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AaronBacon

140
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1
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97
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A member registered Oct 23, 2019 · View creator page →

Creator of

Recent community posts

Really neat use of the mechanic, I had fun playing it =)

I really like the Art and I had alot of fun playing this one, Nice Work!

I'd agree with the other comments that the resource supply/demand seems a little unbalanced, but nothing too bad. 

Nice Job, the combat and animations are fun, and the mechanics of the dodging minigame to build charge is pretty cool =)

Thanks for playing, I had zooming the camera in and out on my list but just ran out of time. Definitely something to add Post Jam

Noted, if I end Up finishing this post jam I'll definitely add an Invert Mouse Option lol

Thanks! I'll definitely have to see about revisiting it once the jam is over

Fun Mechanic, interesting to see another game based on connecting to enemies lol. It's a shame you didn't get more levels done but for a one-button game the mechanic is pretty cool.

Thanks for playing!

We had a number of Ideas like having the tether be elastic to pull the enemy to you, or having the enemy be slowed when connected, but I decided having the enemies be affected by elastic Physics while also Navigating with AI on the Navmesh was just a little more complex than I could get done properly in 48 Hours.

Thanks for the feedback though, definitely will consider a dodge for any future versions =)

Thanks!

Not too sure if I'm doing something wrong, the character seems to just shake nearby trees infinitely, and resources never seem to drop?

Thanks for playing =)

Thanks for playing and glad you enjoyed it!

Sorry about the text speed, I kept putting off adding the Skip Text Button, and I guess I was cautious of making it too fast that people couldn't read it, I'll probably add it as soon as the jam period ends just on the off chance anyone plays this in the future. 

I Blame Bee entirely for this

Thanks for Playing =)

Thanks for playing =)

I basically had all that planned but unfortunately just ran out of time and had to rush to get it in a working state. I'll likely do a Post jam version to try add at least some of those features in.

Fun Idea, though the Timer does lose a little meaning when it seems the location of the box is the main deciding factor

Simple concept but well executed. Nice work.

Good game, took me a few tries but the gun at the end was a fun twist

Really fun game and great concept, nice work

Fun Idea and pretty well done, it was fun using the physics to solve puzzles

Really good concept, the art is a bit basic but a really fun idea. 

Nice Concept, though I did find the Camera Lagging behind the bullet a bit strange.

Interesting Idea, Just as others have said it's a bit difficult to get the hang of and do properly

Fun game, Breaking and then cleaning everything is a great concept

Very good game, a Level 3 Elf Ran off into a Lvl 85 Dungeon and got themselves killed immediately. 10/10 would send adventurers to their death again

Really fun game and creative concept with great execution, nice work.

The End of wave Bulletstorm is a really creative mechanic, Nice work

It's a little easy to win by just shooting a few arrows, but really good work for a jam game, it feels quite polished.

I had a lot of fun playing, really unique concept, nice job

Really fun execution of the theme, I had fun making a really long route, then making a small side route at the very start that went right to the end. When the hero had finally completed the long route, I unblocked the side route from the start and blocked off the route they were on, forcing them to go all the way back through >:)

As others have said, its in theory pretty easy to infinitely trap them as you can just keep moving the exit, but its fun building a maze nonetheless, Nice Job

Really creative idea, although I did end up beating both levels by just spamming the single freeze on 1 person, as it felt like the other traps just weren't worth the cost when using the 10 second one repeatedly could freeze them longer for cheaper.

The story makes the game entertaining throughout and there were a few levels that I had to think about for a second, nice work.

Nice art and a fairly Simple but fun concept. Good Job!

Hm, there should be. I had an issue with the survivor deaths not tracking properly for the win screen but I thought it was fixed, guess not.

And yeh i ran a little short on time, being able to hear the survivors move and open crates would probably add alot

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Nice Job, they look great

Pretty cool idea, did feel like I was getting disadvantaged by just not being given a move dice multiple times in a row, but still fun anyway

Simple Game, but nice implementation, Good Job =P

Yeh, I already do manually boost the 1, but its still sortof like a "failed roll". The only good thing about it is if you right click to leap in the right direction, you can pretty consistently tip it onto a 4 or 5. Still, I think it works ok that you can get a really good roll as well as a failure roll.