the glitch. Excellent job, I was humbled to my core. I liked the visuals on that part, nice job. 

Great job on your first game! This is really cool! I liked the way the fruit sprites get eaten up as the guesses grow, nice touch. I was consistently a 3-guess-per-turn player. Also, great job on the itch page, you laid it all out really well, great way to present your game. Well done, nice submission!

This is a really solid entry. Really cool take on the theme, the gameplay was challenging but once you get the hang of it, the challenging bit really pays off. Felt good to defeat Baba Yaga. The voice acting for her was great, well done. Paired with the art style, you all really nailed the vibe. Well done!

Nice take on the theme, this was a fun little game, and made in only 2 days! Congrats, this is awesome and one of the more original takes on potion brewing.

I like the 8-bit art style a lot, everything looked really cool and cohesive. I could not figure out how to pour a drink after fermenting so I wasn't able to progress but great job on the presentation and style!

This looks super cool, I got the concept of matching the colors but I couldn't get the current selection to change. Maybe it wasn't updating? Or I was doing it wrong. But I'd love to mix colors like that, and the vibes here are insane. Great presentation.

Best mouse in jam, no notes. This game made me laugh a lot, well done!

Super cute game, well done with the art style, I love it! Gameplay felt pretty smooth. I got overrun quite easily but the potions were hitting pretty hard by the end. Great job!

Very neat entry! The 3D environment and lighting look really good. The dude scared the crap out of me when he walked by, haha. I wasn't expecting moving shadows. It was a little tricky to learn how the machines work, and they worked a bit clunkily, but all-in-all, this is really cool. Nice submission!

Sent too long playing this, haha. Managed to get all the upgrades unlocked. Good job putting this all together, this was a fun little incremental romp. The scanlines on the shader could be reduced a bit to help with the readability, and I was confused where to go at first (go to the left), but other than that this seemed really polished. Good job!

Cool little game! Great job with the physics implementation, I got some pretty comical results when I tried to protect the little guy. I think they need to chose a better spot to take a nap. Great submission!

Nice job with this, I like the idea of mixing new potions to keep moving forward. Controls were a little tricky to get the hang of at first, but you did a good job with the collecting and crafting interface, that stuff is harder than it looks. Great job!

Nice game! Had a lot of fun with this one, the first round did not go so well but then I picked up the mechanics. I liked the different frogs and testing each to find their bonus set, then focusing on a few colors to maximize your build, that is really cool! Gameplay was pretty smooth and the art assets look great. I liked the boss music at the end but they got me good. Solid entry, well done!

I always enjoy playing your games in these jams, this is no exception! Fantastic execution all around, the art, the sound, everything tied together to make some really creepy vibes. I was not a very good assistant during my first run and I paired dearly for it, but I nailed it the second time and now I'm seeing things I've never dreamed of. Really cool entry, congrats to both of you!

Dancing guy, you stole my heart. Fun little entry, the art is great and I love the little dude. Weird stuff like this is the best. Good job!

The vibes here are off the chart, I really love the aesthetic and look of this game. The PSX dithering and vertex snap brought me back to the late 90s era of games, super cool. I think the vertex snap could be turned down a bit BUT it also helped give this unsettled/uneasy feeling that really meshed well with the mood you built here. I will need to come back to this and explore more but I really like what you all did here. Great job, team!

Nice entry! Gameplay felt pretty smooth, I was running all over the place and it all felt very fluid. Nice job on the art work, ingredients looked cool. Great job! I also think its really cool that your whole class did this jam, what a great idea. Hope you all had fun and learned a lot!

Very nice! Gameplay felt pretty smooth, I was able to pump out potions for the customers pretty quickly, the gameflow was real nice. I made the cure potion from the book but nothing happened? Or I couldn't figure out how to take it. Then I got stuck behind the ladder, lol. Loved the vibes with this one, real cool. Nice job!

Neat take on potion brewing, I really liked the axis of ingredients, I think that is a really nice touch on the potion brewing theme. In a longer game it would be cool if you had to experiment to unlock these. The gameloop is pretty fun and feels mostly polished. I did get robbed by a customer though after filling their 4! potion order, they left without paying me my 100g! And I was out of money at that point. Good bye, dream business....

Well done!

Cute little game! Once I figured out how everything worked, I mostly managed to be successful. I like that the cauldron doesn't reset, that is a really interesting touch that sets this game apart from the other potion brewers. You really want to aim for enough ingredients to make the type of potion you need but not so much that you can't change the brew for the next potion order. Very cool.

I think a game reset button would be good to add, as I had to restart the game due to lack of money.

The Strength potion kept getting me, I couldn't figure out how to make my existing brew turn to strength. When I finally did figure it out....I had no money for the bottle. Had to laugh out loud at that, well done.

Great job!

Nice job with this, gameplay felt very smooth. In a lot of these coffee-shop entries, I feel like the worst employee ever but I got into a flow with this one! Employee of the month! Loved the art for the customers and all the cool sci-fi references in all the ingredients. A short but very polished experience, well done!

Very chill game, took a little bit to figure out how to get things to work (make sure you stay at the appliance until its finished making what you need) but once I did, it was a real relaxed experience. The music and graphics support the cozy atmosphere nicely. Nice submission, well done!

I think this is a very promising start. You definitely captured a good mood with the graphics and lighting, and when the eye gets you it has a nice effect that did scare me (even though I knew it was coming). I had the same problems as others mentioned but I could see what you were going for. Congrats on a solid submission, very cool!

Very solid entry, great job by your team! Like others I had a bit of trouble figuring out what to do but it all came together. The art style, texturing and dither effect all work so well together, I love the entire aesthetic. Shout out to whoever did your 3d modeling and level design, the tavern looked great, really nice. With a little more polish and clearer instructions, this could be a very solid game and cute experience. Great job, team!

Very nice submission, the gameplay felt really smooth! I think you nailed the hitboxes on the enemies, it felt just right. I was doing great until an email came out of nowhere and totally derailed me (just like real life!) I laughed out loud when the printers spawned. Good execution all around. Congrats on making it through and submitting to your first (of hopefully many) game jams!

Great submission, well done by your team. The game ran pretty smooth at first but eventually it wouldn't let me give the item to Jonny. That dude does love bananas. Really charming entry!

Great submission! First round was pretty hairy but managed to get through with the rate of fire upgrades. Ended up being Purple Flavor which seems correct somehow. Nice job on this one!

Love the 1-bit style and the music you got here. Gameplay feels smooth once you get an idea of what to do. Great submission!

Lots of fun to play, I really enjoyed racing around the sea, collecting resources. Control of the ship felt good, felt fluid. The big open map was great, I liked exploring it. That damned whirlpool is a menace though. I'm out here just trying to help some island settlements, get off my back!

Very solid entry, gameplay felt polished and smooth. Great job by your team, really liked this one!

Super chill game, some of these potion/coffee brewing games are so stressful but not this one. My first couple orders had sapling in them and I wasn't sure which item it was, so I just threw in the white one (maybe its a seed?) Anyway after serving several of these orders, I had a customer order eyeball and I realized what the white thing was. This game is so chill the customers don't even care if you put eyeball in their drink on accident.

Great job with this, very smooth and polished, nice little touches (like the potion taking effect after the customer drinks it). Really well done!

You got a good start for a game here, good job putting this together and getting the game loop going smoothly! It was a little challenging at first (I always mix up my bone dust and salt at home), I didn't realize I had to click the check mark to submit but once I got the hang of things it was a nice fast paced challenge. Nice submission!

I forgot to mention that I whiffed the ultimate like three times before landing one, just like I do in every other game with ults. 10/10.

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Super cool and fun entry. Review first, then story. Love all the art, music and sound effects, kudos to the team for doing all that for the jam, love it! The game was really fun and very challenging (until I found the cheat, more on that in a sec). I couldn't get very far initially but I like that you included a way to lower the level time and up the lives, that sort of control is really underrated in jam games and its a great way to allow everyone to finish. The game ran smooth, the CPU behavior was great and very brutal.  Super polished entry all around, great job by the team!

One suggestion: have separate sliders for the music and the sound effects. I could barely hear the music, and anytime there were sound effects the music was lost in the background. Which leads me to....

Story time: The first two times I played I didn't hear the music, but I saw you made music for the jam so I turned the sound volume way up and started a third game. I knew the punch sounds would be loud so in order to hear the music better I decided to just jump around and avoid the goons so just the music was playing. Five minutes later I had completed the level with a completely pacifist playthrough.

The CPU are too smart for their own good, they think they're Obi-wan on the high ground so they just wait for you to come up to them. You can chill below them and wait til you need to jump up, then jump past them, up past the top of the screen. They follow, you jump down, and half the time they die up there like idiots. And thus the pacifist playthrough (no deaths either!) was born. What a wild ride.

Great job gang! Highly enjoyable!

This brought me back to getting my first job and being slow at everything while making numerous workplace and health code violations just to get customer's order wrong. Wonderful job here, very charming game that would almost be chill if it weren't for the dread of knowing you are going to mess up this order. Loved the artstyle and mood of this one, your team did a great job making something really cool and cohesive. Well done!

Very fun and polished entry, I had a lot of fun with this and I am very proud to say I got all the hats and finished the game. That last level almost got me to give up but I kept getting sooo close. Finally got it and it felt great. Very nice challenge loop, feels rewarding to complete the tougher levels. The quick-reset of the levels helps keep the player engaged (we call it the Hotline: Miami strategy), great implementation here to make a very fluid and fun (and challenging!) experience. Love the artwork and the sprite for our little alchemist. The only critical error in this is that you unlock the GOAT hat right away. Cowboy hat for life.

Congrats on a great entry!

"The pain means its working!" said me like a hundred times during this jam.

Excellent game. In a week where I've brewed so many potions, this game actually gave me the motivation to want to keep brewing. I really liked all the potion combos and seeing them in action when your golem gladiator fights. What an awesome premise, haha, I love it. Also appreciate the extra stuff, like the Gambling Den and the Spy are very nice touches, you all did so much good work here. Congrats!

This is incredible! Love the art style, all the art was great. Good job with animating as well! It would have been cool to have some visual indicators for where you should/could click but with enough exploring you get there. Fantastic entry, really well done for a solo dev!