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(1 edit)

I didn't expect to catch myself playing this that much to be honest.

Graphics aside, the game was actually quite addicting, once I  got the hang of the basics. I like how fast-paced it feels. Maybe adding an option to skip fights altogether (and just see the results) would make it even more fast-paced.

I also really dig your shop graphics. They are so simple, yet convey their meaning very well.

I didn't make it long above level 25 enemies though. The game does have a pretty high difficulty curve (or I'm just dumb, which very well might also be the case). I think giving the player a way to recover their health would be beneficial (maybe  consumables like potions? Sorry, I don't want to add even more to your feature creep 🙈).

What the game needs the most now (I think) is more player feedback, both visually and auditory. I like the animations you got going on in the battles but I was very confused the first time I encountered a fight. Mostly because I ran straight to the boss and got abolished to dust, but also because I didn't get much information on what was happening.

Oh and some closing thoughts: You submitted your game to the jam (and participated for the 10th time, which is crazy dedication). Congrats! That's far more than most other people are willing to put up with. No need to apologize on the jam page about how broken the game might be. It was/is a jam after all, I hope you had a great time during it.

(+1)

Haha yeah, above level 25 it become quite weird since the scalling itself is weird since i didn’t work on it at all, i just made some math formula and call it a day to make other feature.

For recovery you actually can between battle, but at the cost of Battlepoint. It’s just above the Encounter jauge. I was already planing consumable item for during battle, but it was already hard to make all that in a week. I don’t mind suggestion, my roadmap is already an openworld, what is a grain of sand inside a desert ?

I agree about user feedback. I run into huge audio issue during web export so i just desactivated all SFX because it was worse leaving them on. And i forgot to make a UI screen for when the player died. I will make a major Visual update next week to better polished the fighting scene and all missing sprite/animation.

I don’t think i will add a skip option, but i will make some auto-stats attribution feature later.

Thanks a lot for this awesome feedback, i love making game so i sure do and will continue doing jam in the futur Well, i will take a break from them to try polishing game now because almost all my project are in a state a early prototype and i want to go further and proudly released my first game in a state i really like.