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Joex3

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19
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A member registered Jun 13, 2021 · View creator page →

Creator of

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Hey!

Sorry for taking so long to answer. Thanks for the feedback :)

For the game state I'm basically using a big Dictionary that stores every info the game needs to have (e.g. "how many segments does the player have", "what upgrades have they unlocked", "what entry in the bestiary have they read", etc.).

I wrote an Autload script that that allows me to easily modify that state (Storage.set_int(name, value) / Storage.get_int(name, default_value)).  In the set_* functions I then trigger a save via a Godot Timer that simply writes this state as JSON after 3 seconds to a file (if a Timer is already running I skip this). When the game is first loaded, this file is loaded into the state.

Then, to react to changes in the state I have a signal in the Autoload that notifies anyone interested if a key has changed (changed(key: String)).

Things like foods, food effects, shop upgrades and bestiary entries are managed using plain-old Godot resources. I quite liked this plugin to keep an overview while editing them.

Here's the source code for my Storage class if you want to take a look at it (note: the code is pretty ugly at places and could definetely use a refactor; there's also some last-minute hacks in there):

https://gist.github.com/Joex3/8864c5752645918452a93cfd4678e19f

Thank you :)

You have to be VEEERY patient right now. Around 15 - 20 seconds without eating Nugus or their homes. I will change this after the jam is over and I can update the game.

Congrats on finishing your first game! Good job!

I like the idea you've got going for this game! (that you have to juggle between daily chores and growing a tree / a hobby)

With more content and polish I think this would have been more fun, but for your first game this is nice! I got both endings and it felt pretty intuitive on how to get there, which is good imo.

The artstyle is definitely unique! The gameplay gets too boring to quickly. I think it would be more fun if the player was able to walk much quicker. Also my right ear was feeling pretty lonely. All audio (except the music) was playing in my left ear.

The ending was a tease! I really wanted to eat the earth!

Fun game!

The design is pretty solid and the game feels really polished for a game jam game. Good job! I really dig the simple artstyle you've got going for this!

Gets a bit too hard for my taste after a while though and sometimes felt a bit unfair. I think the big drop where you have to dodge the sawblades killed it for me. It was too unpredictable and at the end I was annoyed because I had to start the level all over again completely. But I'm also unpatient, so that could definitely be a me-thing.

But all in all really well done!

Nice game!

I think the best parts about it are the graphics (I really dig the style) and the music (a bit too experimental for my taste, but good).

It's a bit rough around the edges and I'm not really sure how the monster fits into all this. I also wish there'd been more feedback on what I did wrong on some orders.

But regardless: For your first Godot project this is really nice! I definetely enjoyed it!

Cool game! 

The graphics are cute and the gameplay is intriguing. The music is also okay, albeit a bit repetetive (you can hear it loop pretty obviously unfortunately).

I think my biggest complaint would be that the camera is completely static and you have to click a few times to get to the place you want to go to. Especially starting when you've built the first elevator. I was stuck there for a moment and didn't know how to select tiles on the seconds layer (I found out that you have to click on the island first, for anyone also stuck). The gameplay also gets a bet boring after a while since there is no progression to really work towards.

But looking at the timeframe that was set for the jam, I think you all did a pretty good job! I definitely had fun playing this!

Really fun game! I'm not sure what made the controls feel so good as they felt, but they felt really good. I really wish there were more levels!

Great game! Looks amazing (even with the limited artstyle). I found the controls to be quite finicky and it took me a while to realize you have to stand next to the vine and simply look into the direction you want to grow.

The music is absurdly fun! The gameplay is lacking a bit of depth (but also fun!).

I found it a bit irritating that the upgrade screen didn't show the progress towards the city.

Thank you! :)

Fun game!

11/10

Desert Train Sim changed my life