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A jam submission

Phantasmal Pixel PirouetteView game page

Youkai vs. high-school girl in the greatest competition, gaming.
Submitted by Aeon (@fire_land_dev) — 6 hours, 32 minutes before the deadline
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Phantasmal Pixel Pirouette's itch.io page

Results

CriteriaRankScore*Raw Score
Story/Writing#53.9443.944
Audio#104.1674.167
Concept#114.1674.167
Challenge#193.3893.389
Overall#193.7503.750
Visuals#203.9443.944
Use of Theme#213.3893.389
Gameplay#263.3613.361

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Aeon, Anumania, frogmask, Jacoder23, jamie

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Comments

Nice and cool small game. Of mini-games.

I do not have many things to say about the game: The STG part was OK, the DDR part completly wrecks me and sends me deep in the negative scoring, and the racing game - I wish I knew about/noticed the SHIFT key way earlier.

Really liked the custom soundtrack and story was fun! Come watch me getting beaten to death in the DDR game!

https://youtu.be/bFHWSZ1BOBw?t=714

Developer

woah, thanks for including it in your video! sub is yours my friend
tutorials and difficulty are absolutely where we messed up the most, mostly my fault since i made the map for ddr portion all in one very criminal sitting. at the very end we were pushing to get something that would tell ya the controls ingame but just missed it

Submitted

Already out of the gate beautiful art.

Delightfully humorous, and a fun idea. VN, Danmaku, DDR, Driving.

An impressive job. Not overall complicated, simple to enjoy. Plays like a relaxing slice of life touhou doujin. 

It's not asking alot from itself or from the player... except for maybe the DDR lol.

But the low stakes story makes for a low stakes experience, with no stress on failure. 

Some the actual gameplay was infact boring the music carried the spirit of a completive experience from the VN segments into the gameplay. Whether or not this was intentional I'm not sure, but the effect was there, as the music allowed the momentum from the story to keep the lacking gameplay fun.

4 for gameplay, 5 for concept, 5 on visuals, 5 on audio, 5 on story, 4 on challenge, theme 3

overall I'd give it a 5 for a delightful experience that reminds me why gamejams can be fun to judge. 

This was nice for a jam game, I mean, its literally 4 games in one, I understand this was rushed and appreciate the effort, and I liked it quite much, however, the racing game sucks that much that it affects the overall score, I loved the other 2 games nonetheless, maybe the DDR was too hard for me, but it was fun since you can't die xD.

The sprite work could be polished, Sumi looks so weird with her arms crossed xD. 
But this is a fine concept and a good excuse to play a lot of touhou themed games, an expansion is something I would like to see.

Developer(+1)

the "impossible to truly lose/die" feature may have been the best idea we had the entire time, cannot imagine what would happen if we just gated progress to you happening to be very good at three distinct gameplay styles

thanks for playing!

Submitted (2 edits)
>Draw an In The Groove dance stage
>Call it "I can't believe it's not DDR!"

Wow you’re right!

Not even 2 seconds in and there’s already a Zelda CD-I reference my god

Bloody amazing minigames, even if the DDR one was lifted from a past work. I’d be hard-pressed to make the driving game within the jam period myself.

I will now check out your Stepmania clone, it better be playable on a dance mat

Developer (1 edit) (+2)

cdi reference was originally test dialogue but we just couldn't let go of it when it was approaching the deadline. same with the slightly hidden morshu in the racetrack and we regret nothing

glad ya liked the game though, minigames seemed to be a bit polarizing mostly due to difficulty. fitting them all in was tough but since sleep isn't real and gamemaker likes jams we made it through

stepmania clone i wish i coulda tested on a dance mat, but mine broke down a while ago. to compensate i gave it about a thousand controller mappings so you can use any part of the thing to hit notes. i'm pretty sure windows calls dance mats controllers?

might be functional but you would be hard pressed to find somebody who can clear most of the stuff there on one. godspeed and thank you for checking it out

I like the story, and how it connects three mini-games, but I dropped it on the rhytm game, because it was too hard for me (I'm definitely not a rhytm game player). 

Overall, I like the idea, but I feel, like the execution only leaves me frustrated, but it might be my own taste in then.

Developer

thanks for trying it out, rhythm game shouldn't have ended up as hard as it was unfortunately. story was that i was like "hey everybody's playing friday night funkin i can probably make it around that difficulty so its good for everybody" but i hadn't actually played friday night funkin in a while and sorely overestimated its difficulty

DISHSOAP

(great game i like DDDR)

Submitted(+2)

This game is such a "high intelligence, low wisdom" move. It's incredible and must have taken a lot of talent and effort to create 3 completely different games without any major bugs (as far as I can tell), but none of the games are good. I do like the concept of Sumireko and Mamizou playing arcade games together, so perhaps I should rate it as an audio-visual experience rather than as a game.

(1 edit) (+1)

this jam, our goal was just to make something finished. every other jam we have had to cut everything short because we spent too long trying to make fun, or make it polished, so this jam we only thought about finishing the game. unfortunately, as you have said, that came at the drawback of fun, hopefully our skills will improve and we can make something funner or more polished next jam. Many thanks for giving our game a play and giving us feedback!

Submitted

I was totally not expecting the VN to turn into arcade games! it was very fun. Music is very good and the writing is nice. I managed to score so bad in DDR that the score turned positive (also, unexpected rumble was a nice touch!). Love the Mode 7 style on the racing game!! how was it achieved if I can ask? is it just a quad with a stretched texture or is there more to it?? loved the VN backgrounds too btw.

I just think the overall atmosphere achieved here is great!

We made the game in gamemaker, which doesnt have very good 3d support, and internally the game is still entirely 2d but with a 3d camera, and most objects with billboard drawing code. the internal resolution of the minigame set to 320x200, and the zfar set to really low.  i think theres only one sprite with a hardcoded direction and thats the finish line. past that, gamemaker handles most of the brain hurting 3d math with matricies and such.

Glad you enjoyed our game!

Submitted(+1)

Thank you for the answer! I do remember GameMaker had a 3D mode which looks kind of like Mode7, great to know!

The idea of a youkai entering the human world to try games, including danmaku' is fun!  The cutscenes and behavior of Sumireko and Mamizou are PEREFECT!

Submitted(+1)

I was destroyed by these games, but it was fun. A most impressive combo-game-thing!

Developer

thanks for playing! really glad we chose to not make victory mandatory to progress

Submitted

Hehe, I kind of miss this style of 3D.  All around pretty neat entry.

Developer(+1)

that 3d was a gamble, we were ready to throw it away for tetris at any time if it decided to start hating us but somehow we got it working well enough to keep

Submitted (1 edit)

I enjoyed each minigame, was impressed that you managed to include such a varied selection given the limited timeframe. Also the interaction between our beloved Japanese Harry Potter and Mamizou is well written. Good job.

Also, that's some fast danmaku.

Developer(+1)

what, didn't enjoy the nuke that takes up 70% of the playing field? personally, fujiyama volcano is my favorite spellcard (im very sorry)

Submitted(+1)

Ironically I completely failed the rhythm entry lol. It's always a delight to see what cool things you make, and this was no exception. The writing was also a ton of fun. It was a consistently great jam entry in every category; nice job.

Developer

i am incredibly surprised anyone remembers me between jams so thank you very much. i have come to realize i may have made a tiny mistake in the speed and quantity of the notes so don't worry about messin up there

Submitted

So.... the productivity rate here is, what, an average of 1 minigame a day? Mind is blown. But man, Mamizou sure sucks at some of these games (wink, wink). I don't know how she will ever live it down. Thoroughly enjoyed the graphics and the beats, gives the whole thing plenty of atmosphere.

Developer

i wish we were pushing out the minigames so smoothly but most of them were nigh unplayable until final 12 hours lol. it was maybe a bit much for us but it's good to hear that the whole thing is nice to play

Heyy... its a game jam, not a games jam! This was pretty cool, especially when I thought it was going to be a short visual novel but then turned out to be that and a minigame compilation. The art and music are great, but the biggest flaw for me would have to be the difficulty; I could "beat" the STG fairly easily, but the DDR one was ridiculously fast, and the turning on the driving one felt impossibly weak for the speed I felt like I was supposed to go, so they ended up dragging on a bit.

Developer(+1)

sorry about the speed on the ddr portion, i meant to turn it down after testing but forgot as the deadline approached. as for the turning, you can press shift to drift and turn way more tightly, but there's nothing that explains this ingame. oops

i put all the instructions in the readme, but ran out of time to put anything in the game itself.
thanks for playing! (one day i will release a jam game with balanced difficulty)

Submitted

I am terrible at all of these minigames, and my vision is definitely not good enough for Janken 2. Nevertheless, it was a fun experience

Developer

i eternally have difficulty balancing problems with jams. glad ya liked it

(1 edit) (+2)

Phantasmal Pixel Pirouette (PPP) is pretty fun. It suffers from a few major flaws that really hindered the enjoyment I felt but its a game-jam game, those things  are practically unavoidable. Since I've nothing better to do, (I do, I'm just procrastinating.) I thought I'd dive into each game and what they're made of.

The first Game: Rock Paper Scissors 2 (electric boogaloo) 

Controls: Z to shoot, shift to focus, arrow keys to move.

Its a pretty standard Danmaku Shmup with a twist: You move really, really slow.  You thought Yuuka in POFV was slow?  Well, you're right, but the PC in this game is even slower, with focus moving you at pixel speed. Thankfully the bullets are pretty slow too and with a little foresight you should be able to get by. Except for the last spell card; that one's a safe spot one.

                                                                                                                                 Wut

Overall, pretty fun. The slow movement is annoying but it achieves what it set out to do; anyways, this is only the first of three.

The second Game: I can't believe its not DDR!

Dance Tap Till You Drop!

Controls: Arrow keys. YOU are on the left screen.

Its DDR! What else is there to say? …Well, for one the input lag is pretty rough, you're better off pressing to the music rather than what you see on the screen, and HOLY DUNG!

Oh no
I'll admit, I'm terrible at rhythm games, but WOW, the speed at which these arrows move across your screen, you'd expect them to travel back in time. You'd have to be amazing at these types of games to get anything above a negative score. Or maybe it's just my computer... it might be honestly.

Overall, blisteringly hard, but the music bops and its still pretty fun mashing.

Finally, the Last and Third Game: Ultimate California Driver 1964


Controls: Arrow Keys to move, accelerate. and decelerate, and shift to drift.

A pretty standard racing game, you drive and drift past checkpoints in order to make it around the course and the lap. Probably the game I had the most fun with. Its pretty bare-bones but for something made in such a short time its really enjoyable. I even made it out of the border once when I was messing around.

Sometimes I wonder if I'm on the right track.

Fun fact: The course you race on is the background of RPS2. Its little details like this that I really enjoy.

Overall, Fun. Nothing more to say about it.

Conclusion: Its a really well made game considering it was made in 3-Days. The amount of content in it is staggering, and while there are problems, it was still pretty fun. 4/5.

Developer(+1)

woah, thanks for the super-thorough review!
you mentioned the character moves really slowly in the danmaku portion and there is input lag on the second portion, i think it's a performance thing. works decently for me, but we threw a bunch of stuff together but didn't think about how it would run.
glad you liked it!