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Beat

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A member registered Jan 20, 2025 · View creator page →

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Oh no... really everything went wrong :c

Very interesting game concept you got there. Its a cool idea imo! But a small critique from my end is that i felt quite lost at the start. Maybe some better introduction to how it works could help a new player get into it faster. Thats all!
Best regard,
Beat

Well what can I say? I like money :D
You mind sending me one of those printers?

One of my favorite games i tried so far in this Jam! I really like the concept and adding those special events with the people adds that extra spice of randomness and temptation to it haha! 
One Critic tho at the start of the game where it explains all the UI AT ONCE it just feels a little clustered and overwhelming, but thats just me. Besides that i really enjoyed it, keep up the work o7

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Thank you for your kind words, and I am glad you like the light trail as much as I do haha, spend a good bit of time on them after all (:

And yes i totally understand the whole "Player not being guided" aspect which is why before the grace period ended now we pushed out a update with some Bug fixed, QoL improvements and a Tome in front of the town hall that explains the player what to do and the controlls together with some part of the story that we couldnt implement yet, i hope that helps as temporary solution for the jam ^^
Nonetheless thx for testing and taking your time!
Best regard, 
Beat

Thank you for testing the game!
And yes some Visual Queues for when you hit the Enemys Like maybe a brighter Spark or something wouldnt hurt your right! 

Thank you for your feedback!

Best regard,
Beat

I like it! Great little game, very well polished and the visuals as  well as the sounds are nice! Nice contribution to the game Jam (:

hey 👋 first of thx for your feedback! 

And yes i agree we need to put more indicators in the game in general, we just unfortunately ran out of time and tried to make the game just working but not to make it easy approachable so ye i am sorry for the inconvenience but thank you for the time you took and for testing the game!

And yes hahaha level 2 has a abbys, if you dont light ahead your supossed to fall and die… it looks like in your case your character didnt die tho and kept falling under the map which is a issue we assumed to have fixed but apparently isnt. So thank you i will check back into that then 🫡

And the white squared where just „snow“ particles. The mountain area is just supposed to have a little snow haha

While the HP bar on the generator was the generators life, you are supposed to defend it till the timer is over in order to get the lands power back up and light up the area. But that part of the game was a bit rushed so i can see how there is almost no clarification on anything there :(

In anyway, thank you nonetheless!
Best regards, Lead Developer&Artist
Beatbreaker

First of all Thx for playing 🙃!

I appreciate your feedback and Yes we decided to continue the game after the Game Jam and finish it to the point we envisioned it. And the signs? Oh i think i know what you mean, thx for pointing that out! But dw you didnt miss anything there they just all say „Under construction“ 🚧 because we did not manage to fill these areas in time with the Testing Range and the functional Tavern (,:

And the escape thing i noticed too, it wasn’t a Web build till 30 min before the deadline so i will have to look into that at some point.

And yes 100% agree 🙌 Level 2 is my favorite as well if only the enemy’s wouldn’t bug there, Elagon did a great job with the music!

Best regards, Beat

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First of all Thx for playing our game and your nice feedback🙏! 

Pixie too show your around huu 🤔😌 well well well great minds think alike. I was actually having a similar idea where one of your orbs kind of would dance away and show you around that way but unfortunately we were to low on time to include any tutorial :/ 

We will surely add it once the Jam is over and we can do changes to it again (:

Best regards, Beat

First of all Thx for your time and playing 🙏!

And yes i can see how players can get a bit lost in this build, we planned to take the player by the hand with some kind of intro but unfortunately ran out of time and rather focused on fixing game breaking bugs. For the Map being down there the main idea was to force the player to explore the city a bit as its not that big and pretty straight forward  it should theoretically encourage the player to find it them self but I can see how a hint might help or a quick access menue. Thx for your feedback!

Best regards,
Beat

Love the Vizuals and the game Idea!

Ya nah Great actually haha! Nice visuals and love the sound, all of it gives me quite nostalgic feeling of past games i played when i was younger great thumbs up from me :D