Not bad of a game, but well... I don't know about combining Lane-Dodging and DDR-like genres AND heavily altering the inherent challenge of both...
I do feel like this attempt at mashing them together is a pretty good try, but it feels too easy. But at the same time, any harder than that and it may be too hard. And that's because of how these 2 genres require a good amount of focus...
While I was playing, I couldn't really get into the flow because I had to bring my focus to both dodging, hitting arrows, and most of all JAMMING TO THE MUSIC (which is A+ good). I couldn't jam to the music much though because I have to dodge and afterward hit the note. In short, I had to spend much brain power for this game and couldn't afford to let myself go with the flow. it may be too much for a rhythm-based game? Idk how the others feel about this but I'm interested to know.
Also, aren't there off-sync notes in Secret Agent 0017 and Bankiforce? I swear I hit the notes based on the rhythm, but according to my eyes, I hit them too soon? So for the rest of the song, I had to ignore the song... It pained me.
Still a good game nonetheless, I salute this bold effort to mash together lane-dodging and DDR. I've featured this game in my showcase video if you want to groove with me:
Leave a comment
Log in with itch.io to leave a comment.