heya, cool game.
- I like the swirling lights that follow my cursor
- I think an indicator on where to go would be useful
- Wonder if the HP and mana bar should be at the same place, at bottom left.
- the buttons in the Map UI overlap, they probably shouldn't be, and are also unaligned with the picture.
- Also it may be more intuitive to put 'Return' at the top right, as that's where close buttons are usually placed.
- Some texts were upside down due to their orientation. Playing on web if it matters.
- After selecting a map, it was a little confusing what to do.
- I thought the thing with the timer was an enemy as it had a red bar, and red bars usually correspond to HP, because that's what the game taught me at the beginning with the player's red health bar at the bottom right.
- I think the enemies weren't clear they were enemies. There were also white squares that I weren't sure what they were. There were a lot of squares actually, so it made me confused haha. I figured I needed to shoot the black squares but I wasn't sure how to recharge mana. I later figured it was from the timer object. But the timer bar was too big and cropped off screen. I wasn't sure if the countdown was good or bad, or what it was counting down for.
- As i was exploring, it was pretty dark and I fell down into a black abyss. That's where the game ended for me. Apparently there's a spot where you can fall off the map. It was too dark to see and I didn't know where I was going. Perhaps I was supposed to use my cursor as a light. If it's easy to roam off and wander, I wonder if an indicator or arrow pointing back to the center may be nice, to get a sense of whereabouts, or a minimap, but that may be tougher.
