Thanks for playing! A future version of the game would definitely have a more in depth tutorial.
AMCR Studio
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Brilliant take on the jam theme, and a really clever combination of ideas! I like the variety of different boards, I think that's something that could easily be expanded upon in a full version. My only complaint is that the pachinko board kind of made me motion sick, and I'm not someone who easily gets motion sick at games.
Took me a while to understand what was meant by "combinations" so there was a lot of somewhat frustrating trial and error. Could use a bit more mechanical explanation in general. Graphics are charming, especially the little bees. The fact that incoming blocks are blocked off so far in advance feels more frustrating than challenging. I think there's definitely the core of a great puzzle game here, I'd love to see where you would go with it!
Pros: Clever idea, I've always enjoyed life simulation type games. Playing with the controls to figure out what did what was fun. Also appreciated the toki pona language option ;)
Cons: Font was pretty hard to read, and the slow pace of the simulation made it hard to suss out what each of the controls did.
Thank you so much for playing and critiquing! I'm glad you enjoyed it. A few things that might help supply context:
- Matching five of the same color OR five of the same symbol pops the balls.
- This was a game jam game, made by one person in a week -- that's why things feel a little unfinished!
- One of the game jam constraints was "no text". Playing within that constraint gives a lot of context for what you're seeing -- the "help" screen was my attempt at teaching the game without any text, and the star chamber was a way of having a score progression without any numbers.



