Can’t wait :) And nice job with the video!
Recent community posts
Nice game entry! Enjoyed playing it, but I guess it still could be a bit easier regarding the increasing difficulty.
A few small things:
- it would be nice to “regain” a bit of the money you spend at the previous island
- a slight variation of the sharks would make a big difference (e.g. small (weak) and big (strong sharks)
- also some variation in weapons or so
- add a finish overlay
- and add some ambient stuff (wind, birds, a bit of variation in the water shader)
All in all, really nice game!
Nice concept with a lot of potential. Some things seem unclear to me:
- It is really hard to escape the enemies since there is practically no way around them.
- The waiting time for the enemies without seeing them feels weird. Also I skipped my own turn quite a few times while trying the skip the enemy actions.
Can’t wait to see what’s coming. Keep it up!
Nice concept - I died a few times until I got the concept of the robots and the capsule ;) all in all a nice little game - a bit more variation would be nice in terms of gameplay, but the current state feels pretty polished. Nice job!
It took me a while to figure out the controls, but then I started to like the concept. The random generation of the levels really feels on point. However, sometime the colliders feel a bit to harsh.
Nice idea with the folding/rolling the map - the colliders seem a bit off and it’s even hard to master the initial jump. But with a bit polishing, this can become a nice project - keep it on!
As mentioned before, the main missing thing is the player interaction. Besides that, this seems like nice concept with pontial. Maybe add some simple player controls in addtion and you’ll have an enjoyable prototype.
I really like the concept - something unique with the random, but chosen attributes. However, I find it hard to “guess” the proper specs combined with the luck setting. Maybe it would be nice to give the player at least some control over the movement besides the attributes.
Haha it really took me a while and the comments here to actually understand what was happening, since I also just rolled the dice for quite a while. Maybe you should add this interaction to the description or trigger the appearance of the wizard after X dice rolls.
Besides that, cute little game. I also like the simple artstyle and dialogs. Keep it on!
This looks like a nice concept, but I don’t fully understand the game logic while playing:
- As pointed out below, this seems confusing:
I don’t see the point of picking less than 3 dice, or having 5 dice to pick from (they’re all random, anyways, so increase the amount of chances you have?).
It is not clear what the enemies do
I don’t understand the middle step, after picking a few dices.
Besides that it seems like this concept has a lot of potential, but some tooltips and a bit clearer UI would be helpful for this.
What a nice job - really fun to play with nicely stacking mechanics. Only the visual 45 degree steps in turning and the weird colliders feel a bit off. also the music is not looping, which is sad, because it’s quite good.