And that's ok. I'm just excited by the concept :)
Recent community posts
Musical chairs! Nice and to the point. I love that the losing characters just kinda sprawl out on the ground. Makes me giggle every time. I see that you're still working on the game, and I hope you do. :)
Definitely a cool idea. Apparently I have terrible rhythm though. Anything more complicated than a simple beat and I'd basically insta lose. Still, I love the idea and if you're thinking about expanding on it I'd love to see.
This is a really clever idea. I gather that the ball stopping moving near the middle of the music is because you're still working on it? Hope you get that finished soon, because I'd love to keep playing it longer.
Love the art and music. The platforming feels solid too, which is a real challenge. Found myself getting frustrated when platforms would disappear just because I stood in one place too long while getting my bearing, but overall well done.
Love the art, and the music is quite nice too. Really more of an experience than a game, and I mean that as a compliment. Didn't really understand what I was supposed to be doing with the composing part and gave up (assuming that wasn't just the end of the game), but overall an enjoyable experience.
A classic idea done well. Not sure what the second bar on the character is for (some sort of stat level up?), but I love that as you upgrade the weapon you get different sounds. Made it into the spider levels. I might suggest dropping the volume down on the squeak sound, just because it's a little sharp as is. Also it seemed a little strange the coined dropped pretty far away from each spider. But those are nitpicks. Overall, a good job.
I agree with everyone else that it's really hard to tell when you've been hit. Sometimes it seemed like I was losing lives for no reason too. So yes, definitely seconding the suggestion of feedback. That said, I adore these sorts of games. I can easily see this being super addicting once some of the rough edges are smoothed out.
Totally fascinating. A few questions: 1) Does your echo save the entire time you were online? Because I probably wandered around for a good twenty+ minutes looking at stuff and trying to play music, and 2) If you log off and then back on, does it overwrite your previous echo? I saw a second me running around, but I dunno if there's now two of me running around for everyone, or just for that period of time until I logged off.
I seriously enjoyed this. Can't wait to come back after a while and see even more people running around.
The art is lovely! I feel like the gameplay would have felt a little better if the screen scrolled when the character was more centered. It's uncomfortable to focus on the right side of the screen, and it might feel more balanced towards the middle. And I, too, gave up once the shooting triangles showed up. That said, it's really pretty, the music is nice, and I think the game has potential.
This is really cool! I love the recording aspect. I'd love to see more of it, but I start struggling once you add in things to jump over. That's on me though. Also the game seems to be a little inconsistent about restarting after a gameover. Regardless, I really hope to see the idea expanded on in the future!
The idea is very interesting, but the game window seems to be larger than my desktop. I can interact with things just off screen, but I have no idea what they are. Yours may be another I have to rate via watching stream archives.
Love this idea, super meta and quite amusing. A lot of the references are lost on me because I've never played the games being parodied, but still enjoyed it.
You may have a career ahead of you as a dev commentator. ;)
Not really sure if there was a goal, or just clicking stuff. Still, the idea is amusing. Managed to make the fps crawl by just spamming stuff in one location too, which made me chuckle for whatever reason.
An interesting idea. Never got a handle on the controls. Weird controls can be cool, but it's often helpful to give a bit of pointer in the right direction. Did manage to get past the H with rapid fire spam clicking, but I have no idea if that was the intended method. After that, I have no idea what I was supposed to do.
Enjoyed this a lot. It's exactly the sort of game that I'm terrible at, but will keep trying anyway. Didn't manage to beat even stage 1, but I had fun.
One suggestion, that I probably ought to make to everyone but am mostly bothering because I don't plan to delete this one, is that it'd be really nice to have an exit button. The game defaults to fullscreen, so I have to use alt-f4 to leave.
Wasn't able to actually collect any of the ducks. Not sure if that was a bug, misunderstanding on my part, or intentional part of the meta. But the art was nice and the commentary amusing.