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A jam submission

Prometheus DawnView game page

Only you can save the world. Will you?
Submitted by Ky.Dev() — 1 hour, 32 minutes before the deadline
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Prometheus Dawn's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#30392.6703.083
Creativity#40312.6703.083
Overall#41992.4542.833
Presentation#52292.0212.333

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In the game roles of abilities and physics are reversed. For example gravity is frequently changed and reversed. Certain character abilities will have reverse effects at certain points in the game. And maybe... some character roles in the story just might reverse as well...?

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

Quite challenging, but fun and creative nonetheless!

Submitted

interesting story and cool mechanics! it's a little unclear to me why i'd clear the level regardless of going to the red or to the blue point. and as far as i know the L alt button did not work for me. maybe i didn't get far enough for that to function.

regardless, this was really fun and i hope you continue to polish this!

please consider rating our game as well :)

Submitted(+2)

Looked really amazing from the screenshots! I hope you guys continue developing it, I couldn't get very far with the mouse and keyboard as you warned.

The biggest discrepancy was that there was a ton of momentum retention when in collision with the ground, but almost none in the air! Feels like the opposite of friction, so just a bit counter-intuitive. 

I really hope you guys keep going with this! I'd love to be able to play more!

Developer(+1)

Thank you for the comment and feedback!

I will have to test around with the momentum in air vs on ground issue. From what I understand, the momentum retention should be the same in both cases. However, I totally agree with your comments. As we develop the game further, I think there should be more momentum retention (less friction) in the air as opposed to on the ground. It definitely makes more intuitive sense.

Submitted(+3)

A cool take on the theme. A custom font goes a long way though!

Submitted(+2)

This was really awesome! Great job, i love the story aspect.

Submitted(+2)

The stronger gravity makes for a very unique platformer feel! Also very impressed by the time put into the story! Great job!

Developer

Thank you for the feedback! I am glad to see that you felt that the controls were tight. I look forward to expanding on this idea in the future.

And yeah, I toyed with the gravity for as much time as I could. I ended up liking the fast paced feel of it, especially with such small chamber sizes. It has been a fun project to work on.  :)

Submitted(+2)

The controls are a little bit floaty but I like that you made the effort to include some story elements to it in between levels. Great job!

Developer

Thank you! I hope you enjoyed playing it!

Submitted

I think the controls are pretty tight...

(+1)

this game lit

(+1)

Dope little platform puzzler! 

Submitted(+1)

The effect is a little strange due to the speed of the fall, but I like the idea!

Developer

Could you be a little more specific? I appreciate the feedback just would like to know what you mean.