Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Lumen ArcanaView game page

Batterys not Included
Submitted by Beat, Belllover, Elagon — 4 minutes, 51 seconds before the deadline
Add to collection

Play game

Lumen Arcana's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#5963.1433.143
Visuals#6373.4293.429
Enjoyment#8153.0713.071
Innovation#8212.9292.929
Overall#8342.9882.988
Audio#9172.7862.786
Theme#11552.5712.571

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
Sending a clumsy Goblin instead of the real mechanic to the generator that protects all the land from darkness... what can go wrong (Explosion in the background). Also running the Wand (A tesla coil) on batterys surely wont be a issue when fightning the darkness... *slaps his flash~ wand* ... oughhh batterys out again darn.

What code and assets did you not make from scratch during the jam (if any)?
We did all from scratch

How many people worked on the game?
3

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Cool concept! Keep up the good work!

Submitted

Very cool! One of the most unique entries I've played in both art style and gameplay! However it did seem like there were a few bugs (when I went to the tower in the first level it started with half health, and then when I failed and came back it had no health left?), but excellent concept and a fun game!

Submitted(+1)

Love the particles and grand ambitions, the game jam time frame definitely impacted the current result though as the lack of hit feedback on the enemies, for example, makes it difficult to tell if I’m hitting them or not.

I definitely look forward to what the devs plan for this game to become in future though! Good job and good luck!

Submitted(+1)

Really cool game, the light trails are super satisfying with the right click ability!

Submitted(+2)

Loved the gameplay loop! It feels pretty fleshed out already and just needs some polish to it. I do wish that there were some more vfx for when you hit an adversary as well as when it dies so I have some way of knowing when its dead. Would also like to hear a bit more ambience and other sfx like footsteps but otherwise this is solid :)

Developer

Thank you for testing the game!
And yes some Visual Queues for when you hit the Enemys Like maybe a brighter Spark or something wouldnt hurt your right! 

Thank you for your feedback!

Best regard,
Beat

Submitted(+1)

An interesting and ambitious project! I really like the light trail effect you control with the mouse, I could entertain myself just by moving it around, it's very satisfying!

One small criticism I could make is that at several points I wasn't sure what to do and where to go. A bit of staging with level design and lighting would help the player to find his way around the space.

In any case, congratulations to your team and good continuation !

Developer (2 edits)

Thank you for your kind words, and I am glad you like the light trail as much as I do haha, spend a good bit of time on them after all (:

And yes i totally understand the whole "Player not being guided" aspect which is why before the grace period ended now we pushed out a update with some Bug fixed, QoL improvements and a Tome in front of the town hall that explains the player what to do and the controlls together with some part of the story that we couldnt implement yet, i hope that helps as temporary solution for the jam ^^
Nonetheless thx for testing and taking your time!
Best regard, 
Beat

Submitted(+1)

heya, cool game.

  • I like the swirling lights that follow my cursor
  • I think an indicator on where to go would be useful
  • Wonder if the HP and mana bar should be at the same place, at bottom left.
  • the buttons in the Map UI overlap, they probably shouldn't be, and are also unaligned with the picture.
  • Also it may be more intuitive to put 'Return' at the top right, as that's where close buttons are usually placed.
  • Some texts were upside down due to their orientation. Playing on web if it matters.
  • After selecting a map, it was a little confusing what to do.
  • I thought the thing with the timer was an enemy as it had a red bar, and red bars usually correspond to HP, because that's what the game taught me at the beginning with the player's red health bar at the bottom right.
  • I think the enemies weren't clear they were enemies. There were also white squares that I weren't sure what they were. There were a lot of squares actually, so it made me confused haha. I figured I needed to shoot the black squares but I wasn't sure how to recharge mana. I later figured it was from the timer object. But the timer bar was too big and cropped off screen. I wasn't sure if the countdown was good or bad, or what it was counting down for.
  • As i was exploring, it was pretty dark and I fell down into a black abyss. That's where the game ended for me. Apparently there's a spot where you can fall off the map. It was too dark to see and I didn't know where I was going. Perhaps I was supposed to use my cursor as a light. If it's easy to roam off and wander, I wonder if an indicator or arrow pointing back to the center may be nice, to get a sense of whereabouts, or a minimap, but that may be tougher.

Developer

hey 👋 first of thx for your feedback! 

And yes i agree we need to put more indicators in the game in general, we just unfortunately ran out of time and tried to make the game just working but not to make it easy approachable so ye i am sorry for the inconvenience but thank you for the time you took and for testing the game!

And yes hahaha level 2 has a abbys, if you dont light ahead your supossed to fall and die… it looks like in your case your character didnt die tho and kept falling under the map which is a issue we assumed to have fixed but apparently isnt. So thank you i will check back into that then 🫡

And the white squared where just „snow“ particles. The mountain area is just supposed to have a little snow haha

While the HP bar on the generator was the generators life, you are supposed to defend it till the timer is over in order to get the lands power back up and light up the area. But that part of the game was a bit rushed so i can see how there is almost no clarification on anything there :(

In anyway, thank you nonetheless!
Best regards, Lead Developer&Artist
Beatbreaker

Submitted (1 edit) (+1)

Hey there beat, no worries - if there's no time to add indicators, a simple trick might be to orient the map left to right - in Mario or other games, players intuitively go to the right. So at the start, rather than make the player go left, have them go right. Position the player at the left, and behind them is just a solid building that is not bypass-able. Leave empty space at the right.... or use glowing lights. People love to go toward glowing things because glowing = important. You already have glowing objects in your own, so just use that to lead the way.

It makes a lot more sense now that you clarified the generator part. Even if you can't do a proper tutorial, maybe a simple text popup. You already added one as I saw the signboard from before display some text when I got near it. Might not be perfect but at least it helps.

All the best for the jam Beatbreaker!

Edit: Saw that you'll continue to work on the game, nice! I think I intend to do the same for mine too.

Submitted(+1)

It has some great potential! Based on the description it looks like you will continue working on the game.  Most of the things that are in the game works well. I wasn't able to read all the signs since some were also upside down. Also if you play in the browser and press escape it will end fullscreen mode.

I loved the audio. It had some great adventurous theme to it (in the mountain level).

Great job overall and a good submission to the Game Jam!

Developer(+1)

First of all Thx for playing 🙃!

I appreciate your feedback and Yes we decided to continue the game after the Game Jam and finish it to the point we envisioned it. And the signs? Oh i think i know what you mean, thx for pointing that out! But dw you didnt miss anything there they just all say „Under construction“ 🚧 because we did not manage to fill these areas in time with the Testing Range and the functional Tavern (,:

And the escape thing i noticed too, it wasn’t a Web build till 30 min before the deadline so i will have to look into that at some point.

And yes 100% agree 🙌 Level 2 is my favorite as well if only the enemy’s wouldn’t bug there, Elagon did a great job with the music!

Best regards, Beat

Submitted(+1)

It was fun exploring, the mobs were spooky, and the wizard effects were really cool! I lowkey think it'd be really cool to have like a pixie or something that shows you where to go as a tutorial though :3. 

Developer (2 edits)

First of all Thx for playing our game and your nice feedback🙏! 

Pixie too show your around huu 🤔😌 well well well great minds think alike. I was actually having a similar idea where one of your orbs kind of would dance away and show you around that way but unfortunately we were to low on time to include any tutorial :/ 

We will surely add it once the Jam is over and we can do changes to it again (:

Best regards, Beat

Submitted(+1)

i was a bit lost, i dont know how to charge my battery back, setting up the map menu in the bottom of the hub is mb not the best idea, but nice fx and light effect i really enjoyed it visually

Developer(+2)

Thanks for playing!  So far, the battery can only be charged by standing near one of the generators in a combat zone.  You'll see a lightning tether and an SFX play to indicate that battery is regenerating.  Appreciate the feedback, we'll make sure to include it in our next update!

Developer

First of all Thx for your time and playing 🙏!

And yes i can see how players can get a bit lost in this build, we planned to take the player by the hand with some kind of intro but unfortunately ran out of time and rather focused on fixing game breaking bugs. For the Map being down there the main idea was to force the player to explore the city a bit as its not that big and pretty straight forward  it should theoretically encourage the player to find it them self but I can see how a hint might help or a quick access menue. Thx for your feedback!

Best regards,
Beat

Submitted(+1)

Can't quite figure out what's going on and how to progress. Visuals are very nice, but i personally find perspective kind of weird, with that upside down text. Cool game anyways!

Developer(+1)

Thanks for trying our game!  What you describe are issues we plan to address in our next update, so thank you for that feedback!  The idea once you enter the game is to enter one of the combat zones from the southern most interactable.  From there, you gather materials from enemies you kill while protecting the generator and using those materials to upgrade your stats back in town.  This makes it easier to deal with enemies during subsequent runs.  I hope that clears things up!