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A jam submission

Three MileView game page

A submission to SCREAM SEASON 2018
Submitted by fia glas (@fiaglas) — 2 days, 14 hours before the deadline
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Play story

Three Mile's itch.io page

Results

CriteriaRankScore*Raw Score
BEST GAME (Host's Choice)#1n/an/a
SCARIEST GAME#23.3643.364
BEST GAME (General)#33.3643.364
BEST THEME (Best Use of Theme)#53.1823.182

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Honestly this is the best twine story I've ever experienced.
I've seen you getting kinda nervous about this game on twitter over the last few weeks.
Let me ensure you, you didn't have to. You are an absolutely talented writer and I can't wait to see what you come up with in the future!

Recommended this game to some friends, hope it gets a bit more attention by that.

Submitted(+1)

Awesome work.  Very personal and mature, yet retains some kid-like wonder. Sad, surreal tale, especially atmospheric for using Twine. The audio is well suited to the atmosphere and the delivery of the story. I left the whole experience feeling bewildered and betrayed, as if I deserve an explanation as well. Sorry for your whole experience. Hopefully making this could give you some form of the closure you've been looking for.

Jam Host(+1)

My god, a lot of the videos reminded me of Marble Hornets? Overall this was incredible, a great piece of work.

Developer

I'm not gonna lie, I definitely chewed on some Marble Hornets, EverymanHYBRID, and Twelve Tribe back in the day.

HostSubmitted (1 edit)

Great to see a good number of writing projects harnessing Twine this year; I think this was the best. This experience used the CSS in Twine in a lot of technically interesting ways that I think elevated the experience a lot, such as through video clips, animated text, pop-ups and even fake errors. This has to be pushing what Twine can do to its limits and it's very impressive to see it used in such a diverse way.

The central conceit of an unreliable narrator going through revisions of a story surrounding an incident was aided by the meta 'glitches' representing a collapse of the veracity of the story (or perhaps the intentional manipulation of memory on the part of the narrator)? I think the deconstruction in reverse was a good arc to generally lead the reader against the narrator's account.

The integration of multimedia to depict some of the disturbing actions by the narrator made this game a lot more unsettling and provided a good counterpoint to the writing. The bait and switch of the horror being centred on the location, then the house, then the actions of the narrator was a good way to manage the reader's expectations and constantly shift the source of the horror in this game.

Great work on this one! I think this writing shows a lot of maturity, and combined with the technical accomplishment of pulling this experience off in Twine, I'm really surprised you composed and polished this in a little over a week. Can't wait to see what projects you work on next. 

Also, have you read any of Mark Z Danielewksi's works? This was kind of reminiscent of the unhinged, form-defying approach I saw in 'House of Leaves'. 

Submitted(+1)

Astonishingly well made.

(+1)

I agree, this story is fire, man! Fantastic work, I loved it!

Submitted(+2)

Oh man! This is probably one of the most surreal gaming experiences I've ever had.