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(+1)

heya, cool game.

  • I like the swirling lights that follow my cursor
  • I think an indicator on where to go would be useful
  • Wonder if the HP and mana bar should be at the same place, at bottom left.
  • the buttons in the Map UI overlap, they probably shouldn't be, and are also unaligned with the picture.
  • Also it may be more intuitive to put 'Return' at the top right, as that's where close buttons are usually placed.
  • Some texts were upside down due to their orientation. Playing on web if it matters.
  • After selecting a map, it was a little confusing what to do.
  • I thought the thing with the timer was an enemy as it had a red bar, and red bars usually correspond to HP, because that's what the game taught me at the beginning with the player's red health bar at the bottom right.
  • I think the enemies weren't clear they were enemies. There were also white squares that I weren't sure what they were. There were a lot of squares actually, so it made me confused haha. I figured I needed to shoot the black squares but I wasn't sure how to recharge mana. I later figured it was from the timer object. But the timer bar was too big and cropped off screen. I wasn't sure if the countdown was good or bad, or what it was counting down for.
  • As i was exploring, it was pretty dark and I fell down into a black abyss. That's where the game ended for me. Apparently there's a spot where you can fall off the map. It was too dark to see and I didn't know where I was going. Perhaps I was supposed to use my cursor as a light. If it's easy to roam off and wander, I wonder if an indicator or arrow pointing back to the center may be nice, to get a sense of whereabouts, or a minimap, but that may be tougher.

hey 👋 first of thx for your feedback! 

And yes i agree we need to put more indicators in the game in general, we just unfortunately ran out of time and tried to make the game just working but not to make it easy approachable so ye i am sorry for the inconvenience but thank you for the time you took and for testing the game!

And yes hahaha level 2 has a abbys, if you dont light ahead your supossed to fall and die… it looks like in your case your character didnt die tho and kept falling under the map which is a issue we assumed to have fixed but apparently isnt. So thank you i will check back into that then 🫡

And the white squared where just „snow“ particles. The mountain area is just supposed to have a little snow haha

While the HP bar on the generator was the generators life, you are supposed to defend it till the timer is over in order to get the lands power back up and light up the area. But that part of the game was a bit rushed so i can see how there is almost no clarification on anything there :(

In anyway, thank you nonetheless!
Best regards, Lead Developer&Artist
Beatbreaker

(1 edit) (+1)

Hey there beat, no worries - if there's no time to add indicators, a simple trick might be to orient the map left to right - in Mario or other games, players intuitively go to the right. So at the start, rather than make the player go left, have them go right. Position the player at the left, and behind them is just a solid building that is not bypass-able. Leave empty space at the right.... or use glowing lights. People love to go toward glowing things because glowing = important. You already have glowing objects in your own, so just use that to lead the way.

It makes a lot more sense now that you clarified the generator part. Even if you can't do a proper tutorial, maybe a simple text popup. You already added one as I saw the signboard from before display some text when I got near it. Might not be perfect but at least it helps.

All the best for the jam Beatbreaker!

Edit: Saw that you'll continue to work on the game, nice! I think I intend to do the same for mine too.