At first I thought that the game was pretty empty but it turns out that it introduces a lot of very good ideas as you progresss throught it.I think the level design especially is very,very good for a game made in two days.It's just a shame that some mechanics are a bit buggy like the horizontal bumpers for exemple,it makes some deaths really frustrating.But still I played it twice to experience more levels,Good job!
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Parkour Path's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2468 | 2.673 | 3.333 |
Presentation | #3256 | 2.584 | 3.222 |
Overall | #3671 | 2.405 | 3.000 |
Creativity | #4868 | 1.960 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There is a dice you roll between every level. The result will affect the amount of tiles you move on the board.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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