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(+1)

Haha yeah, above level 25 it become quite weird since the scalling itself is weird since i didn’t work on it at all, i just made some math formula and call it a day to make other feature.

For recovery you actually can between battle, but at the cost of Battlepoint. It’s just above the Encounter jauge. I was already planing consumable item for during battle, but it was already hard to make all that in a week. I don’t mind suggestion, my roadmap is already an openworld, what is a grain of sand inside a desert ?

I agree about user feedback. I run into huge audio issue during web export so i just desactivated all SFX because it was worse leaving them on. And i forgot to make a UI screen for when the player died. I will make a major Visual update next week to better polished the fighting scene and all missing sprite/animation.

I don’t think i will add a skip option, but i will make some auto-stats attribution feature later.

Thanks a lot for this awesome feedback, i love making game so i sure do and will continue doing jam in the futur Well, i will take a break from them to try polishing game now because almost all my project are in a state a early prototype and i want to go further and proudly released my first game in a state i really like.