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Nanbanya

189
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6
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A member registered Oct 23, 2024 · View creator page →

Creator of

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I’m not sure, it may work but also, it may be even worse. I would say it depend on how you implement it. The problem is the camera wouldn’t be smooth then, and keyboard for 3D camera doesn’t sound great. aside left and right rotation

At one point the collision between balls don’t work, also i manage to make a ball leave it’s bound xD. Like many idle game it’s addictive, i also like how the letter sometimes broke.

At least you have a mean to restart so that’s good enough for a jam. A fun idea would be beggining to roll down the hill like a snowball, keeping the momentum but not being able to controls the fall.

Not having a controller for game like this is kinda sad, monkey ball game are lot of fun, and would be even more enjoyable with controller, guess i know what kind of gift i want for xmas

The hook is launch at 45 degree it seem, very fitting title for the game, and nice level design too.

The idea is really cool and i like the art. The game feel like a mix of turn based and real time tho so this part is a bit frustrating at times. After playing a bit i didn’t really feel like turning is usefull, maybe the generation i got was lucky, but i almost never turn at all

satisfying to hit the other side. The wind is also a good addition. You can’t be more on the christmas theme good job

Those tree could be more forgiving, i almost softlock myself against them. And the bus is really somethings, with that acceleration, you better not miss it XD

That was chaotics, too many bubble to controls at once but this was part of the fun

For placeholder you can use gradient texture 2D, that would make more pleasing to the eyes with color variety. That aside the mechanics felt smooth and the idea is interesting

Peebo crashed my browser XD that was fun

The most missing feature is audio, sad you didn’t get the time to add engine sound. The driving controls felt really smooth

Those canon need to have a cue for when they shoot, it’s the mvp on my run. I enjoyed it, but the coins was too much of a pain since it’s precise bounce that make it you loose all momentum, and when we can slide, bounce and gain speed like that, i like trying to get as fast as possible, so i didn’t really bother collecting them all. But it’s a good mecanics to play around nice job

Love the achievement system, i didn’t get them all but i get 6 of them. Happen very rarely but the physics sometimes don’t make you bounces at all, you just get squish on the floor

It’s polished, seems like you even add a small aim assist

Very casual and calming, while easy since i ascend by blowing wind in only one direction, the diffiulty indeed goes up a little the closer we are to ascend.

Nice texture and environment, it’s really short but i thinks you capture quite well the feeling of hitting the ball

It’s a fun game, my issue would be the controls that i found confusing at first and the UI isn’t always responsive. Sometimes in the UI i can change key, other i can’t it wasn’t consistant. Took me a while, but after having everythings ready it was really fun. I just couldn’t really figure the slow motion tho. I thinks it would make the player dash on all the enemy in the order but i couldn’t use it properly, maybe not implement yet ? Those aside, nice animation and idea, kinda remind me of Lost Potato, while it’s totally differents.

I kinda like the santa art style especially the animation. Also i don’t know if it’s due to a bug but my waves stop spawning at one point. i tryed multiple run and same problems everytime. I was kinda sad and lonely on the map. Those issue aside it’s a good start but lack a bit of engagement for me

Thanks for playing! We didn’t have time to make a proper ending, to avoid error i indeed thew the player to the main menu screen instead. Also i found a workaround for the “jump” bug.

  • Don’t close the skill tree or option with the shorcut on the top right.
  • Use the tiny return button on the top left, then the resume game button on the menu

The issue isn’t even that big: i forgot to realese the focus… Nice to hear you have adopt a farmer. Seem like a fun experience,I’m happy to hear you liked it despite all those issue

Thanks for playing ^^, i kinda screwed the skill tree up. And i also messed up some UI part, i found it hard to use the control node someitmes

Yeah it seem kinda bad, i finally found a workaround for the “jump” bug.

  • Don’t close the skill tree or option with the shorcut on the top right.
  • Use the tiny return button on the top left, then the resume game button on the menu you should be able to keep space to jump that way. i got no idea why the keyrebinding option is this buggy, i didn’t encounter such issue. I’m still glad you enjoyed the bit you could play, if you are willing to retry with the workaround you are welcome ^^, that should definitly be a better experience, not that all issue will be void.

I’m really thankfull you are willing to give it a second try. To pass levels you need to grab the moonshard that is rotating, you’ll find it generally on the right of the level. On the second level, you will need to use a movement skill frmo the skill tree to be able to grab it. The farmer are obstacle, some are asleep and can wake up when a dog bark.

We didn’t encounter your bug were the key capture never stopped but after investigating, i found out that clicking with the mouse on the button when the capture is on don’t desactivate the capture and also same with the enter button. Kinda weird but my guess is it’s a ui things since the button is focus/select, those key immediatly reactivate the key capture as they pressed the button again. Also, for unknow reason the “W” key also open the skill_tree or settings, avoid this key too.

Sorry again for all those bug, we didn’t encounter that much problem when playtesting. I hope you still will like the game even with all those inconvenient. to sum up, avoid to use the key ‘enter’, ‘space’ and ‘w’.

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Thanks, yeah sorry about this bug, i though i fix it but it still slip through the final version. Changing the jump keybind to something else than “space” should patch this.

I don’t have a lot to say aside that the game is really great, puzzle, mecanics all felt smooth. i’d say to increase the ghost speed when he return from afar, somtime i forgot to validate the mask, so the ghost get stuck in place while i continue the level. If the distance is too great the camera don’t get to the ghost so it was kinda hard to tell if he was comming back or not. I still really like your entry great job

I love the art and squash when removing mask. The game progression felt nice, The only minus i got is the cursor indicator will need more work next time, it was shifting to the left when upgrading (only visualy so it was way of when upgrading a lot) and sometime hard to tell were to click to reach the upgrade button.

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The game is nice and the puzzle fun and well though. I kinda broke the game tho. You can move the camera across locked area. the control doesn't fell smooth without diagonal and the mouse to get item was kinda broken with the camera glitch i found. You still have a good base to work with.

How to do the bug
For the glitch all you have to do is moving to a room and falling back before the camera finished moving. The camera will go to the room that the player has already leave to the room before the camera move. And by repeating we can move the camera far, even out of bound. With some timing we can do that both horizontaly and verticaly


Talking to the scarecrow was really fun to pass time. I also didn't really like the control in the skll tree, it felt unnatural to move the camera. Great work overall

I'm not a huge fan of text heavy game, but the art, gameplay was interesting enough for me  to see the hardwork and have a good time, good job!

a good tutorial indeed, i just did't really get the mask mecanique nor even really need to use it

Thanks! Kinda sad you encounter this bug, i also encounter it during playtest and i though i had fix it. The issue seem to be because the UI somewho still is focus.  You should be able to do a workaround fix by changing the jump key to something other than 'space'. Thanks for reporting this bug and thanks for playing

Amazing, you sure have upgrade the game a lot ! I really like the cutscene and the 2 ending. Well done!

Very good job in the option, you could do a lot for difficulty customisation. Sad about the bug wich you always die if you die the first winter. My first game was terrible since i didn't read the controle to bury nuts but after having the key, it was fun. The sound effect and visual help a lot too. The crow didn't seem to do anything though ? Maybe i miss something but it was harmless during all the run i did. That aside, i love the sprite of the squirrel

Thanks a lot for the idea, i will look more into it. I already was thinking of a book but not using it like that. Achievement based to unlock information is cool, i'm going to see what i can do with that.

Thanks! For my after jam update, i will look for the tutorial and QoL stuff i can do to make it less confusing. That will come probably one or two week after rating end

thanks ! More is coming after the jam :)

i like it a lot, i'm sad to say that with my paper PC, the game wasn't running smoothly. Your game is also the first i played with key remapping. Very nice, as a left hand who don't play with WASD, too much game doesn't even set arrow key movement so i loved that. I also noticed that if you clipped throw the floor (with elevator), you got respawn at the start xD Nice to have thinks of that. Even with not amazing fps, i enjoy it a lot

Thanks for playing

Very addictive, for the problem i encounter: First the option from the menu screen is behind the game title and almost not readable. I also found the game too dependent of the maxspeed stats. Due to my luck i got stuck race 2, 3 for a while cause my max speed couldn't get any higher than 3 while the other where at 7/8 even 10 for acceleration. For the scrapping part, it was a bit tedious. Since it's a racing game how about placing bet to gain 1 extra scrap for guessing who win ? while making the start position random so you don't know who would be first,or you only select a name, you don't know who it was until the end. Still great job for a jam, you took a lot of my time from rating other game :)

Thanks for playing! Good news, i'm planning and already doing an after jam update, I will probably do a first upload one week after rating phase depending on how much i have done. For some small spoiler i have done some tweeks in the rules to create critters and there will be new interactable object other than the cauldron, this update will mostly be polish, gameloop and QoL content