Thanks for playing and glad you enjoyed it!
Sorry about the text speed, I kept putting off adding the Skip Text Button, and I guess I was cautious of making it too fast that people couldn't read it, I'll probably add it as soon as the jam period ends just on the off chance anyone plays this in the future.
AaronBacon
Creator of
Recent community posts
Really fun execution of the theme, I had fun making a really long route, then making a small side route at the very start that went right to the end. When the hero had finally completed the long route, I unblocked the side route from the start and blocked off the route they were on, forcing them to go all the way back through >:)
As others have said, its in theory pretty easy to infinitely trap them as you can just keep moving the exit, but its fun building a maze nonetheless, Nice Job
Yeh, I already do manually boost the 1, but its still sortof like a "failed roll". The only good thing about it is if you right click to leap in the right direction, you can pretty consistently tip it onto a 4 or 5. Still, I think it works ok that you can get a really good roll as well as a failure roll.
Yeh I realise theres a bit of ambiguity. How it works is that if a piece hits you while you're stationary or close to stationary, it counts as a life lost. You then get launched away from the piece, at which point you are invulnerable until you land and come to a stop, just to stop you getting chain-hit by enemies. Something to note is you can get "hit" and be launched again while invulnerable, it just wont deal any damage till you get a chance to launch again.