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buickmle

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A member registered Jun 13, 2021 · View creator page →

Creator of

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Just checked back and I'm still first by a long margin lol

For sure a different vibe compared to majority of other games. Polished game with great art! Although, I always end up taking the hard path, since it doesn't feel too much harder.

Yea, I think this comes from when the user gets a lag spike at the beginning of the map generation, and it kind of messes things up. I tried fixing it but I couldn't quite figure it out. If the player reloads it would probably work :(

I get the pain of trying to figure out how to fix Web version issues. I myself had to fix some UI WebGL bugs for like 12 hours straight after submission. Besides that, pretty fun and unique art direction. I gave up after getting all 3 scrolls and a bone and then dying. The game is pretty punishing in that sense :(

Nice game!

I think it is a cool concept and the art looks pretty nice. I get that time is an issue, but always try to get audio and UI stuff ready! It can really bring a video game to life .

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Amazing pixel art, I think it looks super polished. It took a while to figure out all the mechanics, but I got the hang of it! I would love to see the theme a bit more though .

Sorry, but do you mean you can't move at all? The rooms didn't generate? I haven't really encountered any major bugs so I am curious.

Its a pretty long game, especially when I haven't finished the game. I ended up getting stuck on the driver's hat area, but the idea of the robot getting so much usage through different hats is pretty neat.

Absolutely stunning artwork and ambience created through the visuals and sounds. Cool game!

Fun game! Out of curiosity is there an ending?

The physics were sometimes a little wonky, but I really liked the screenshake. I beat the game after finally figuring out what the second build did

Great gameplay with great visuals. Though, a slight QOL change I could suggest would be to reload using a click on an empty clip.

Cool game! The mix of 2d and 3d is always interesting and nice to see, but my complaints are pretty similar to the other comments. Basically just performance issues and especially camera control.

First tower defense I've played where the towers have heath. However, It felt too easy, and it was easier to build a new unit rather than healing it. Nice game

Spooky atmosphere, especially when Betty looks like that.

I was thoroughly confused at first but I got the hang of it

Yea, I was trying to make it so that the beginning was a great time to farm resources, and so when the enemy spawn rate is higher and chest rate is lower later on, the player would have to use their items a lot more carefully. 

Thanks for the feedback and for playing!

Joystick makes aiming realllly difficult. I wish there was a bit more variety as well. I liked the art and visuals the best.

I'm like probably stupid but I couldn't figure out the 9mm for the life of me (literally). I quite liked the audio and ambience.

I really couldn't find any items or anywhere to use my coins. If there were items, I was playing the game without them and it was really hard. Besides that, I enjoyed playing it!

Cool casino roguelike. The visual filter sometimes made it hard for me to read though. 

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It takes soooo long to get the ball rolling, but with enough perseverance I got 17442 points.
Also really cute art!

This is a lighthearted concept that I feel like reflects deeper meanings in some way. I did NOT feel safe around those teapots.

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Average Florida driver: 
Edit: Idk why the ss isn't showing but I decided to max out the car ._.

Extremely fun game! I got the true ending and ended at lvl 6. I was kind of farming the earlier levels, so it wasn't that difficult for me. And as everybody else says: music would elevate this by a lotttt.

Sometimes feels actually impossible to progress. I wish there was somehow a better solution less based on luck. Interesting concept though.

That was actually on my todo list, but I always had bigger priorities. Thanks for playing and the feedback!

I actually saw this on the Discord, so its kinda surreal playing it now. I was doing great until I felt like going all deadly bullets and missing the first shot. Amazing art, and great ideas.

Took a bit to understand at first, but I got the hang of it!

Fun and satisfying game with a tinge of stress. I got a 45686.50 but the game crashed on the second try :(

Felt like a fever dream 😭😭also the people/customers are soooo fast. Anyways, 4 more days till skong!

Hey! Congrats on your first game! The visuals were charming and the sense of progression felt satisfying.  One thing I would say, is that the spike hitboxes are a little large, and deaths felt unfair at times (also ending 2/2 is kinda pointless). Good job!

Took me a hot minute to realize that I had a ranged weapon 😭. Besides that a crosshair would be nice. Gameplay was satisfying, and the sfxs gave a nice "crunch" to the game.

(To anybody else stuck on the first room: use "E" to interact, which took me a minute to figure out as well.)

I played a couple times until I got stuck on the red level. My window resolution is a little small and I was guessing through the game for a few of the moments. The world/art and the progression is surprisingly charming though.

Didn't make any art or thumbnail yet since it was 3:00 AM EST and I was too tired. I'll definitely make one!

Nice idea, to fix the weird fullscreen bug, try changing viewport settings in itch.io :)

This game reminds me of a part from Undertale, confusing, but once you figure it out it's a game that can actually be played :)

I can't give any gameplay suggestions since it's a parody of a game I haven't played before, but otherwise nice AI on the player!

The AI is surprisingly complex! I think you could also make it so that eating monsters replenishes HP/Energy

A tutorial would be nice but very creative concept.