Thought it was a shooter. Turns out to be a great puzzle game!
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CrossFire's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #4 | 4.188 | 4.188 |
Gameplay | #11 | 3.688 | 3.688 |
Overall | #11 | 3.490 | 3.490 |
How much do you enjoy the game overall? | #12 | 3.625 | 3.625 |
How well did the game make use of diversifiers? | #13 | 3.500 | 3.500 |
Audio | #23 | 3.000 | 3.000 |
Visuals | #33 | 2.938 | 2.938 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How much time was taken?
Streamed my development and kept to 3 hours per build
Use of theme?
Chain Reaction, the goal of the game is to destroy all ships by making them aggravate each other in the CrossFire of trying to shoot you in a giant chain reaction.
Use of diversifiers?
Used the Windows Colour Filters to modify the enemy colours so they're distinguishable to colour blind people. Also added support for ZQSD and IJKL alongside WASD. There's an endless spawning mode at the end of the levels but I doubt that counts as procedural =P. I also think I gave the Game Page pretty good theme.
Did you have fun?
Yes
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