This game is absolutely fantastic. I mean, I've been programming since childhood myself, so there was nothing new here in terms of learning for me. But the game is a delight anyway. The art and voice acting are excellent. This is exactly the kind of game I wish had been around when I was younger. I absolutely cannot wait until the next chapter.
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It was great to see this remade! Enjoyed the original way back, and had a blast with this remake. The general feel and premise is the same, but the puzzles are all swapped up. Only got stuck a couple times, and every time it was because I had failed to investigate something closer.
Hi! I've been enjoying the gameplay a lot! However, the music doesn't seem to play no matter what I set the setting to. Any suggestions?
edit: nevermind, it suddenly started playing when I loaded it up today. Go figure.
Well, it does in all my tests anyway. It does require Java Edition and will not work on Bedrock, however. I've tested it thoroughly in 1.14 and can say it should world just fine. And I've done enough preliminary tests in 1.15 to say that it'll *probably* work just fine, but I can't guarantee every little facet without further tests.
Sorry it took so long to get back to you.
When you say "open" do you mean you've downloaded it and are using it that way? The tool is html5 based and meant to be run on the webpage itself. I'll definitely keep an eye out for loading issues, but as of right now I seem to be unable to recreate the problem.
The net recipe appears in your crafting book when you first pick up string, but it's there sticks arranged down one side, with a 2x2 square of string next to it at the top.
The next update will have a tweaked recipe though, because of some quirks with the crafting hacks I had to use.
I really like this! The air mobs are great. I love the lightning attack. The underground ones I'm a little more iffy on, if only because I can't seem to find a way to kill them. It sorta just feels like being punished for going underground. I'd also love it if there were some drops or xp from killing the air guardians, but that's more future additions if you were going to do that. Overall I really love the idea and it mostly feels great.
The water minecart is great, but I'm even more pleased with the track laying minecart. It's super simple to use in game and I can totally see it being useful in survival. Small note, it seems like your resource pack includes all of the textures, and models, and literally everything for all the blocks and mobs and stuff. It would make the file a lot smaller if you deleted out everything except the stuff required for the datapack. It'll still work just fine in game without all the extra stuff. Great work though!
A really interesting concept! I love the idea of having a mob that helps you fast travel, and the speedy running felt really good. The recipe is nice - ingredients are expensive enough that it's not op. I did have an incident where my crawler seemed to die and I was just left floating into space, but then I was probably running over a lot of cacti. I also wasn't 100% clear that I had to use the mob egg before splashing it with the speed potion. But overall I had a lot of fun riding around super fast. I really love the concept and think it could be a really cool part of a "witchcrafting" pack if that was something you wanted to do.
Happens right after the intro text while it's trying to load up the map. I'll download again and see what happens.
Edit: Totally uninstalling and redownloading fixed the problem. Might have downloaded incompletely or something.
Hehe. The place where I work only closes for christmas, and I've always found the bizarre quiet of the place being empty to be equal parts fascinating and creepy. I'm hoping to channel the old Goosebumps "choose your own scare" books and have the first choice branch off into two separate but related storylines, maybe with more people involved. Glad you enjoyed!
I really appreciate that! I really enjoyed working within Twine's structure, and it was nice giving my rhyming dictionary some use after all these years lol
Hoping to actually finish it by christmas
This is really great. I love the writing! I'd love to see more, but I seem to have hit a point where the same cutscene keeps repeating and no more ghosts show up. But like, I actually care what happens to this character, and that's an accomplishment itself. Well done.
Visually, this is lovely. I'm...not very good at it though. I enjoyed feeding the gator. It'd be nice if there was a way to restart within game if you lose all your lives, but at the moment it seems like you need to exit and reopen. Also, it'd be nice to have a way to exit the game other than alt-f4.
Nice idea! I love the story of a musician trying to bring peace between totally different civilizations.
One note, occasionally the white text would overlay the bright places in the background and be unreadable.
It's an intriguing concept, and it definitely feels good to get the answer right on the first try. I think most people have covered my critiques so far. The biggest one is that it definitely needs some sort of win screen - even just a room with no music at the end and a wall texture saying "You win".
Interesting idea! Took a while to get the hang of not being instantly shot to death on first seeing an enemy, but once I figured it out I had fun! Mostly just ended up peeking into rooms in time with my gun rhythm and spraying the room with bullets...but it worked!