I'm glad you like it! And yeah, those shelves have a ton of potential for different things.
Yirggzmb
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It's kinda minor I guess, but my people can paint, but you can no longer see the painting outside of build mode. This also means that my people can no longer pick up or sell their paintings, because I cannot select them, and the only way I know a painting is done is when the "Paint" option is greyed out. I can still move and delete them via build mode though.
I'm running the latest version
So the "bed system".
You go to sleep at night, and gain energy while you are actually in the bed. However, the premise is that you are busy during the day and can't code. So you wake up, go to work, etc and lose energy while you do that. Then you are finally free for the day an can go code. So the challenge is that you have to time your sleep so that you get coding done, but also have enough energy to get through your work day and still have some left over to code.
It's not supposed to be fair, tbh. It was meant as a representation of how hard it is to participate in a game jam when you are busy and only have a few hours a day to code things. The theme for the game jam I made it for was "meta".
I do think some day it would be fun to use the coding mechanic from this game in something more arcade-like and more fun.
1- This was the browser version, unfortunately.
2- That is correct. I couldn't move items around, or close the storage. It just wasn't responding at all.
3- This was the second time I had been in the room, and the second time that day. I had entered briefly, left, and almost immediately returned. I did not access the chest on the first visit.
4- No, this was my very first playthrough
5- I had used a potion that turned me into a sheep. I was still in sheep form the first time I entered the room, exited, and then reentered once the potion wore off.
This game is absolutely fantastic. I mean, I've been programming since childhood myself, so there was nothing new here in terms of learning for me. But the game is a delight anyway. The art and voice acting are excellent. This is exactly the kind of game I wish had been around when I was younger. I absolutely cannot wait until the next chapter.
Well, it does in all my tests anyway. It does require Java Edition and will not work on Bedrock, however. I've tested it thoroughly in 1.14 and can say it should world just fine. And I've done enough preliminary tests in 1.15 to say that it'll *probably* work just fine, but I can't guarantee every little facet without further tests.
Sorry it took so long to get back to you.
When you say "open" do you mean you've downloaded it and are using it that way? The tool is html5 based and meant to be run on the webpage itself. I'll definitely keep an eye out for loading issues, but as of right now I seem to be unable to recreate the problem.
Thank you!
The net recipe appears in your crafting book when you first pick up string, but it's there sticks arranged down one side, with a 2x2 square of string next to it at the top.
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The next update will have a tweaked recipe though, because of some quirks with the crafting hacks I had to use.
I really like this! The air mobs are great. I love the lightning attack. The underground ones I'm a little more iffy on, if only because I can't seem to find a way to kill them. It sorta just feels like being punished for going underground. I'd also love it if there were some drops or xp from killing the air guardians, but that's more future additions if you were going to do that. Overall I really love the idea and it mostly feels great.
The water minecart is great, but I'm even more pleased with the track laying minecart. It's super simple to use in game and I can totally see it being useful in survival. Small note, it seems like your resource pack includes all of the textures, and models, and literally everything for all the blocks and mobs and stuff. It would make the file a lot smaller if you deleted out everything except the stuff required for the datapack. It'll still work just fine in game without all the extra stuff. Great work though!
A really interesting concept! I love the idea of having a mob that helps you fast travel, and the speedy running felt really good. The recipe is nice - ingredients are expensive enough that it's not op. I did have an incident where my crawler seemed to die and I was just left floating into space, but then I was probably running over a lot of cacti. I also wasn't 100% clear that I had to use the mob egg before splashing it with the speed potion. But overall I had a lot of fun riding around super fast. I really love the concept and think it could be a really cool part of a "witchcrafting" pack if that was something you wanted to do.
Hehe. The place where I work only closes for christmas, and I've always found the bizarre quiet of the place being empty to be equal parts fascinating and creepy. I'm hoping to channel the old Goosebumps "choose your own scare" books and have the first choice branch off into two separate but related storylines, maybe with more people involved. Glad you enjoyed!
Visually, this is lovely. I'm...not very good at it though. I enjoyed feeding the gator. It'd be nice if there was a way to restart within game if you lose all your lives, but at the moment it seems like you need to exit and reopen. Also, it'd be nice to have a way to exit the game other than alt-f4.