You made a wide tower selection where all have somethings unics. The upgrade where great too. Having so many resource i didn’t really bother to track anythings and it’s probably a bit too much for a tower defense but still not a huge problem. I also didn’t feel the need of the health on tower. Well may be because i got the tower that heal my other one but almost no tower got injured.
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Thanks for playing and the feedback.
The many resources were part of planned features that didn't work out, and do feel excessive for the simple game we created. If we work on this further, they will be refined.
I agree that I never used the health upgrades, but some of our team did like them. We tried to accommodate many play styles. If we rework the difficulty, it may become more useful, especially before the healing tower is available.