Yeah I suspected same buttons could be used for various interactions but wouldn't it be better to use a dedicated keys for specific functions?
but anyway, I'll keep my eye on the progress, wishlisted
jeebs
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This was enjoyable, I see a lot of potential here. the few issues I see is the movement cotrols don't react to sudden camera angle change if I keep holding the keys. It was also a bit unsual that I had to come close to an edge in order to jump, and also hold right click and then R in order to reload, perhaps there's a reason for two buttons to reload, but it was a bit uncomfortable, other than that I liked it
really want to try and participate. haven't worked with a team in a while, but I'm excited to try again. I am an experienced 3d artist and I only work with unity, I also make animations.
Discord name @3djeebs
portfolio: https://www.artstation.com/jeebs
ok, my mistake. I actually didn't see the "stage 1" in the corner when I started so I couldn't do anything. I would suggest adding some flashing hints for people to know what to click, you've mentioned that you have to click an adjesant enemy to attack, this would also be helpfull to be flashing or some kind of other hints, but other than that it's a fun game. I almost beat it but at the last stage was too difficult.
This was quite fun to play. I can really see the potential for it to be a great game! My only tip would be to get rid of these "invisible walls" that keep me from going on the road, there could be other obsticles like trees on the other side of the road that would limit traveling. I think the player should go wherever he wants to explore even if it's not a part of a story, maybe he could find some secret areas or something :). other than that everything looks awesome!
tried it. pretty nice modeling! it's a bit hard to understand what I need to do, it would be nice if thiss would be easiely understandable just from a glance at the game. I'm not comfortable from the inverted mouse, but the navigation is quite nice. last thing is that I could not find a way to exit the game, or save the progress. As a 3d artist I like how it looks overall. good luck with the development!


