Really cool visuals and art style. Could have benefitted from some music. Also the blue enemies on blue backgrounds made it a bit hard to see them. I really liked the upgrade system.
Overall good job!
Criteria | Rank | Score* | Raw Score |
Visuals | #211 | 3.679 | 3.679 |
Simplicity | #318 | 3.714 | 3.714 |
Fun | #348 | 3.214 | 3.214 |
WOWIE! | #376 | 3.071 | 3.071 |
Topic | #413 | 3.143 | 3.143 |
Sound | #598 | 2.536 | 2.536 |
Creativity | #651 | 2.643 | 2.643 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
No music, just SFX, which I made myself
Really cool visuals and art style. Could have benefitted from some music. Also the blue enemies on blue backgrounds made it a bit hard to see them. I really liked the upgrade system.
Overall good job!
Really great art and color scheme! The firing noise got a little repetitive after a while. It was also not very hard so it was a little hard to die so it was not easy to get upgrades and the upgrades did not feel very impactful leading the rounds to feel a little samey. Check out my game if you can, it also has an interesting art style :)
There's still a lot to work on, but I like the old-fashioned arcade vibe of this game. Good job!
fun idea and nice concept i liked it. Can u plz check out mine as well?
fun game, nice idea, but I didn't notice fire rate improvement, when picking it I noticed that my speed increased, so maybe there's a bug, but overall I liked it!
Firstly the idea of an upgrade is a good one, but I didn't notice much difference with the upgrade.
In general I like the game effects, but you had to create better enemy shapes since you took three days.
The art is really cool (the particle when you destroy an enemy is a great idea) and the movement is smooth.
Maybe you could add background music for more engagement (Zapslat is a good free audio/music source) and some camera shake.
Love the game look and feel, It's really satisfying to blow up enemies! One thing I'd change is the purple-blue squares to be more opaque or darker, I thought they were walls and was trying to stay to the grey area. :D
I'd appreciate it if you would take a look at mine!
Great visuals, it turned out very well! The moment of death is a little incomprehensible, it seems like I'm dying from touching the walls, but it’s happens with a delay or, on the contrary, earlier than necessary.
The game wasn't working for me. Just got a grey screen with shooting sounds when I clicked, so I just gave you high ratings. I do know that the graphics is like the sickest ever! Really cool!
Absolutely amazing visuals, really nice impact and fun firefights... the first time round at least. Then you die, go like oooh this relates to theme, neato dorito! And you continue on ur way, and it's like, hmmm, more damage would be nice. And this time, you batter enemies and get pretty far, and then one guy is like nuh uh, get slapped shitass, and you die and it is likes, I don't want to go alllllll the way back there! Ugh. And the game gets meh for a bit. BUT THEN, THE LORD JESUS BLESSES YOU WITH A GOOD RUN, and you are happy once more. Good job :D (sorry about this weird ass review)
Very polished game. Especially liked the visuals and aesthetics. Well done :)
I like the concept, there are some things to improve. First of all background, Enemies and Character are hard to see sometimes. I think you should also add something to encourage the player to not just instantly die to get the best upgrades. Also maybe a Scoresystem and a statbar where you can see your upgrades? I gotta admit i didnt like the sfx very well. The asthetic and style of the game was great though, you can definetly expand on that! Well Done!
Super cool concept, and it would be even cooler if the upgrades scaled compared to how far you got (so that people don't just kill themselves a few times to get quick upgrades). Nice!
I spent ages thinking that the shifting walls were going to kill me. Turns out they were the background. Controls are really tight, I get the theme, really very nice indeed. Love a good top-down shooter with some glowy art.
At the beginning i struggled to understand that the moving blocks in the background are not obstacles. But overall it's a good game. I love the visuals.
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