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Team Size2
"Most Creative Usage of Anniversary Assets" Submission
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Comments
Really tense and stylish — the memory mechanic adds a cool edge, and the combat flow feels great. Nice work! If you have a moment, I’d be happy if you checked out my game too. 👀
I love this music, damn it is good! The game has a lot of good components. However, the amount and robustness of the ranged enemies that run away is a bit overwhelming and doesn’t add to the fun. The shield guys are slow and they tend to group together in a boring way. Make them move away from nearby shield guys. :)
Other than that, is pretty much a masterpiece for a game jam. Great job!
One last thing, the UI was hiding my enemies and their projectiles and causing confusion.
Let the camera move further up please. :D
It's a little complicated but I really like the concept of the game!
Nice! But hard to understand the at starting.
Really fun little game! Only a bit too hard for my liking.. Especially using swords, those fire balls obliterated me!
Well done!
I think the sword is the weakest melee weapon. Give it a try to axe, especially with a range increase, it becomes really fun!
The game feels a bit too hard for me.
Try the kunai, I think it helps keep distance from everyone!
Given the allotted time, very solid submission! Had fun
Thank you!
Very cute, love the enemy sprites, animations and patterns, but the difficulty is all over the place, there is no invincibility frames (god how I hate that in such games), and boss that clones exactly you and kills you with the same amount of hits as you would kill him - literally in 1 second with fast ranged weapon, is very stupid. Melee weapons feel useless. Chill music doesn't fit action combat
Right-click to dodge actually makes you invincible ;) Try beating the final boss in wave 10, wonder who that will be?
Nice! Though the club seems to be a little bit OP :D. The fire guys are annoying as hell (in the positive sense)! I will definitely play again, maybe even beat it! :D
Thank you! We had a lot of fun building and play-testing it. Dodging into the ranged enemies works great with a spear.
Such a great game for a Game Jam!
Thank you!
The idea is very good (Reminds me of my game Dungeon Tormentia [WIP]) but it was very hard to get past wave 2. You guys did a great job with the art! Respect the amount of work that went into it.
Thank you! Lmk when we can play Dungeon Tormentia
It might be a bit too difficult; I couldn't get past wave 2. But it works and makes you want to try again.
Thank you! Try using kunai. It counters the ranged enemies
Great job with the art. It was a bit hard though, in 10 runs never made it past the second wave. But I had fun, being cornered and figuring out how to escape. With a bit of polish, this could be a released game. Music is also nice, i had do leave the pc with the game on and listen to it for a while.
Thank you! Try using kunai; it helps with the ranged enemies
Considering this is done in 2 days only, it amazing. With little polishing on mechanics this can easily be a commerial game.
If you get a chance, I’d love for you to check out my game “The Last Second” too! 😊
Thank you!
I like the game overall, but I think the melee weapons are a little bit hard to use against the ranged enemies :x I really like the enemy designs and variety though! Really well done!!
Thank you! We need to reduce the enemy kiting a bit in the next version.
It's fun to play, it gets pretty hard but overall pretty great, well done!
Thank you! See if you can reach wave 10
It’s fun! But starting from stage 5, it suddenly gets really difficult!
I bet you can beat wave 7. You should try different weapon/reward combos!
Really fun to play, and the art was great too. Very well done!
Thank you!
Awsome Game! Really fun with great art and music 10/10
Thank you!