Thanks for playing =)
I basically had all that planned but unfortunately just ran out of time and had to rush to get it in a working state. I'll likely do a Post jam version to try add at least some of those features in.
Really fun execution of the theme, I had fun making a really long route, then making a small side route at the very start that went right to the end. When the hero had finally completed the long route, I unblocked the side route from the start and blocked off the route they were on, forcing them to go all the way back through >:)
As others have said, its in theory pretty easy to infinitely trap them as you can just keep moving the exit, but its fun building a maze nonetheless, Nice Job
Yeh, I already do manually boost the 1, but its still sortof like a "failed roll". The only good thing about it is if you right click to leap in the right direction, you can pretty consistently tip it onto a 4 or 5. Still, I think it works ok that you can get a really good roll as well as a failure roll.
Yeh I realise theres a bit of ambiguity. How it works is that if a piece hits you while you're stationary or close to stationary, it counts as a life lost. You then get launched away from the piece, at which point you are invulnerable until you land and come to a stop, just to stop you getting chain-hit by enemies. Something to note is you can get "hit" and be launched again while invulnerable, it just wont deal any damage till you get a chance to launch again.