Play game
The Dice Treasure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #90 | 4.225 | 4.385 |
Overall | #661 | 3.607 | 3.744 |
Enjoyment | #903 | 3.336 | 3.462 |
Presentation | #1741 | 3.261 | 3.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
I used the connection of dice sides as a platformer game. Moving through each side will cause the dungeon to be rotated.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
Ambitious for 48 hours.
Nice use of dice.
Keep all the map and its rotation in mind is really hard but it feel nice to figure the route to get all coin.
// keep dying to remember how every side connect.
// Last stage is just too much to get get all coin for me, one wrong jump and have to do it all again.
Nice idea with the folding/rolling the map - the colliders seem a bit off and it’s even hard to master the initial jump. But with a bit polishing, this can become a nice project - keep it on!
The real character collision is just a block. But the picture is two blocks tall. I haven't solved it since I've been doing it for a while. It was a planning mistake.
Original twist with the rolling dice being the level! Lot of different screens and cool gravity changing mechanic! The controls were a bit weird sometimes and sometimes it felt like I had to die to learn there was a trap, instead of being able to anticipate by seeing the next screen!
Incredibly creative mechanics, loved the rotating puzzles. The movement felt a bit janky, but I kinda get the gist of the game. I wish I was able to look before I went through a room, though.
WOW. Good idea. I'll see what I can do.