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AMCR Studio

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A member registered Feb 01, 2024 · View creator page →

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Thanks for playing! A future version of the game would definitely have a more in depth tutorial.

The logs do show the steps taken before explosion, unless you have an infinite loop. But I could definitely have been clearer about the conditions that allow for data return in the tutorial.

I really wanted to do that, actually! Sadly, the time constraint of the jam made that impossible. If we turn this into a full game, there's definitely going to be a visual component -- although it's more likely to be a mapping tool than an automatically updating map.

Thanks for playing!

Thanks for playing! Sound is working just fine for me, not sure what's going on there.

Thank you! I think the hints could probably have made clearer -- you have to leave the starting square in order to return your data recorder. Thanks for the feedback!

Brilliant take on the jam theme, and a really clever combination of ideas! I like the variety of different boards, I think that's something that could easily be expanded upon in a full version. My only complaint is that the pachinko board kind of made me motion sick, and I'm not someone who easily gets motion sick at games.

Glad you enjoyed, thank you for playing!

That's true!

Clever idea and the mechanics are solid, but the tutorial drags a lot. Loved the animations.

The goblins are only showing as black squares for me! Web version, running on Firefox on Linux.

Took me a while to understand what was meant by "combinations" so there was a lot of somewhat frustrating trial and error. Could use a bit more mechanical explanation in general. Graphics are charming, especially the little bees. The fact that incoming blocks are blocked off so far in advance feels more frustrating than challenging. I think there's definitely the core of a great puzzle game here, I'd love to see where you would go with it!

Clever puzzle game, reminded me of playing The Incredible Machine as a kid. Graphical effects are nice and clean, sound effects crisp and not obtrusive. My only concern is that sometimes I had a win that wouldn't register even though I got all the shapes in the boxes.

Pros: Clever idea, I've always enjoyed life simulation type games. Playing with the controls to figure out what did what was fun. Also appreciated the toki pona language option ;)

Cons: Font was pretty hard to read, and the slow pace of the simulation made it hard to suss out what each of the controls did.

I enjoyed this one! The magnet ball mechanic especially was fun -- I didn't find the bombs to be quite as useful. It would have been nice to have a little more time with each playthrough. The pixel art was charming.

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Thank you so much for playing and critiquing! I'm glad you enjoyed it. A few things that might help supply context:

- Matching five of the same color OR five of the same symbol pops the balls.

- This was a game jam game, made by one person in a week -- that's why things feel a little unfinished!

- One of the game jam constraints was "no text". Playing within that constraint gives a lot of context for what you're seeing -- the "help" screen was my attempt at teaching the game without any text, and the star chamber was a way of having a score progression without any numbers.