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I really love the vibes on this one with the art style and music, great job there. Your sprite animations (especially the death animation and blood) are super well done. Everything is visually cohesive. I did not get to the end cause I suck at platformers but I like the way you laid everything out and had the level act as a tutorial for the wallslide ability. Very intuitive and natural way to show the player new things. I only wish there was a checkpoint at that wallslide spot so you could try again from that ledge.

Well done! Very cool!

Hello! Many thanks for the very encouraging words. It makes me happy when some design intentions get through, the idea behind the early rooms was to provide blocking obstacles that could only be overcome with the new tools (room 1 - learn about fall damage, room 2 - breaking platforms, room 3 wall sliding, room 5 - combine wall sliding with breaking platforms to prevent fall damage --- so on and so forth). This probably didn't mesh too well with wanting to create e bite-sized metroidvania. Although there is a little bit of backtracking, the small size of the world makes it feel pretty much linear.

Totally agree with the need for an extra checkpoint in the wall slide room, splitting the challenge in half. It was a bit rushed.

Cheers