I love the idea of slowly recollecting parts of the music. Fun Gameplay too!
AaronBacon
Creator of
Recent community posts
Thanks for Playing!
I did plan to add a Speedrun timer and score system of some kind, just as a nudge that you're meant to play fast and reckless without forcing it, but ran out of time. The other thing would be to expand the enemy AI, as right now they do go to where they saw you even if they rewind, possibly chasing you down, but they don't search further or strategise.
Thanks for the feedback anyway =)
Thanks for playing! And yeh the enemies do harshly predict where you're going to be. I figured since the entire mechanic of the game is getting shot, looping and creating Paradoxes, it'd be a little uninteresting if the enemies had such bad aim that they just never hit you. Still Good feedback though =)
Same as others, I seem to be having trouble getting the robots to do much. I have a robot taking orders, but it doesn't look like it'll let the other robots pick up ingredients, even with the prompt appearing. I tried acting out making all of the menu items in case it was an issue of not being able to do it in setup mode, but no luck, it doesn't seem they can pick up ingredients.
Still a pretty cool idea, shame it ran a bit tight on time.
Thanks for playing!
The Right click does have a 3 second recharge as opposed to the 1 second left click charge. Think I was just paranoid of going the other way and making it too annoying.
My other planned feature was a Speedrun timer to encourage faster-paced, more risky gameplay, but I ran out of time to add it =P