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Nanbanya

209
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6
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A member registered Oct 23, 2024 · View creator page →

Creator of

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Actually it’s just animation with keyframe. I did add some IK constrain on the rigging to make it smoother, and not move every bone by hand.

Yeah i found it funny to add giant fish that swim not in water but in air, my idea was swimming outside water, i may add some that swim on ground later, maybe run too just for fun. It will be my first big project where i kinda implement what i want to learn or found funny, tweek to match the theme and core idea.

I took fish head literaly. Not just the head XD. Actually it’s understandable that you didn’t figure what to do because there almost nothings to do. And what you can do don’t get you anythings yet. Basicaly my game will be fishing fish, then throw them in water like skipping stone but fish edition. With some puzzle and exploration to catch different kind of fish. My idea is still very rough and i only found a good purpose for skipping thanks to the feedback ^^ Thanks for playing

Yeah, i kinda didn’t implement the real main mechanics. While present, you can’t really do anything with it yet. The game will be around exploration and skipping and fishing fish.

Yet again i also s*** at making tutorial or instruction. I need to seriously improve here since almost every jam i did, the same problem appear, player don’t really understand my game. I’m currently reworking all the instruction part to make it far more intuitive. Thanks for the feedback, i seriously need to do somethings about my instruction/tutorial.

Thanks a lot, i run out of time for a guide tutorial, the fishing rod turn green when you have a fish on the bait. Sadly i didn’t make the detection area wide enough so you kinda need to throw the bait to the fish at the moment for the fsh to noticed and bite the bait. Skiping the fish is mainly for fun, it’s true i didn’t really thinks of a real purpose since it’s mostly just for throwing them. Thanks for pointing this out because i really didn’t really thinks that far and i just want to make skipping. Later it will be use for puzzle to unlock area. I will also make it more satisfying and functionnal, with some vsible stats about distance, rebound count, …. I’m sorry for the musics. I’m really new to making them and i tried my best. I personally like it and when i send it to some friends, i didn’t get any negative feedback on it. I will see what i can do to make the music better fit the game, and just better in general. Thanks for taking the time to leave a feedback !

Yeah i agree, on the long run it will be an awesome feature.

You made a wide tower selection where all have somethings unics. The upgrade where great too. Having so many resource i didn’t really bother to track anythings and it’s probably a bit too much for a tower defense but still not a huge problem. I also didn’t feel the need of the health on tower. Well may be because i got the tower that heal my other one but almost no tower got injured.

Each upgrade make the next one easier to get, making the robot more and more acustom for the farmer job. you’ve done a great job on this aspect

Decent difficulty progression, it’s hard to balance and make level difficulty go up but you did quite well, also it’s a bit hard to always know where the cursor especially after placng the bucket down, but it’s great overall.

The ui is easy to navigate throw. Nicely done ^^

Fun little arcad game. I would complain a bit about the i-frame from enemy, when the game start to get really fast, with the i-frame if you don’t one-shot them you can’t kill them because the coin just pass throw. It may also work grate for a mobile game with how casual and easy to pick up.

I’m amazed of the name you found. Even an ending credit screen that i didn’t expect at all. And the small details like when the light is on, while short you really polish it almost making it a full game. The menu was really clean too.

The animation are good. The statut effect arn’t well balanced like, medium statut effect deal more damage than heavy. This make it good for faster battle, but it also seem to make enemy unbatable. But that was really fun discovering what each attacks do. Overall it was really great, just some juice and indicator are missing during battle but with the time constraint, it’s really great overall. I also notice that the music goes off after a while, you probably miss a loop.

The wheel ui is clean and i love the music. Pretty good ^^, i don’t really have any feedback, but zbout the text, havng a fast forward could be helpfull for those who read fast, somethings like click to show all the line instantly instead of making them go one at a time, but it’s just personnal preference at this point

Thanks that mean a lot ^^. For the flying fish it’s totally intended, you even can fish them with the fishing rod, you need to throw the bait high enough and reel when it turn green. You can throw them like skipping stone and flat fish are thrown faster and in the futur i plan to use flying fish as freesbee or boomrang.

The camera move a lot, it’s a bit nauseous when playing too much. Soapbox was really good idea for this theme. And your execution is quite good too with the shaky feeling

It’s quite relaxing and simple. While you still have many bug, other than those on the page would be, rarely you can’t grab what you cut and it stay where the cut spawn, another one that is actually good is, you can cut an already cut part of the paper, duplicating paper and having unlimit use of one journal. The placing also start getting weird with weird or huge shape. I found the add paper funny and overall good job

At first i didn’t understand because the ui was in the middle of my screen blocking the view and the mouse click to get item loot. After zooming out i found out that the game is actually pretty fun. Having 3 use per item leave a lot of combination. a bit hard to remember what each item does on each different slot but that’s a me problem. Sad you didn’t get any sound on time. I would have loved being able to controls the character and having to explore to get more item instead of just killing enemy and wait. But you still did a good job on the ui with the infobull, stats.

the concept is nice, using environement to clear the objective is quite clever. Your poem like explaination on the page is also original, i like the rime. The game sadly still feel buggy, sometime animation are lock at the end and don’t really feel responsive. I also got softlock into a enemy without being able to move nor hit him back. It would need a bit more polish on controls feeling

Another fishing game. You nailed the atmosphere it look really good. Also I don’t know if i miss somethings but while i did get money from fishing i was unable to spend any of it. That was the most noteworthy and annoying bug. restarting the game didn’t fix it so i kinda gave up and hoard all the fish money. The mini-game was also well made and smooth.

Awesome, it remind me of an old game Stick Save Stickman Beach Party or somethings. i got a good time playing this.

I’m not sure, it may work but also, it may be even worse. I would say it depend on how you implement it. The problem is the camera wouldn’t be smooth then, and keyboard for 3D camera doesn’t sound great. aside left and right rotation

At one point the collision between balls don’t work, also i manage to make a ball leave it’s bound xD. Like many idle game it’s addictive, i also like how the letter sometimes broke.

At least you have a mean to restart so that’s good enough for a jam. A fun idea would be beggining to roll down the hill like a snowball, keeping the momentum but not being able to controls the fall.

Not having a controller for game like this is kinda sad, monkey ball game are lot of fun, and would be even more enjoyable with controller, guess i know what kind of gift i want for xmas

The hook is launch at 45 degree it seem, very fitting title for the game, and nice level design too.

The idea is really cool and i like the art. The game feel like a mix of turn based and real time tho so this part is a bit frustrating at times. After playing a bit i didn’t really feel like turning is usefull, maybe the generation i got was lucky, but i almost never turn at all

satisfying to hit the other side. The wind is also a good addition. You can’t be more on the christmas theme good job

Those tree could be more forgiving, i almost softlock myself against them. And the bus is really somethings, with that acceleration, you better not miss it XD

That was chaotics, too many bubble to controls at once but this was part of the fun

For placeholder you can use gradient texture 2D, that would make more pleasing to the eyes with color variety. That aside the mechanics felt smooth and the idea is interesting

Peebo crashed my browser XD that was fun

The most missing feature is audio, sad you didn’t get the time to add engine sound. The driving controls felt really smooth

Those canon need to have a cue for when they shoot, it’s the mvp on my run. I enjoyed it, but the coins was too much of a pain since it’s precise bounce that make it you loose all momentum, and when we can slide, bounce and gain speed like that, i like trying to get as fast as possible, so i didn’t really bother collecting them all. But it’s a good mecanics to play around nice job

Love the achievement system, i didn’t get them all but i get 6 of them. Happen very rarely but the physics sometimes don’t make you bounces at all, you just get squish on the floor

It’s polished, seems like you even add a small aim assist

Very casual and calming, while easy since i ascend by blowing wind in only one direction, the diffiulty indeed goes up a little the closer we are to ascend.

Nice texture and environment, it’s really short but i thinks you capture quite well the feeling of hitting the ball

It’s a fun game, my issue would be the controls that i found confusing at first and the UI isn’t always responsive. Sometimes in the UI i can change key, other i can’t it wasn’t consistant. Took me a while, but after having everythings ready it was really fun. I just couldn’t really figure the slow motion tho. I thinks it would make the player dash on all the enemy in the order but i couldn’t use it properly, maybe not implement yet ? Those aside, nice animation and idea, kinda remind me of Lost Potato, while it’s totally differents.

I kinda like the santa art style especially the animation. Also i don’t know if it’s due to a bug but my waves stop spawning at one point. i tryed multiple run and same problems everytime. I was kinda sad and lonely on the map. Those issue aside it’s a good start but lack a bit of engagement for me

Thanks for playing! We didn’t have time to make a proper ending, to avoid error i indeed thew the player to the main menu screen instead. Also i found a workaround for the “jump” bug.

  • Don’t close the skill tree or option with the shorcut on the top right.
  • Use the tiny return button on the top left, then the resume game button on the menu

The issue isn’t even that big: i forgot to realese the focus… Nice to hear you have adopt a farmer. Seem like a fun experience,I’m happy to hear you liked it despite all those issue