Très cool!
J'ai eu un peu de mal à comprendre comment marchait le pistolet au début , mais j'ai vraiment bien aimé le moment où tous les murs de la salle se décollent à la fin de chaque puzzle, c'était vraiment impressionnant la première fois :D
Nathan Tazi
Creator of
Recent community posts
This one was very tricky to control and original,I liked it.It is also super clean and polished for a game made in only two days.I got stuck on level 7 because the door wouldn't open when pressing the switch below.I would also just suggest that you allow players to use the numbers on the right of the keyboard instead of the ones on top,my hands started to hurt a after a bit because of the inconfortable position.I still liked it a lot overall,god job!
At first I thought that the game was pretty empty but it turns out that it introduces a lot of very good ideas as you progresss throught it.I think the level design especially is very,very good for a game made in two days.It's just a shame that some mechanics are a bit buggy like the horizontal bumpers for exemple,it makes some deaths really frustrating.But still I played it twice to experience more levels,Good job!
Ok guys .
i 've just updated the game to fix the punitive death issue.It took me about ten minutes to do, and although i don't think the updates are legal within the rules of the game jam, I'd rather make the game more enjoyable than leave it barely unplayable for a majority of people. I hope some of you will give it another chance and really have fun playing it.