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Thanks for playing and the feedback.

The many resources were part of planned features that didn't work out, and do feel excessive for the simple game we created. If we work on this further, they will be refined.

I agree that I never used the health upgrades, but some of our team did like them. We tried to accommodate many play styles. If we rework the difficulty, it may become more useful, especially before the healing tower is available.

(+2)

Yeah i agree, on the long run it will be an awesome feature.