Excelent use of the Unity Anniversary assets. I wonder if made some custom shaders. The voice acting is on point! This is what i want to see from a Unity Game Jam!!! Very proud Good Job🐇
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The Last Second's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #1 | 4.382 | 4.382 |
| Narrative design | #1 | 4.618 | 4.618 |
| Sound Design | #1 | 4.395 | 4.395 |
| Uniqueness/Creativity | #3 | 4.447 | 4.447 |
| Art | #5 | 4.342 | 4.342 |
| Fun Factor | #5 | 4.105 | 4.105 |
Ranked from 76 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Agreement to Official Rules and Terms
Team Size1
"Most Creative Usage of Anniversary Assets" Submission
Unity Affiliation
Comments
Very impressive! Great expressive animations. And voiceacting? wow
I got 5/8 endigs. I can't seem to do the rest, could really use some interface or indicator that guides me more.
I guess you didn't get the hardest ending, which is by saving everyone. :D
HINT: You can drop the Unity Cube in the Arc Reactor to get more time.
HINT2: Play it on PC. its easier on PC as you get better smoother gameplay there with not gliches.
another secret ending if you only save the Unity Cube :D
It is crazy! 48h for the intro alone seems like little time! You have really done amazing job there, and the voice acting?! That's incredible! Really great job. Reading the comments I realized the 2 small robots were supposed to slow down - I have chased them around haha!
What a great submission! I got 4 of the endings so far — a really impressive amount of variation for a 48-hour jam project! The intro cinematic has a few rough edges (for instance, some clipping through objects and a bit of camera drift), but the overall quality and the strong voice acting & atmosphere make up for it quickly.
What stands out most is the tension between stillness and urgency, which really captures the “Timeless” theme beautifully. The countdown mechanic creates genuine pressure, though why are the two robots not frozen in time, while the one carrying the cube is?
The Endings are currently not really shown what kind of "impact" they have, if you plan to build this game into a full release (which I hope you do) consider adding an outro that matches the quality of the intro.
2 mini robots don't slow down for some reason in WebGL, but they slow down on PC. Play the PC version for the best experience. I am definitely planning to make this into a full game after the jam. And I will create multiple endings, cutscenes as well, to make the intro cutscene. If I have more days for the jam, then I would have added those cinematic endings in it 😅 but i am really happy that people are liking the concept and see the potential in my idea. ❤️
There is a gap between what you made and what can be captured with words.

It feels like something that was done by professionals in more than a month. The camera positioning and movement are so solid and good! The scene composition is really, really great! In some ways it is the most mind-blowing thing I’ve seen in a game jam by a huge margin. The concept of having 8 endings you can get quickly works really well for a game jam.
My favorite things are:
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The voice acting
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The small touches of character animation
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The planning of every shot of the cutscene
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The particle effects.
Fast-forwarding the cutscene is hilarious.
That’s beautiful acting and directing!
GG
-tHoG
The opening movie scene is amazing. It's also great that it has voice acting. You're mostly using Unity assets, right? Combined with the camerawork, the narrative is impressive and doesn't feel cheap.
It's a bit unclear what you can do, and what actions led to the different endings. Also, it would be nice if you could check which endings you've unlocked later on.
Good job!
Woah really fun game! And I think the best narrative I’ve seen so far, really cool with the voice over and used the unity assets very well.
I only must say it’s a little bit tough to know what I had to do, what I could pick up and what to do with them after I pick them up. So some hints or highlights would’ve been great (like little outlines or something). But beside that I don’t have much to say, really well done! :)
Nice little challenge. I love that you made a long intro sequence. I really like appreciate a good cut scene. Unfortunately I could not save everyone.
This was really cool! I felt the Flash flying around at mach-speed trying to save everyone from impending doom. I really like the concept of only having one small moment to make a split decision and change the course of history. The opening cutscene was really well done as well. Nice job!
You are right 👍 the game is designed in such a way that it bearly gives you enough time to save everyone (until you use the Unity Infinity Cube to slow down the blast even further). You have to make a quick decision and choose the teammates to save before the blast spreads. You get different endings depending on who you save. For example, if you save only all 3 robots, then you get a different ending. If you only save yourself, then you get a different ending.
I love the opening scene and I love the level of work that you put into the initial concept. The mouse was super finicky for me for whatever reason, but hey, it was fun to play :)
Very solid game, I feel a lot of effort in the opening scene. Great concept and asset implementation. (My first try was putting everyone inside the explosion center lol)
Idea is nice, the cutscene is funny and explosion gives Half-Life 1 vibes.
For me the performance is abysmal. Web build straight up crashed my browser so hard that it won't open until PC restart. Windows build is extremely taxing on the CPU (Ryzen 5 4600G) causing constant unbearable lagging (not even low framerate, which is worse). Can't appreciate the experience properly because of that, won't be checking other endings. No idea what you could've done so bad in such scene, please investigate. My only guess is that you have many-many lights with shadows enabled and it spams "Reduced additional punctual light shadows resolution to make shadow maps fit" in logs
Seems like it's a Unity issue, as it happens in some other entries, I've posted on forum about this https://discussions.unity.com/t/announcing-the-20th-anniversary-official-unity-g...
Such an emotional feeling and the importance that the titles gives to oneself is amazing. Really felt connected and the burden of saving lives upon my shoulders. Great execution in very little time. I would love to play full story mode behind all these scenes that lead to this "Last Second" chaos. The slow motion mode just NAILED IT and I felt like Flash.








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