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Me. (a BWJ8 game)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #75 | 3.692 | 3.692 |
Originality | #99 | 3.692 | 3.692 |
Art | #108 | 3.538 | 3.538 |
Overall | #160 | 3.244 | 3.244 |
Music | #160 | 2.846 | 2.846 |
Gameplay | #234 | 2.385 | 2.385 |
Black and White | #263 | 3.308 | 3.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice game, interesting idea!
Thanks for playing, I appreciate it.
I like your game, it fit the theme and I like the art and the music.
I thought that I am stuck at some point but I kept playing it to the end, Really Nice :)
Congrats!
Thanks for playing. I'm glad you liked it!
We both have taken the main game them about getting over a depression!
At first, the controls are a little clunky, but I understand the game is not a platformer per see, but a history driven game. I'll suggest to set the text a little bigger because is somewhat difficult to read.
Animations are great! And the history hook me up to the end!
Hey,
Thanks for playing!
Thank you for the advice, I appreciate it. I've already corrected a few issues with text I'm waiting for the voting to be over so I could patch it up. I'll look into sizes too.
Hope your doing well!
I really like what you have going here. Some feedback for bugs and polish besides what everyone else has covered:
Overall, great work! Depression is brutal and a tough story to tell but you have great foundation for something special here.
Hey, thank you for your feedback, I really appreciate it!
The fog on the right-hand side should be more than long enough to reset a player. Thanks for pointing it out, I'll make sure to see what's going on with it and patch it after the voting is over.
There is a "depression" meter on the player's chest. The further you progress, the smaller it gets at the start of every loop, allowing you to sustain more "damage". Thank you for the advice, I think It will make the whole fog thing clearer to the player. Yeah, it's definitely a project that requires more than a game jam's worth of time to do just right.
I enjoyed the story of this a lot. The art fit the theme of your game really well.
Only thing was some of the time I was able to move to quickly through a "level" so text would layer on top of each other so I couldn't read all of it.
Really good job!
Thanks for playing.
I'll try to fix all the bugs (as many as I can) after the voting. Things like the ones you found are ruining the experience a bit. Thank you for your feedback, I appreciate it.
I really liked the art and the story. The parallax scrolling in the background was a nice touch!
Awesome art style and nice story, I see people have already mentioned the multi-jump bug, really good for the time constraints
Nicely integrated story and sweet little narrative game with the jams theme integrated smoothly.
A small note: The loops restarting feels sometimes a bit randomly, maybe you should add like a litte transition or effect this this.
Thank you for playing my game and thanks for your feedback!
I see your point and I agree. Now that I had a bit of a break from the game, I see that part could've been more impactful.
Can’t wait to check it out
really nice looking game, great art! I was able to multi-jump really high by mashing the space bar, but only if i got the timing just right.
Thanks for playing. I appreciate the feedback. Something to fix in the next jam, I guess.
HELLO! I did the art for our team and am a different person the same account and I just wanna applaud that art and that style - freaking, freaking, parallax scrolling cherry on top beautiful.
Hey! Wow, thanks! That means a lot, coming from a fellow artist.
What I liked:
Suggestions / Questions:
Congratulations on submitting your game!
Thank you for your feedback! I'm happy you liked the things you did. I might have bitten off more than I could chew for the first game jam. One of the things you learn when doing jams more often i guess.
It looks like you've missed the last loop after turning big again where you get to run and go left again? Over there it triggers a filler theme to the main one, changing the overall feeling.
I found those front elements to be a bit irritating at times, but have decided to leave them in game as it looks a bit empty without. A good point to pay attention to next time.
If you have time, I'd suggest giving it another go, just to see the ending, it ties nicely to the overall theme, I think.
Once again, thank you for your feedback and constructive criticism, I really appreciate it. And thank you for playing my game!
No problem! Detailed feedback really helps us all get better. I have a tendency to make assumptions about the player and their choices, and sometimes I find out I was completely wrong in how they approached my game and the decisions they made. I did it this jam too.
And yeah, I definitely will replay it now that I know for sure it was a bug I encountered and I did miss something.