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I didn't, I got a bit frustrated, but a big part of it was the sliding, and maybe if I knew how you did the movement I could tell why it happens, but I don't know much, I've never had such an issue tbh.

Also, thanks in advance!

I use Input.GetAxis also I had an else statement setting velocity to 0 so idk how to fix it

Is it on FixedUpdate? Maybe try moving it to Update. But I also have it on FixedUpdate, so I've no idea.

If the velocity is set to 0 on an else statement, what's the if statement? Like, if(input > 0){ make it move }or something? If that's the case, if input is 0.1 it'd still move at full speed, that also might be it.

I think its the GetAxisRaw thing. But thanks!