Nice little game :). In level 6 I had a problem getting the second block to the right, because it got stuck where I couldn't get where I needed to go to push it to the right. If you made the blocks just a tiny bit bigger than the rest of the tiling, that could be solved easily.
Play game
Diggy Rescue [Jam Version]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #36 | 4.000 | 4.000 |
Fun/Design | #87 | 3.595 | 3.595 |
Overall | #159 | 3.195 | 3.195 |
Music/Sound | #167 | 2.952 | 2.952 |
Technical Implementation | #226 | 2.714 | 2.714 |
Graphics/Animation | #246 | 2.714 | 2.714 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
You have to go to the human and collect the coin, then come back.
What was your team size?
You worked alone
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
Comments
Very nice puzzle game! They were not to hard neither easy, except level 10, didn't know if that level was beatable. As for the player movement, I don't think this was grid movement, but it felt really weird and made it hard to jump on point.
Overall, Great game, it was a really fun puzzle game and wish to see more! Congrats on your entry.
Simple and fun game.I love these types of puzzle games.You have to plan ahead so the human can get to the door :)I see other people pointed out that the movement feels slippery.Other than that loved it :)
Some nice puzzle concepts! I really enjoyed the moment when i realised how to finish the puzzle. However, as a puzzle game, the controls was kind of fuzzy. This might cause puzzle game lovers to not like the game, since it requires skill too. Was the input delay intended or a glitch? It would be perfect if the lag was removed. Anyways, i really like the concept! Good work!
I actually really like the concept of this game! I think that if you were to put some more time into the concept outside of the jam, it would look really great-- especially since the puzzles are actually pretty good! However, one thing I want to comment on is that the colors seem a tad too saturated for me. Other than that, good luck with your other games! If you have the time, I hope you can also play my game!
Great game! I really liked the there and back thing you did there!
The only thing that you need to add is a "restart level" button because I got stuck few times and the only thing I could to is restart the page and the game. ☺
Loved the concept.
Loved the level design.
Loved the characters, who felt really alive because of the animation applied to them.
I HATE the slide when you fall with any amount of horizontal momentum.
That slide is frustrating and unfun.
A little fun game, really liked it! The only problem is the sliding. Saw you saying you use getaxis, but that doesnt go from 0 to 1 imediately. It rises and decreases a little, thats what problably is causing the sliding, if you use GetAxisRaw, that jumps form 0 to 1 or from 0 to -1 instantly, that should fix the problem.
really good submission! struggled controlling the character the way I wanted, but that didn't stop me from enjoying myself! I hope you do well!
Would be great if you got the chance to check out my submission :)
Nice idea! The sliding was a problem though. The game was good, and I liked the music!
Nice idea! The sliding was a problem though. The game was good, and I liked the music!
I Loved the idea! The level design and colors go together really well. Only complaint is the slidey controls make some of the puzzles harder to do then they should be! Great job!
The game idea is nice, but I feel like the mining mechanic wasn't used enough. The controls were also weirdly unresponsive, when I stopped pressing right, it kept goind right for a little while, and it lead to some frustration.
But overall, the game's great! The art is simple but good, and you made a reasonable amount of levels, I only had time for 3 in mine (if you want to check them out, it'd mean a lot). The touch of level 10 being much bigger than the others really gives it a nice touch.
Is it on FixedUpdate? Maybe try moving it to Update. But I also have it on FixedUpdate, so I've no idea.
If the velocity is set to 0 on an else statement, what's the if statement? Like, if(input > 0){ make it move }or something? If that's the case, if input is 0.1 it'd still move at full speed, that also might be it.
Leave a comment
Log in with itch.io to leave a comment.