A well made Detective game, good job, had fun playing it on stream: https://www.twitch.tv/videos/1055461352?t=00h58m43s
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Really fun gameplay, between the Red Herring paths and the tight manoeuvering, it was quite a challenge to finish, but good job. (Only thing to suggest is a restart button, but you knew that already lol)
Thanks for playing, I'm really annoyed that I didn't realise the level restart was what breaks all the doors. I don't think you missed much really, but I'm glad you liked my level at least lol (level 3).
Thanks =) I definitely want to add sound to this as soon as I'm allowed to edit it =P
And the Chicken refuses to divulge its secrets. Not that you can trust a word out of their beak anyway.
Thanks! The cooldown UI gave me a lot of headaches to get working how I wanted it, so by the time I had the idea of adding the corresponding key to the UI, I was honestly too scared to touch it lol. I guess it adds some sort of memory element to the game that you have to try hold onto the abilities you want to use
Thanks for playing, I think people seem to develop their own strategy as they figure out their move set, whether that's staying back and using the long distance laser beam, or running straight in and pressing ALL THE KEYS lol. I'm really glad with how many abilities we managed to make in the end.
Thanks for Playing and for the feedback :)
I think I just forgot about adding a simple cue for "That ability isn't ready yet" with all the abilities I had to code in the short timespan. Hopefully the cooldown UI can at least tell you if you can use a specific ability if you know for certain what key its on
Thanks, glad I put the hints in the levels if it was difficult. Im still learning sound design atm, its currently my 2nd game I've made the music for, but I'm glad you liked the graphic style. I might revisit this to make a proper game out of in the future. Thanks for the feedback anyway =)
Thanks, I think the first thought I had was of that Shotgun Grid level where each shotgun would sequentially and accidentally annoy 2 more shotguns with each shot just by the nature of the gun
Thanks =) and yeh In hindsight the bullets maybe should've been larger. I spent a considerable amount of time tweaking a few things to make the enemies hit each other more often, like putting a limit on how far an enemy will shrink from damage so that they can always reasonably be hit, but it never occurred to me to make the bullets larger instead