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(1 edit)

Idea is nice, the cutscene is funny and explosion gives Half-Life 1 vibes.

For me the performance is abysmal. Web build straight up crashed my browser so hard that it won't open until PC restart. Windows build is extremely taxing on the CPU (Ryzen 5 4600G) causing constant unbearable lagging (not even low framerate, which is worse). Can't appreciate the experience properly because of that, won't be checking other endings. No idea what you could've done so bad in such scene, please investigate. My only guess is that you have many-many lights with shadows enabled and it spams "Reduced additional punctual light shadows resolution to make shadow maps fit" in logs

Aah.. that's a bummer.. Only if I have more time. As a one-man army, I could find time to test it on multiple different machines. Although I am planning to update the game after this Jam for sure. People are loving it, and I do find a player base for the game. 

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Seems like it's a Unity issue, as it happens in some other entries, I've posted on forum about this https://discussions.unity.com/t/announcing-the-20th-anniversary-official-unity-g...

I finally launched my YouTube channel and posted my very first dev log! I’d love it if you could check it out and drop a comment.

👉-  How I made The Last Second