Thanks! And this was a fun thinking challenge, so thanks for hosting!
Recent community posts
Visually, this is lovely. I'm...not very good at it though. I enjoyed feeding the gator. It'd be nice if there was a way to restart within game if you lose all your lives, but at the moment it seems like you need to exit and reopen. Also, it'd be nice to have a way to exit the game other than alt-f4.
Nice idea! I love the story of a musician trying to bring peace between totally different civilizations.
One note, occasionally the white text would overlay the bright places in the background and be unreadable.
It's an intriguing concept, and it definitely feels good to get the answer right on the first try. I think most people have covered my critiques so far. The biggest one is that it definitely needs some sort of win screen - even just a room with no music at the end and a wall texture saying "You win".
Interesting idea! Took a while to get the hang of not being instantly shot to death on first seeing an enemy, but once I figured it out I had fun! Mostly just ended up peeking into rooms in time with my gun rhythm and spraying the room with bullets...but it worked!
Musical chairs! Nice and to the point. I love that the losing characters just kinda sprawl out on the ground. Makes me giggle every time. I see that you're still working on the game, and I hope you do. :)
Definitely a cool idea. Apparently I have terrible rhythm though. Anything more complicated than a simple beat and I'd basically insta lose. Still, I love the idea and if you're thinking about expanding on it I'd love to see.
This is a really clever idea. I gather that the ball stopping moving near the middle of the music is because you're still working on it? Hope you get that finished soon, because I'd love to keep playing it longer.
Love the art and music. The platforming feels solid too, which is a real challenge. Found myself getting frustrated when platforms would disappear just because I stood in one place too long while getting my bearing, but overall well done.
Love the art, and the music is quite nice too. Really more of an experience than a game, and I mean that as a compliment. Didn't really understand what I was supposed to be doing with the composing part and gave up (assuming that wasn't just the end of the game), but overall an enjoyable experience.
A classic idea done well. Not sure what the second bar on the character is for (some sort of stat level up?), but I love that as you upgrade the weapon you get different sounds. Made it into the spider levels. I might suggest dropping the volume down on the squeak sound, just because it's a little sharp as is. Also it seemed a little strange the coined dropped pretty far away from each spider. But those are nitpicks. Overall, a good job.
I agree with everyone else that it's really hard to tell when you've been hit. Sometimes it seemed like I was losing lives for no reason too. So yes, definitely seconding the suggestion of feedback. That said, I adore these sorts of games. I can easily see this being super addicting once some of the rough edges are smoothed out.
Totally fascinating. A few questions: 1) Does your echo save the entire time you were online? Because I probably wandered around for a good twenty+ minutes looking at stuff and trying to play music, and 2) If you log off and then back on, does it overwrite your previous echo? I saw a second me running around, but I dunno if there's now two of me running around for everyone, or just for that period of time until I logged off.
I seriously enjoyed this. Can't wait to come back after a while and see even more people running around.
The art is lovely! I feel like the gameplay would have felt a little better if the screen scrolled when the character was more centered. It's uncomfortable to focus on the right side of the screen, and it might feel more balanced towards the middle. And I, too, gave up once the shooting triangles showed up. That said, it's really pretty, the music is nice, and I think the game has potential.
This is really cool! I love the recording aspect. I'd love to see more of it, but I start struggling once you add in things to jump over. That's on me though. Also the game seems to be a little inconsistent about restarting after a gameover. Regardless, I really hope to see the idea expanded on in the future!
The idea is very interesting, but the game window seems to be larger than my desktop. I can interact with things just off screen, but I have no idea what they are. Yours may be another I have to rate via watching stream archives.