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A jam entry

RiumView game page »

Interactive random music sequencer, packaged in an aquarium.
Submitted by akirassasin (@akirassasin_dev) with 1 day, 22 hours before the deadline

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Results

CriteriaRankScore*Raw score
Innovation#113.5243.524
Visuals#173.2383.238
Overall#272.9052.905
Music#352.6672.667
Fun#422.3332.333

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Please mention below any pre-made music or art assets you used.
Marimba, Bass, Guitar, Triangle, Glockenspiel, Vibraphone sample from http://freewavesamples.com

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Comments

Visuals and sounds are really great! Despite the high (really high) mouse sensitivity, it gives a relaxing experience.

I needed several try to figure it out, but I've finally understood that constructing lines added other instruments, and most importantly that there is only six instruments. After that, instruments are removed forever. The guitars alone sound really great, but I would I like being able to put back the other sounds. Once every instruments are gone, creating lines does nothing. That makes confusing first experience: player move around, creates music, stuff happens, and suddenly it "stops" and all is left is the xylophone.

But as short as it is, it's really pleasant! Once I understood that I shouldn't mash the space key, I could savor the music created, step by step. A really cool game!

Very unusual and fun game! I included it in my Music Game Jam compilation video series, if you’d like to take a look :)

At first I thought I was creating barriers for the particles to hit and create sound then I learned that when I move sound happened. The mouse sensitivity was high for me so it got hard to control. Not sure if I played it right but I was trying to trap the triangles inside the lines I was making. :P lol

The aesthetics were appealing,  the audio is kinda random and the gameplay was confusing. It felt like a FPS game where you shoot constructing crosses (rather than bullets) and (if I'm not mistaken) while some diamonds are near to it, other audio are playing. Can't predict when a melody is playing, but yeah like the others said, the game projects like a dream.

This has a really neat dreamlike quality to it the longer you play it.  Really nice work!

I'm not really sure what's going on here. I think sounds happen when the little triangles collide with something, but it's kinda disorienting and hard to do much on purpose. Definitely intrigued, and would like another look if it gets polished a bit in the future.

I don't know how to play...but is very relaxing! ;)

(+1)

I don't even.. I tried to figure it out. I was building powerlines or something, but I'm not sure why I was doing it. Controls are a little hard to use the mouse and the keys and space. But then I don't know what I was trying to do so it didn't really matter. Is it like a wind chime? Does interaction do anything? Can we get some instructions?

(+1)

I was thoroughly confused about what exactly I was doing in the game world. Looks neat and the sounds are cool, but I don't understand what I'm doing or how exactly I'm making them haha

just seems a little random.. not sure what I'm supposed to be doing and it's not obvious how my actions are effecting the music or the environment.

Developer

Oops - thanks for your feedback! I seemed to have forgotten to save the new instructions on the page. Hopefully the player's impact is clearer and easier to understand now :)