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A jam submission

Yogventures 2: Electric BoogalooView game page

Help Lewis, Simon, Ben and Bouphe deliver Zoeys gifts to the other Yogs
Submitted by Sam Oates Games (@samoatesgames) — 4 hours, 23 minutes before the deadline
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Yogventures 2: Electric Boogaloo's itch.io page

Results

CriteriaRankScore*Raw Score
Vote for your favourite game!#523.9133.913

Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 22 to 3 of 22 · Next page · Last page

Really enjoyed how the game played and the art style, just wish the 5 die wasn't useless because the only people who can use it are Xephos and Sharky with the "free kill gun" but it's to high of a number so they just hurt themselves. Also it's really weird how you knew all these Yogscast references but you went and spelt Lewis's name as Louis.

Developer

Omg I can't believe I got Lewis's name wrong :D I have a friend I was talking to in Discord whilst making it called Louis :( Stupid brain. 

Submitted

Really nice and polished i dont have anyone to play it with but still had fun.

Submitted(+1)

Great stuff guys! Would be nice to be able to use the arrows to move, easier for azerty keyboards :)

Good job!

(+1)

I really like the vibe of Dicey Dungeon. Good work! :)

Submitted(+1)

Really awesome work! Fun combat,  fairly easy to pick up once you spot the "End turn" button!  Enjoyed all the funny dialogue xD

Submitted(+1)

I liked the fighting style fun to engage with. Art is quite pretty!

Submitted(+1)

Interesting choice of title hehe. Lovely graphics and it looks wonderfully fleshed out for just 48 hours too!

Submitted

Very impressive for the time given, and I love the art style! The combat is a bit too easy to be very engaging on the other hand. I was also a bit sad to see Tom excluded from a Dicey-Dungeons based game. Overall, good job!

Submitted

Amazing how you 2 made all this in 48h!

That art is very lovely and gameplay pretty good. But it was not so obvious how the combat system worked until I saw how the enemies did it.

Only one bug I had problem with (web version) was after a combat the player was unable to move and I had to end the turn for it to move on.

But great work you 2! :)

Submitted

really great work, you did a great job in 48 hours! 

Submitted

Impressive for 48 hours, and the cute little Yogscast characters are great. I think you've got the basis of a really solid Dicey Dungeons-style game here.

Submitted

Solid game. Love the art and fighting style.

Submitted

Love the characters and references hidden here and there. Love it.

Submitted

This is amazing! Everything is well done, execution wise and gameplay wise. Extra points for making full use of Yogscast references.

Submitted

I thoroughly enjoyed this game! I love turn-based combat and this game didn't let me down. The art is very nice too and I'm amazed at how it was made in only two days, considering how big and mechanically solid this game is! Well done

Submitted(+1)

Really good game! The battles I think need balancing, and maybe information on how much each attack hurts the skellybums but it's pretty engaging.

Submitted(+1)

I enjoyed the presentation of the game.
Could have a Enemy turn in the start of the game.

Amazing concept.

should be released as a full game soon...

Submitted(+1)

A really impressive game!

Submitted(+1)

I really enjoyed this game. The combat UI was a little fiddly, but that's the only fault I can really find.

Submitted

I love it! The game just feels so, complete. The art is great, the references were amazing, the idea of the game and usage of the theme are super cool. This game is definitely one of my favorites currently!

Viewing comments 22 to 3 of 22 · Next page · Last page